#include<cstdio>
#include<cstdlib>
#include<cmath>
#include<cstring>
#include<vector>
#include<queue>
#include<algorithm>
using namespace std;
const double eps = 1e-10;
int dcmp(double x) {
if(fabs(x) < eps) return 0; else return x < 0 ? -1 : 1;
}
struct Point {
double x, y;
Point(double x=0, double y=0):x(x),y(y) { }
};
typedef Point Vector;
Vector operator + (const Vector& A, const Vector& B) { return Vector(A.x+B.x, A.y+B.y); }
Vector operator - (const Point& A, const Point& B) { return Vector(A.x-B.x, A.y-B.y); }
Vector operator * (const Vector& A, double p) { return Vector(A.x*p, A.y*p); }
bool operator < (const Point& a, const Point& b) {
return a.x < b.x || (a.x == b.x && a.y < b.y);
}
bool operator == (const Point& a, const Point &b) {
return dcmp(a.x-b.x) == 0 && dcmp(a.y-b.y) == 0;
}
double Dot(const Vector& A, const Vector& B) { return A.x*B.x + A.y*B.y; }
double Cross(const Vector& A, const Vector& B) { return A.x*B.y - A.y*B.x; }
double Length(Vector A) { return sqrt(Dot(A, A)); }
bool SegmentProperIntersection(const Point& a1, const Point& a2, const Point& b1, const Point& b2) {
double c1 = Cross(a2-a1,b1-a1), c2 = Cross(a2-a1,b2-a1),
c3 = Cross(b2-b1,a1-b1), c4=Cross(b2-b1,a2-b1);
return dcmp(c1)*dcmp(c2)<0 && dcmp(c3)*dcmp(c4)<0;
}
bool OnSegment(const Point& p, const Point& a1, const Point& a2) {
return dcmp(Cross(a1-p, a2-p)) == 0 && dcmp(Dot(a1-p, a2-p)) < 0;
}
typedef vector<Point> Polygon;
int isPointInPolygon(const Point& p, const Polygon& poly){
int n = poly.size();
int wn = 0;
for(int i = 0; i < n; i++){
const Point& p1 = poly[i];
const Point& p2 = poly[(i+1)%n];
if(p1 == p || p2 == p || OnSegment(p, p1, p2)) return -1; // 在边界上
int k = dcmp(Cross(p2-p1, p-p1));
int d1 = dcmp(p1.y - p.y);
int d2 = dcmp(p2.y - p.y);
if(k > 0 && d1 <= 0 && d2 > 0) wn++;
if(k < 0 && d2 <= 0 && d1 > 0) wn--;
}
if (wn != 0) return 1; // 内部
return 0; // 外部
}
const int maxn = 100 + 5;
bool isDiagonal(const Polygon& poly, int a, int b) {
int n = poly.size();
for(int i = 0; i < n; i++)
if(i != a && i != b && OnSegment(poly[i], poly[a], poly[b])) return false; // 中间不能有其他点
for(int i = 0; i < n; i++)
if(SegmentProperIntersection(poly[i], poly[(i+1)%n], poly[a], poly[b])) return false; // 不能和多边形的边规范相交
Point midp = (poly[a] + poly[b]) * 0.5;
return (isPointInPolygon(midp, poly) == 1); // 整条线段在多边形内
}
const double INF = 1e9;
double d[maxn][maxn];
double solve(const Polygon& poly) {
int n = poly.size();
for(int i = 0; i < n; i++)
for(int j = 0; j < n; j++) d[i][j] = -1;
for(int i = n-2; i >= 0; i--)
for(int j = i+1; j < n; j++) {
if(i + 1 == j) d[i][j] = 0;
else if(!(i == 0 && j == n-1) && !isDiagonal(poly, i, j)) d[i][j] = INF;
else {
d[i][j] = INF;
for(int k = i+1; k < j; k++) {
double m = max(d[i][k], d[k][j]);
double area = fabs(Cross(poly[j]-poly[i], poly[k]-poly[i])) / 2.0; // triangle i-j-k
m = max(m, area);
d[i][j] = min(d[i][j], m);
}
}
}
return d[0][n-1];
}
int main() {
int T, n;
scanf("%d", &T);
while(T--) {
scanf("%d", &n);
double x, y;
Polygon poly;
for(int i = 0; i < n; i++) { scanf("%lf%lf", &x, &y); poly.push_back(Point(x,y)); }
printf("%.1lf\n", solve(poly));
}
return 0;
}