uva1331Minimax Triangulation


#include<cstdio>

#include<cstdlib>

#include<cmath>

#include<cstring>

#include<vector>

#include<queue>

#include<algorithm>

using namespace std;



const double eps = 1e-10;

int dcmp(double x) {

  if(fabs(x) < eps) return 0; else return x < 0 ? -1 : 1;

}



struct Point {

  double x, y;

  Point(double x=0, double y=0):x(x),y(y) { }

};



typedef Point Vector;



Vector operator + (const Vector& A, const Vector& B) { return Vector(A.x+B.x, A.y+B.y); }

Vector operator - (const Point& A, const Point& B) { return Vector(A.x-B.x, A.y-B.y); }

Vector operator * (const Vector& A, double p) { return Vector(A.x*p, A.y*p); }



bool operator < (const Point& a, const Point& b) {

  return a.x < b.x || (a.x == b.x && a.y < b.y);

}



bool operator == (const Point& a, const Point &b) {

  return dcmp(a.x-b.x) == 0 && dcmp(a.y-b.y) == 0;

}



double Dot(const Vector& A, const Vector& B) { return A.x*B.x + A.y*B.y; }

double Cross(const Vector& A, const Vector& B) { return A.x*B.y - A.y*B.x; }

double Length(Vector A) { return sqrt(Dot(A, A)); }



bool SegmentProperIntersection(const Point& a1, const Point& a2, const Point& b1, const Point& b2) {

  double c1 = Cross(a2-a1,b1-a1), c2 = Cross(a2-a1,b2-a1),

  c3 = Cross(b2-b1,a1-b1), c4=Cross(b2-b1,a2-b1);

  return dcmp(c1)*dcmp(c2)<0 && dcmp(c3)*dcmp(c4)<0;

}



bool OnSegment(const Point& p, const Point& a1, const Point& a2) {

  return dcmp(Cross(a1-p, a2-p)) == 0 && dcmp(Dot(a1-p, a2-p)) < 0;

}



typedef vector<Point> Polygon;



int isPointInPolygon(const Point& p, const Polygon& poly){

  int n = poly.size();

  int wn = 0;

  for(int i = 0; i < n; i++){

    const Point& p1 = poly[i];

    const Point& p2 = poly[(i+1)%n];

    if(p1 == p || p2 == p || OnSegment(p, p1, p2)) return -1; // 在边界上

    int k = dcmp(Cross(p2-p1, p-p1));

    int d1 = dcmp(p1.y - p.y);

    int d2 = dcmp(p2.y - p.y);

    if(k > 0 && d1 <= 0 && d2 > 0) wn++;

    if(k < 0 && d2 <= 0 && d1 > 0) wn--;

  }

  if (wn != 0) return 1; // 内部

  return 0; // 外部

}



const int maxn = 100 + 5;



bool isDiagonal(const Polygon& poly, int a, int b) {

  int n = poly.size();

  for(int i = 0; i < n; i++)

    if(i != a && i != b && OnSegment(poly[i], poly[a], poly[b])) return false; // 中间不能有其他点

  for(int i = 0; i < n; i++)

    if(SegmentProperIntersection(poly[i], poly[(i+1)%n], poly[a], poly[b])) return false; // 不能和多边形的边规范相交

  Point midp = (poly[a] + poly[b]) * 0.5;

  return (isPointInPolygon(midp, poly) == 1); // 整条线段在多边形内

}



const double INF = 1e9;

double d[maxn][maxn];



double solve(const Polygon& poly) {

  int n = poly.size();



  for(int i = 0; i < n; i++)

    for(int j = 0; j < n; j++) d[i][j] = -1;

  for(int i = n-2; i >= 0; i--)

    for(int j = i+1; j < n; j++) {

      if(i + 1 == j) d[i][j] = 0;

      else if(!(i == 0 && j == n-1) && !isDiagonal(poly, i, j)) d[i][j] = INF;

      else {

        d[i][j] = INF;

        for(int k = i+1; k < j; k++) {

          double m = max(d[i][k], d[k][j]);

          double area = fabs(Cross(poly[j]-poly[i], poly[k]-poly[i])) / 2.0; // triangle i-j-k

          m = max(m, area);

          d[i][j] = min(d[i][j], m);

        }

      }

    }

  return d[0][n-1];

}



int main() {

  int T, n;

  scanf("%d", &T);

  while(T--) {

    scanf("%d", &n);

    double x, y;

    Polygon poly;

    for(int i = 0; i < n; i++) { scanf("%lf%lf", &x, &y); poly.push_back(Point(x,y)); }

    printf("%.1lf\n", solve(poly));

  }

  return 0;

}

 

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