C语言打字母游戏2

增加了边界处理和音乐效果
音乐播放
#pragma comment(lib,“winmm.lib”)
mciSendString(“open 只是太爱你.mp3 alias music”, 0, 0, 0);
mciSendString(“play music repeat”, 0, 0, 0);
//只是太爱你.mp3歌曲文件名必须是MP3格式
//alias music 是给前面的歌曲取别名
//music 和cpp文件放一块儿

#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<graphics.h>
#include<time.h>
#include<mmsystem.h>
#pragma comment(lib,"winmm.lib")
int main()
{
	mciSendString("open 只是太爱你.mp3 alias music", 0, 0, 0);
	mciSendString("play music repeat", 0, 0, 0);
	srand((unsigned int)time(NULL));
	initgraph(800,600);
	char str[10] = " ";
	int score = 0;
	int y[3];
	int x[3];
	char ch[3]=" ";
	char userKey = ' ';
	settextstyle(35,0,"Consolas");
	for (int i = 0; i < 3; i++)
	{
		ch[i] = rand() % 26 + 65;
		while (ch[i] == ch[(i - 1) % 3] || ch[i] == ch[(i - 2) % 3])
		{
			ch[i] = rand() % 26 + 65;
		}
		x[i] = rand() % 500 + 100;
		y[i] = rand() % 200 + 10;
	}
	while (1)
	{
		for (int i = 0; i < 3; i++)
		{
			y[i] += 10;
			if (y[i] >= 575)
			{
				ch[i] = rand() % 26 + 65;
				while (ch[i] == ch[(i - 1) % 3] || ch[i] == ch[(i - 2) % 3])
				{
					ch[i] = rand() % 26 + 65;
				}
				x[i] = rand() % 500 + 100;
				y[i] = rand() % 200 + 10;
				break;
			}
		}
		for (int i = 0; i < 3;i++)
		{
			outtextxy(x[i], y[i], ch[i]);
		}
		sprintf(str,"分数:%d",score);
		outtextxy(10, 10, str);
		if (_kbhit())
		{
			userKey = _getch();
			for (int i = 0; i < 3; i++)
			{
				if (userKey == ch[i] || userKey == ch[i] + 'a' - 'A')
				{
					score += 10;
					ch[i] = rand() % 26 + 65;
					while (ch[i] == ch[(i - 1) % 3] || ch[i] == ch[(i - 2) % 3])
					{
						ch[i] = rand() % 26 + 65;
					}
					x[i] = rand() % 500 + 100;
					y[i] = rand() % 200 + 10;
					break;
				}
			}
		}
		Sleep(200);
		cleardevice();
	}
	_getch();
	closegraph();
	return 0;
}
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