《Unity 5.x Shaders and Effects Cookbook》学习笔记flag篇

关于此篇

这篇其实就是一个开篇,没有什么干货,先在这里立个Flag,要将自己在此书中学到的东西以学习笔记的形式留存下来。此书是一些热心的前辈推荐的,作为Unity Shader的入门书籍。这是它的英文简介:

This book will help you master the technique of physically based shading in Unity 5 to add realism to your game quickly through precise recipes
From an eminent author, this book offers you the fine technicalities of professional post-processing effects for stunning results
This book will help you master Shader programming through easy-to-follow examples to create stunning visual effects that can be used in 3D games and high quality graphics.

大致意思就是本书可以帮助我们掌握Unity5中基于物理的着色技术,为游戏增添真实感。提供专业后处理效果的精美技术,以获得惊人的效果。本书将帮助我们通过易于遵循的示例来掌握Shader编程,以创建可用于3D游戏和高质量图形的令人惊叹的视觉效果。

关于自己

从小到大一直没什么耐心,现在想以一个成年人的身份告诫自己,监督自己,踏踏实实做一些事情。总之,相信前辈的推荐,多看点书总是没有什么坏处的,由于是纯英文,可能在阅读上会有些困难,想想自己之前读英文文档实在是太浮躁,恨不得全部都用机器翻译,最后也是囫囵吞枣,领会不到作者的精髓。这次干脆买了个kindle,断了机器翻译的念想。也不想说什么豪言壮语,加油吧,小囧!

最后

附上封面一张,拜一拜书神:)
这里写图片描述

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Book Description: Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. With Shaders, you can transform your game into a highly polished, refined product with Unity’s post-processing effects. Unity Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unity3D―guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math. We’ll start with essential lighting and finishing up by creating stunning screen Effects just like those in high quality 3D and mobile games. You’ll discover techniques including normal mapping, image-based lighting, and how to animate your models inside a Shader. We’ll explore the secrets behind some of the most powerful techniques, such as physically based rendering! With Unity Shaders and Effects Cookbook, what seems like a dark art today will be second nature by tomorrow. What You Will Learn Understand physically based rendering to fit the aesthetic of your game Enter the world of post-processing effects to make your game look visually stunning Add life to your materials, complementing Shader programming with interactive scripts Design efficient Shaders for mobile platforms without sacrificing their realism Use state-of-the-art techniques such as volumetric explosions and fur shading Build your knowledge by understanding how Shader models have evolved and how you can create your own Discover what goes into the structure of Shaders and why lighting works the way it does Master the math and algorithms behind the most used lighting models

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