WPF动画案例/图表动画
前台代码
<Page x:Class="AnimationExamples.SplineExample"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" >
<Page.Triggers>
<EventTrigger RoutedEvent="Page.Loaded">
<BeginStoryboard Name="ExampleBeginStoryboard">
<!-- Although the animations is this storyboard are databound,
their clocks won't be automatically regenerated as
their databound properties change. -->
<Storyboard x:Name="ExampleStoryboard">
<!-- Animates the spline progress illustration. -->
<DoubleAnimationUsingKeyFrames
Storyboard.TargetName="SplineProgressTransform"
Storyboard.TargetProperty="Y"
Duration="0:0:5" AutoReverse="True" RepeatBehavior="Forever">
<DiscreteDoubleKeyFrame Value="100" KeyTime="0%" />
<SplineDoubleKeyFrame x:Name="mySplineKeyFrame"
Value="0" KeySpline="0.0,0.0 0.0,0.0" KeyTime="100%"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimation
Storyboard.TargetName="TimeProgressTransform"
Storyboard.TargetProperty="X"
From="0" To="100" Duration="0:0:5"
AutoReverse="True" RepeatBehavior="Forever" />
<!-- Animates the 3-D picture cube using
splined interpolation. -->
<DoubleAnimationUsingKeyFrames
Storyboard.TargetName="myTranslateTransform3D"
Storyboard.TargetProperty="OffsetX"
AutoReverse="True" Duration="0:0:5" RepeatBehavior="Forever">
<DiscreteDoubleKeyFrame Value="-2.5" KeyTime="0%" />
<SplineDoubleKeyFrame x:Name="myVector3DSplineKeyFrame"
Value="2.5" KeySpline="0.0,0.0 0.0,0.0" KeyTime="100%"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Page.Triggers>
<StackPanel Background="White" VerticalAlignment="Stretch" Name="thePanel">
<TextBlock FontSize="18pt" Margin="10">Spline KeyFrames</TextBlock>
<DockPanel>
<Border DockPanel.Dock="Left" BorderBrush="Gray" BorderThickness="1"
VerticalAlignment="Stretch" Height="500">
<StackPanel VerticalAlignment="Stretch">
<Grid Margin="10">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Label
Grid.Column="0" Grid.Row="0"
Grid.ColumnSpan="2">Control Point 1</Label>
<Label
Grid.Column="2" Grid.Row="0"
Grid.ColumnSpan="2">Control Point 2</Label>
<Label Grid.Column="0" Grid.Row="1">X1</Label>
<Slider Grid.Column="1" Grid.Row="1"
Style="{StaticResource HorizontalSliderStyle}"
Name="SliderControlPoint1X" ValueChanged="OnSliderChanged" />
<Label Grid.Column="0" Grid.Row="2">Y1</Label>
<Slider Grid.Column="1" Grid.Row="2"
Style="{StaticResource HorizontalSliderStyle}"
Name="SliderControlPoint1Y" ValueChanged="OnSliderChanged" />
<Label Grid.Column="2" Grid.Row="1">X2</Label>
<Slider Grid.Column="3" Grid.Row="1" Value="0"
Style="{StaticResource HorizontalSliderStyle}"
Name="SliderControlPoint2X" ValueChanged="OnSliderChanged" />
<Label Grid.Column="2" Grid.Row="2">Y2</Label>
<Slider Grid.Column="3" Grid.Row="2" Value="0"
Style="{StaticResource HorizontalSliderStyle}"
Name="SliderControlPoint2Y"
ValueChanged="OnSliderChanged" />
</Grid>
<Grid Margin="10">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<TextBlock Name="keySplineText"
Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="2"
FontFamily="Courier New" Margin="0,0,0,10">
KeySpline="0.00,0.00 0.00,0.00"
</TextBlock>
<Border Grid.Column="1" Grid.Row="1"
HorizontalAlignment="Left">
<!-- Provides an animated illustration of the spline. -->
<Image Width="200" Height="200">
<Image.Source>
<DrawingImage>
<DrawingImage.Drawing>
<DrawingGroup>
<DrawingGroup.Children>
<GeometryDrawing Brush="{StaticResource MyPartiallyTransparentGridBrushResource}">
<GeometryDrawing.Geometry>
<RectangleGeometry Rect="0,0,101,101" />
</GeometryDrawing.Geometry>
</GeometryDrawing>
<GeometryDrawing>
<GeometryDrawing.Geometry>
<PathGeometry>
<PathGeometry.Figures>
<PathFigure StartPoint="0,100">
<PathFigure.Segments>
<BezierSegment x:Name="SplineIllustrationSegment"
Point1="0,100" Point2="0,100" Point3="100,0" />
</PathFigure.Segments>
</PathFigure>
</PathGeometry.Figures>
</PathGeometry>
</GeometryDrawing.Geometry>
<GeometryDrawing.Pen>
<Pen Thickness="1" Brush="Black" />
</GeometryDrawing.Pen>
</GeometryDrawing>
<GeometryDrawing Brush="Gray">
<GeometryDrawing.Geometry>
<GeometryGroup>
<EllipseGeometry
Center="0,100"
RadiusX="2" RadiusY="2" />
<EllipseGeometry
Center="100,0"
RadiusX="2" RadiusY="2" />
</GeometryGroup>
</GeometryDrawing.Geometry>
<GeometryDrawing.Pen>
<Pen Thickness="1" Brush="Black" />
</GeometryDrawing.Pen>
</GeometryDrawing>
<GeometryDrawing Brush="Red">
<GeometryDrawing.Geometry>
<EllipseGeometry
x:Name="SplineControlPoint1Marker"
Center="0,100"
RadiusX="2" RadiusY="2" />
</GeometryDrawing.Geometry>
</GeometryDrawing>
<GeometryDrawing Brush="Red">
<GeometryDrawing.Geometry>
<EllipseGeometry
x:Name="SplineControlPoint2Marker"
Center="0,100"
RadiusX="2" RadiusY="2" />
</GeometryDrawing.Geometry>
</GeometryDrawing>
<GeometryDrawing Brush="Orange">
<GeometryDrawing.Pen>
<Pen Thickness="1" Brush="Red" />
</GeometryDrawing.Pen>
<GeometryDrawing.Geometry>
<GeometryGroup>
<GeometryGroup>
<EllipseGeometry
Center="0,0" RadiusX="2" RadiusY="2" />
<LineGeometry StartPoint="2,0" EndPoint="102,0" />
<GeometryGroup.Transform>
<TranslateTransform Y="100" x:Name="SplineProgressTransform" />
</GeometryGroup.Transform>
</GeometryGroup>
<LineGeometry StartPoint="0,0" EndPoint="0,100">
<LineGeometry.Transform>
<TranslateTransform X="100" x:Name="TimeProgressTransform" />
</LineGeometry.Transform>
</LineGeometry>
</GeometryGroup>
</GeometryDrawing.Geometry>
</GeometryDrawing>
</DrawingGroup.Children>
</DrawingGroup>
</DrawingImage.Drawing>
</DrawingImage>
</Image.Source>
</Image>
</Border>
<TextBlock Grid.Column="0" Grid.Row="1">
<TextBlock.LayoutTransform>
<RotateTransform Angle="-90" />
</TextBlock.LayoutTransform>
KeyFrame Progress (Output)
</TextBlock>
<TextBlock Grid.Column="1" Grid.Row="2">
Linear Progress (Input)
</TextBlock>
</Grid>
</StackPanel>
</Border>
<StackPanel>
<Border >
<Viewbox Stretch="Uniform">
<!-- An animated cube. -->
<Viewport3D ClipToBounds="True" Width="700" Height="180">
<Viewport3D.Camera>
<PerspectiveCamera x:Name="myPerspectiveCamera"
FarPlaneDistance="15" LookDirection="0,0,-1" UpDirection="0,1,0" NearPlaneDistance="1" Position="0,0,6" FieldOfView="60" />
</Viewport3D.Camera>
<ModelVisual3D>
<ModelVisual3D.Children>
<StaticResource ResourceKey="PictureCubeModelVisual3DResource" />
</ModelVisual3D.Children>
<ModelVisual3D.Transform>
<Transform3DGroup >
<Transform3DGroup.Children>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D x:Name="myHorizontalRotation" Angle="0" Axis="0 1 0" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D x:Name="myVerticalRotation" Angle="0" Axis="1 0 0" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
<TranslateTransform3D x:Name="myTranslateTransform3D"
OffsetX="-2.5" OffsetY="0" OffsetZ="0" />
</Transform3DGroup.Children>
</Transform3DGroup>
</ModelVisual3D.Transform>
</ModelVisual3D>
<Viewport3D.Triggers>
<EventTrigger RoutedEvent="Viewport3D.Loaded">
<BeginStoryboard>
<Storyboard>
<!-- Rotates the cube. -->
<DoubleAnimation
Storyboard.TargetName="myHorizontalRotation"
Storyboard.TargetProperty="Angle"
From="0" To="360"
Duration="0:0:10" RepeatBehavior="Forever"/>
<DoubleAnimation
Storyboard.TargetName="myVerticalRotation"
Storyboard.TargetProperty="Angle"
From="0" To="360"
Duration="0:0:10" RepeatBehavior="Forever"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Viewport3D.Triggers>
</Viewport3D>
</Viewbox>
</Border>
</StackPanel>
</DockPanel>
</StackPanel>
</Page>
后台代码
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media.Animation;
namespace AnimationExamples
{
public partial class SplineExample : Page
{
private Point _controlPoint1 = new Point(0, 100);
private Point _controlPoint2 = new Point(0, 100);
private void OnSliderChanged(object sender, RoutedEventArgs e)
{
// Retrieve the name of slider.
var name = ((Slider) sender).Name;
var args = e as RoutedPropertyChangedEventArgs<double>;
switch (name)
{
case "SliderControlPoint1X":
mySplineKeyFrame.KeySpline.ControlPoint1 = new Point(args.NewValue,
mySplineKeyFrame.KeySpline.ControlPoint1.Y);
_controlPoint1.X = 100*args.NewValue;
break;
case "SliderControlPoint1Y":
mySplineKeyFrame.KeySpline.ControlPoint1 = new Point(mySplineKeyFrame.KeySpline.ControlPoint1.X,
args.NewValue);
_controlPoint1.Y = 100 - (100*args.NewValue);
break;
case "SliderControlPoint2X":
mySplineKeyFrame.KeySpline.ControlPoint2 = new Point(args.NewValue,
mySplineKeyFrame.KeySpline.ControlPoint2.Y);
_controlPoint2.X = 100*args.NewValue;
break;
case "SliderControlPoint2Y":
mySplineKeyFrame.KeySpline.ControlPoint2 = new Point(mySplineKeyFrame.KeySpline.ControlPoint2.X,
args.NewValue);
_controlPoint2.Y = 100 - (100*args.NewValue);
break;
}
// Update the animations and illustrations.
myVector3DSplineKeyFrame.KeySpline.ControlPoint1 = mySplineKeyFrame.KeySpline.ControlPoint1;
myVector3DSplineKeyFrame.KeySpline.ControlPoint2 = mySplineKeyFrame.KeySpline.ControlPoint2;
SplineIllustrationSegment.Point1 = _controlPoint1;
SplineIllustrationSegment.Point2 = _controlPoint2;
SplineControlPoint1Marker.Center = _controlPoint1;
SplineControlPoint2Marker.Center = _controlPoint2;
keySplineText.Text =
"KeySpline=\"" + mySplineKeyFrame.KeySpline.ControlPoint1.X.ToString("N") + "," +
mySplineKeyFrame.KeySpline.ControlPoint1.Y.ToString("N") + " " +
mySplineKeyFrame.KeySpline.ControlPoint2.X.ToString("N") + "," +
mySplineKeyFrame.KeySpline.ControlPoint2.Y.ToString("N") + "\"";
// Determine the storyboard's current time.
TimeSpan? oldTime = ExampleStoryboard.GetCurrentTime(this) ?? TimeSpan.FromSeconds(0);
// Generate new clocks for the animations by calling
// the Begin method.
ExampleStoryboard.Begin(this, true);
// Because the storyboard was reset, advance it to its previous
// position using the Seek method.
ExampleStoryboard.Seek(this, (TimeSpan) oldTime, TimeSeekOrigin.BeginTime);
}
}
}