1. main.c
#include <iostream>
#include <string>
#include <WS2tcpip.h>
#include <WinSock2.h>
using namespace std;
int mySender = -1;
struct sockaddr_in mySendAddr_;
void Function();
int main()
{
Function();
system("pause");
return 0;
}
void Function()
{
int brdcFd;
int iResult;
WSADATA wsaData;
mySender = -1;
iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
if (iResult != 0) {
cout << "WSAStartup failed with error:" << iResult << endl;
return;
}
else{
cout << "WSAStartup succeed! Return number:" << iResult << endl;
}
if((brdcFd = socket(AF_INET, SOCK_DGRAM, 0)) == -1)
{
cout << "udp socket init fail." << endl;
return;
}
else{
mySender = brdcFd;
cout << "udp socket init succeed." << endl;
}
if(brdcFd)
{
int sendBytes = -1;
int optval = 1;
char str[50] = "UDP Broadcast Information.";
const string broadcastAddr = "192.168.123.255";
int count = 0;
setsockopt(brdcFd, SOL_SOCKET, SO_BROADCAST | SO_REUSEADDR,
(char*)&optval, sizeof(int));
mySendAddr_.sin_family = AF_INET;
mySendAddr_.sin_port = htons(8080);
mySendAddr_.sin_addr.s_addr = inet_addr(broadcastAddr.c_str());
while(1)
{
if((sendBytes = sendto(brdcFd, str, 50, 0,
(struct sockaddr *)&mySendAddr_, sizeof(struct sockaddr))) == -1)
{
cout << "UDP send failed." << endl;
}
else
{
memset(str, 0, 50);
cout << "UDP sent for the " << ++count << "rd time." << endl;
sprintf(str, "UDP sent for the %drd time.",count);
if(count > 9999)count=0;
}
Sleep(100);
}
}
}
2. 现象
1. 程序输出
2. 检查(WireShark)
3. 其它
1. 工程其它部分
1. CmakeList.txt 与文件目录
cmake_minimum_required(VERSION 3.10.0)
# project name and language
project(main LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 11)
aux_source_directory(${CMAKE_SOURCE_DIR} main_ALL_SRC)
add_executable(main ${main_ALL_SRC})
# 添加库文件目录(如果使用 MSVC 编译器则不用链接 ws2_32.lib)
link_directories(lib)
# 链接库文件
target_link_libraries(main ws2_32.lib)
2. bash.bat
@REM /s:递归删除 /q:强制删除
rmdir /s/q build
mkdir build
cd build
@REM MINGW 编译器
@REM cmake -G "MinGW Makefiles" ..
@REM cmake
@REM cd ..
@REM MSVC 编译器
cmake -G "Visual Studio 15 2017 Win64" ..
cmake
cd Release
.\main.exe
cd ..\..
2. 注意网络连接设置