/*
static class ThreadLocalMap {
static class Entry extends WeakReference<ThreadLocal<?>> {
Object value;
Entry(ThreadLocal<?> k, Object v) {
super(k);
value = v;
}
}
//初始容量,必须是2的幂次(为了利用位运算高效计算角标)
private static final int INITIAL_CAPACITY = 16;
//entry数组,根据需要调整,长度必须是2的幂次
private ThreadLocal.ThreadLocalMap.Entry[] table;
//数组中元素的个数
private int size = 0;
//要调整大小的阈值
private int threshold; // Default to 0
//设置调整大小的阈值,维持最少2/3的负载系数
private void setThreshold(int len) {
threshold = len * 2 / 3;
}
//下一个角标
private static int nextIndex(int i, int len) {
return ((i + 1 < len) ? i + 1 : 0);
}
//上一个角标
private static int prevIndex(int i, int len) {
return ((i - 1 >= 0) ? i - 1 : len - 1);
}
//构造一个新的map,最初包含(firstKey,firstValue),threadlocalmap是惰性构造的,所以当我们至少有一个要放入的时候,才创建一个。
ThreadLocalMap(ThreadLocal<?> firstKey, Object firstValue) {
table = new ThreadLocal.ThreadLocalMap.Entry[INITIAL_CAPACITY];
int i = firstKey.threadLocalHashCode & (INITIAL_CAPACITY - 1);
table[i] = new ThreadLocal.ThreadLocalMap.Entry(firstKey, firstValue);
size = 1;
setThreshold(INITIAL_CAPACITY);
}
//Construct a new map including all Inheritable ThreadLocals
//from given parent map. Called only by createInheritedMap.
//@param parentMap the map associated with parent thread.
private ThreadLocalMap(ThreadLocal.ThreadLocalMap parentMap) {
ThreadLocal.ThreadLocalMap.Entry[] parentTable = parentMap.table;
int len = parentTable.length;
setThreshold(len);
table = new ThreadLocal.ThreadLocalMap.Entry[len];
for (int j = 0; j < len; j++) {
ThreadLocal.ThreadLocalMap.Entry e = parentTable[j];
if (e != null) {
@SuppressWarnings("unchecked")
ThreadLocal<Object> key = (ThreadLocal<Object>) e.get();
if (key != null) {
Object value = key.childValue(e.value);
ThreadLocal.ThreadLocalMap.Entry c = new ThreadLocal.ThreadLocalMap.Entry(key, value);
int h = key.threadLocalHashCode & (len - 1);
while (table[h] != null)
h = nextIndex(h, len);
table[h] = c;
size++;
}
}
}
}
//Get the entry associated with key. This method
//itself handles only the fast path: a direct hit of existing
//key. It otherwise relays to getEntryAfterMiss. This is
//designed to maximize performance for direct hits, in part
//by making this method readily inlinable.
//@param key the thread local object
//@return the entry associated with key, or null if no such
private ThreadLocal.ThreadLocalMap.Entry getEntry(ThreadLocal<?> key) {
int i = key.threadLocalHashCode & (table.length - 1);
ThreadLocal.ThreadLocalMap.Entry e = table[i];
if (e != null && e.get() == key)
return e;
else
return getEntryAfterMiss(key, i, e);
}
//Version of getEntry method for use when key is not found in
//its direct hash slot.
//@param key the thread local object
//@param i the table index for key's hash code
//@param e the entry at table[i]
//@return the entry associated with key, or null if no such
private ThreadLocal.ThreadLocalMap.Entry getEntryAfterMiss(ThreadLocal<?> key, int i, ThreadLocal.ThreadLocalMap.Entry e) {
ThreadLocal.ThreadLocalMap.Entry[] tab = table;
int len = tab.length;
while (e != null) {
ThreadLocal<?> k = e.get();
if (k == key)
return e;
if (k == null)
expungeStaleEntry(i);
else
i = nextIndex(i, len);
e = tab[i];
}
return null;
}
//Set the value associated with key.
//@param key the thread local object
//@param value the value to be set
private void set(ThreadLocal<?> key, Object value) {
// We don't use a fast path as with get() because it is at
// least as common to use set() to create new entries as
// it is to replace existing ones, in which case, a fast
// path would fail more often than not.
ThreadLocal.ThreadLocalMap.Entry[] tab = table;
int len = tab.length;
int i = key.threadLocalHashCode & (len-1);
for (ThreadLocal.ThreadLocalMap.Entry e = tab[i];
e != null;
e = tab[i = nextIndex(i, len)]) {
ThreadLocal<?> k = e.get();
if (k == key) {
e.value = value;
return;
}
if (k == null) {
replaceStaleEntry(key, value, i);
return;
}
}
tab[i] = new ThreadLocal.ThreadLocalMap.Entry(key, value);
int sz = ++size;
if (!cleanSomeSlots(i, sz) && sz >= threshold)
rehash();
}
//Remove the entry for key.
private void remove(ThreadLocal<?> key) {
ThreadLocal.ThreadLocalMap.Entry[] tab = table;
int len = tab.length;
int i = key.threadLocalHashCode & (len-1);
for (ThreadLocal.ThreadLocalMap.Entry e = tab[i];
e != null;
e = tab[i = nextIndex(i, len)]) {
if (e.get() == key) {
e.clear();
expungeStaleEntry(i);
return;
}
}
}
//Replace a stale entry encountered during a set operation
//with an entry for the specified key. The value passed in
//the value parameter is stored in the entry, whether or not
//an entry already exists for the specified key.
//
//As a side effect, this method expunges all stale entries in the
//"run" containing the stale entry. (A run is a sequence of entries
//between two null slots.)
//
//@param key the key
//@param value the value to be associated with key
//@param staleSlot index of the first stale entry encountered while
// searching for key.
//当设置值时通过key计算得到的角标位置已经存在一个空键entry,将其替换
//作为一个副作用,这个方法会删除本次“run”中所有空键entry,一个“run”是一个entry序列,在两个null entry之间。
private void replaceStaleEntry(ThreadLocal<?> key, Object value,
int staleSlot) {
ThreadLocal.ThreadLocalMap.Entry[] tab = table;
int len = tab.length;
ThreadLocal.ThreadLocalMap.Entry e;
// Back up to check for prior stale entry in current run.
// We clean out whole runs at a time to avoid continual
// incremental rehashing due to garbage collector freeing
// up refs in bunches (i.e., whenever the collector runs).
int slotToExpunge = staleSlot;
for (int i = prevIndex(staleSlot, len);
(e = tab[i]) != null;
i = prevIndex(i, len))
if (e.get() == null)
slotToExpunge = i;
// Find either the key or trailing null slot of run, whichever
// occurs first
for (int i = nextIndex(staleSlot, len);
(e = tab[i]) != null;
i = nextIndex(i, len)) {
ThreadLocal<?> k = e.get();
// If we find key, then we need to swap it
// with the stale entry to maintain hash table order.
// The newly stale slot, or any other stale slot
// encountered above it, can then be sent to expungeStaleEntry
// to remove or rehash all of the other entries in run.
if (k == key) {
e.value = value;
tab[i] = tab[staleSlot];
tab[staleSlot] = e;
// Start expunge at preceding stale entry if it exists
if (slotToExpunge == staleSlot)
slotToExpunge = i;
cleanSomeSlots(expungeStaleEntry(slotToExpunge), len);
return;
}
// If we didn't find stale entry on backward scan, the
// first stale entry seen while scanning for key is the
// first still present in the run.
if (k == null && slotToExpunge == staleSlot)
slotToExpunge = i;
}
// If key not found, put new entry in stale slot
tab[staleSlot].value = null;
tab[staleSlot] = new ThreadLocal.ThreadLocalMap.Entry(key, value);
// If there are any other stale entries in run, expunge them
if (slotToExpunge != staleSlot)
cleanSomeSlots(expungeStaleEntry(slotToExpunge), len);
}
//Expunge a stale entry by rehashing any possibly colliding entries
//lying between staleSlot and the next null slot. This also expunges
//any other stale entries encountered before the trailing null. See
//Knuth, Section 6.4
//
//@param staleSlot index of slot known to have null key
//@return the index of the next null slot after staleSlot
//(all between staleSlot and this slot will have been checked
//for expunging).
//通过重新散列位于staleSlot和下一个空槽之间任何可能发生冲突的条目来删除空键entry
//这还会清除下一个null之前遇到的任何其他空键entry
private int expungeStaleEntry(int staleSlot) {
ThreadLocal.ThreadLocalMap.Entry[] tab = table;
int len = tab.length;
// expunge entry at staleSlot
tab[staleSlot].value = null;
tab[staleSlot] = null;
size--;
// Rehash until we encounter null
ThreadLocal.ThreadLocalMap.Entry e;
int i;
for (i = nextIndex(staleSlot, len);
(e = tab[i]) != null;
i = nextIndex(i, len)) {
ThreadLocal<?> k = e.get();
if (k == null) {
e.value = null;
tab[i] = null;
size--;
} else {
int h = k.threadLocalHashCode & (len - 1);
if (h != i) {
tab[i] = null;
// Unlike Knuth 6.4 Algorithm R, we must scan until
// null because multiple entries could have been stale.
while (tab[h] != null)
h = nextIndex(h, len);
tab[h] = e;
}
}
}
return i;
}
//Heuristically scan some cells looking for stale entries.
//This is invoked when either a new element is added, or
//another stale one has been expunged. It performs a
//logarithmic number of scans, as a balance between no
//scanning (fast but retains garbage) and a number of scans
//proportional to number of elements, that would find all
//garbage but would cause some insertions to take O(n) time.
//
//@param i a position known NOT to hold a stale entry. The
//scan starts at the element after i.
//
//@param n scan control: {@code log2(n)} cells are scanned,
//unless a stale entry is found, in which case
//{@code log2(table.length)-1} additional cells are scanned.
//When called from insertions, this parameter is the number
//of elements, but when from replaceStaleEntry, it is the
//table length. (Note: all this could be changed to be either
//more or less aggressive by weighting n instead of just
//using straight log n. But this version is simple, fast, and
//seems to work well.)
//
//@return true if any stale entries have been removed.
//试探性的扫描一些单元格寻找空键entry。当添加新元素或一个空键entry被删时会触发这个操作。
//这个操作执行对数级的时间复杂度,作为一种平衡,在不操作(快但是有垃圾)和大量扫描之间
//(和元素数量成正比,可以清除所有垃圾,但是使一些插入操作变为o(n)时间复杂度)。
private boolean cleanSomeSlots(int i, int n) {
boolean removed = false;
ThreadLocal.ThreadLocalMap.Entry[] tab = table;
int len = tab.length;
do {
i = nextIndex(i, len);
ThreadLocal.ThreadLocalMap.Entry e = tab[i];
if (e != null && e.get() == null) {
n = len;
removed = true;
i = expungeStaleEntry(i);
}
} while ( (n >>>= 1) != 0);
return removed;
}
// Re-pack and/or re-size the table. First scan the entire
// table removing stale entries. If this doesn't sufficiently
// shrink the size of the table, double the table size.
// 重新包装table或重新调整table的大小,首先扫描table,删除空键entry,如果没能充分的缩小table的size,对table进行扩容。
private void rehash() {
expungeStaleEntries();
// Use lower threshold for doubling to avoid hysteresis
// 低阈值时扩容,避免添加时多次扫描
if (size >= threshold - threshold / 4)
resize();
}
// Double the capacity of the table.
// 扩容table为原来的两倍
private void resize() {
ThreadLocal.ThreadLocalMap.Entry[] oldTab = table;
int oldLen = oldTab.length;
int newLen = oldLen * 2;
ThreadLocal.ThreadLocalMap.Entry[] newTab = new ThreadLocal.ThreadLocalMap.Entry[newLen];
int count = 0;
for (int j = 0; j < oldLen; ++j) {
ThreadLocal.ThreadLocalMap.Entry e = oldTab[j];
if (e != null) {
ThreadLocal<?> k = e.get();
if (k == null) {
e.value = null; // Help the GC
} else {
int h = k.threadLocalHashCode & (newLen - 1);
while (newTab[h] != null)
h = nextIndex(h, newLen);
newTab[h] = e;
count++;
}
}
}
setThreshold(newLen);
size = count;
table = newTab;
}
// Expunge all stale entries in the table.
// 删除table数组中所有的空键entry
private void expungeStaleEntries() {
ThreadLocal.ThreadLocalMap.Entry[] tab = table;
int len = tab.length;
for (int j = 0; j < len; j++) {
ThreadLocal.ThreadLocalMap.Entry e = tab[j];
if (e != null && e.get() == null)
expungeStaleEntry(j);
}
}
}
*/
ThreadLocalMap源码
最新推荐文章于 2022-11-03 20:42:16 发布