一个简单的矩阵运算类

#include <iostream>
using namespace std;

class Matrix
{
private:
    double mat_[4];

public:
    Matrix(double num = 1);
    Matrix(double n1, double n2, double n3, double n4);
    friend ostream &operator<<(ostream &os, const Matrix &mat);
    friend istream &operator>>(istream &is, Matrix &mat);
    friend Matrix operator*(const Matrix &mat1, const Matrix &mat2);
    Matrix operator+(const Matrix &mat2);
    Matrix operator-(const Matrix &mat2);
    Matrix operator-() { return (*this) * -1; }
    Matrix operator*=(const Matrix &mat2) { return (*this) = (*this) * mat2; }
    Matrix operator-=(const Matrix &mat2) { return (*this) = (*this) - mat2; }
    Matrix operator+=(const Matrix &mat2) { return (*this) = (*this) + mat2; }
    bool operator==(const Matrix &mat2);
    bool operator!=(const Matrix &mat2) { return !operator==(mat2); }
};

bool Matrix::operator==(const Matrix &mat2)
{
    return (mat_[0] == mat2.mat_[0] && mat_[1] == mat2.mat_[1] && mat_[2] == mat2.mat_[2] && mat_[3] == mat2.mat_[3]);
}

Matrix::Matrix(double n1, double n2, double n3, double n4)
{
    mat_[0] = n1;
    mat_[1] = n2;
    mat_[2] = n3;
    mat_[3] = n4;
}

Matrix::Matrix(double num)
{
    mat_[0] = mat_[3] = num + (mat_[1] = mat_[2] = 0);
}

ostream &operator<<(ostream &os, const Matrix &mat)
{
    cout << mat.mat_[0] << ' ' << mat.mat_[1] << endl
         << mat.mat_[2] << ' ' << mat.mat_[3];
    return os;
}

istream &operator>>(istream &is, Matrix &mat)
{
    for (int i = 0; i < 4; i++)
    {
        while (true)
        {
            cout << "A real number:";
            cin >> mat.mat_[i];
            if (cin.good())
            {
                cin.clear();
                cin.sync();
                break;
            }
            else
                cout << "A real number is needed." << endl;
            cin.clear();
            cin.sync();
        }
    }
    return is;
}

Matrix operator*(const Matrix &mat1, const Matrix &mat2)
{
    return Matrix(mat1.mat_[0] * mat2.mat_[0] + mat1.mat_[1] * mat2.mat_[2], mat1.mat_[0] * mat2.mat_[1] + mat1.mat_[1] * mat2.mat_[3], mat1.mat_[2] * mat2.mat_[0] + mat1.mat_[3] * mat2.mat_[2], mat1.mat_[2] * mat2.mat_[1] + mat1.mat_[3] * mat2.mat_[3]);
}

Matrix Matrix::operator+(const Matrix &mat2)
{
    return Matrix(mat_[0] + mat2.mat_[0], mat_[1] + mat2.mat_[1], mat_[2] + mat2.mat_[2], mat_[3] + mat2.mat_[3]);
}

Matrix Matrix::operator-(const Matrix &mat2)
{
    return Matrix(mat_[0] - mat2.mat_[0], mat_[1] - mat2.mat_[1], mat_[2] - mat2.mat_[2], mat_[3] - mat2.mat_[3]);
}

int main()
{
    Matrix A;
    cin >> A;
    cout << A;
}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值