1、装备选择
(此程序在layout下)
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:id="@+id/activity_main" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" android:gravity="center" tools:context="cn.edn.bzu.equipmentselection.MainActivity"> <ImageView android:id="@+id/pet_imgv" android:layout_width="210dp" android:layout_height="181dp" android:layout_gravity="center_horizontal" android:layout_marginBottom="5dp" android:layout_marginTop="30dp" android:src="@drawable/baby"/> <TextView android:id="@+id/pet_dialog_tv" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_horizontal" android:layout_marginBottom="25dp" android:gravity="center" android:text="主人,给小宝宝买装备吧"/> <TableLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_gravity="center" android:layout_marginBottom="20dp"> <TableRow android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView android:layout_width="0dip" android:layout_height="wrap_content" android:layout_weight="1" android:text="生命值:" android:textColor="@android:color/black" android:textSize="14sp" /> <ProgressBar android:id="@+id/progressBar1" style="?android:attr/progressBarStyleHorizontal" android:layout_width="0dip" android:layout_height="wrap_content" android:layout_gravity="center" android:layout_weight="2"/> <TextView android:id="@+id/tv_life_progress" android:layout_width="0dip" android:layout_height="wrap_content" android:layout_weight="1" android:text="0" android:gravity="center" android:textColor="#000000"/> </TableRow> <TableRow android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView android:layout_width="0dip" android:layout_height="wrap_content" android:layout_weight="1" android:text="攻击力:" android:textColor="@android:color/black" android:textSize="14sp" /> <ProgressBar android:id="@+id/progressBar2" style="?android:attr/progressBarStyleHorizontal" android:layout_width="0dip" android:layout_height="wrap_content" android:layout_weight="2"/> <TextView android:id="@+id/tv_attack_progress" android:layout_width="0dip" android:layout_height="wrap_content" android:layout_weight="1" android:text="0" android:gravity="center" android:textColor="#000000"/>> </TableRow> <TableRow android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView android:layout_width="0dip" android:layout_height="wrap_content" android:layout_weight="1" android:text="敏捷:" android:textColor="@android:color/black" android:textSize="14sp" /> <ProgressBar android:id="@+id/progressBar3" style="?android:attr/progressBarStyleHorizontal" android:layout_width="0dip" android:layout_height="wrap_content" android:layout_gravity="center" android:layout_weight="2"/> <TextView android:id="@+id/tv_speed_progress" android:layout_width="0dip" android:layout_height="wrap_content" android:layout_weight="1" android:text="0" android:gravity="center" android:textColor="#000000"/>> </TableRow> </TableLayout> <RelativeLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginLeft="50dp" android:layout_marginRight="50dp" android:layout_marginTop="20dp"> <Button android:id="@+id/btn_baby" android:layout_width="match_parent" android:layout_height="wrap_content" android:drawablePadding="3dp" android:drawableRight="@android:drawable/ic_menu_add" android:onClick="click" android:text="小宝宝购买装备" android:textSize="14dp"/> </RelativeLayout> </LinearLayout>
2.创建装备界面
主要用来展示装备界面
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="match_parent" android:layout_height="wrap_content" android:id="@+id/rl" > <view android:layout_width="30dp" android:layout_height="30dp" android:background="@android:drawable/ic_menu_info_details" android:layout_centerVertical="true" android:layout_alignParentLeft="true" /> <TextView android:id="@+id/tv_name" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerVertical="true" android:layout_marginLeft="60dp" android:text="商品名称"/> <LinearLayout android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:orientation="vertical"> <TextView android:id="@+id/tv_life" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="13sp" android:text="生命值"/> <TextView android:id="@+id/tv_attack" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="13sp" android:text="攻击力"/> <TextView android:id="@+id/tv_speed" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="13sp" android:text="速度"/> </LinearLayout> </RelativeLayout>
3.创建Itemlnfo类
主要用于封装装备信息
package cn.itcast.domain; import java.io.Serializable; public class ItemInfo implements Serializable { private String name; private int acctack; private int life; private int speed; public ItemInfo(String name,int acctack,int life,int speed){ this.name=name; this.acctack=acctack; this.life=life; this.speed=speed; } public String getName(){ return name; } public void setName(String name){ this.name=name; } public int getLife(){ return life; } public void setLife(int life){ this.life=life; } public int getAcctack(){ return acctack; } public void setAcctack(int acctack){ this.acctack=acctack; } public int getSpeed(){ return speed; } public void setSpeed(int speed) { this.speed=speed; } public String toString(){ return "[name="+name+",acctack="+acctack+",life="+life+",speed="+speed+"]"; } }4.创建shopActivity
package cn.edn.bzu.equipmentselection; import android.content.ClipData; import android.content.DialogInterface; import android.content.Intent; import android.support.v7.app.AppCompatActivity; import android.os.Bundle; import android.view.View; import android.widget.TextView; import cn.itcast.domain.ItemInfo; public class ShopActivity extends AppCompatActivity implements View.OnClickListener{ private ItemInfo itemInfo; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_shop); itemInfo=new ItemInfo("金剑",100,20,20); findViewById(R.id.rl).setOnClickListener(this); TextView mLifeTV=(TextView)findViewById(R.id.tv_life); TextView mNameTV=(TextView)findViewById(R.id.tv_name); TextView mSpeedTV=(TextView)findViewById(R.id.tv_speed); TextView mAttackTV=(TextView)findViewById(R.id.tv_attack); //TextView显示字符串,这里传入int值编译不会出错,运行会出错 mLifeTV.setText("生命值"+itemInfo.getLife()); mNameTV.setText(itemInfo.getName()+""); mSpeedTV.setText("敏捷度"+itemInfo.getSpeed()); mAttackTV.setText("攻击力"+itemInfo.getAcctack()); } public void onClick(View v){ switch (v.getId()){ case R.id.rl: Intent intent=new Intent(); intent.putExtra("equipment",itemInfo); setResult(1,intent); finish(); break; } } }5.编写界面交互代码
package cn.edn.bzu.equipmentselection; import android.app.Activity; import android.content.Intent; import android.os.Process; import android.support.v7.app.AppCompatActivity; import android.os.Bundle; import android.view.View; public class MainActivity extends Activity{ private ProcessBar mProgressBar1; private ProcessBar mProgressBar2; private ProcessBar mProgressBar3; private TextView mLifeTV; private TextView mAttackTV; private TextView mSpeedTV; protected void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); mLifeTV = (TextView) findViewById(R.id.tv_life_progress); mAttackTV = (TextView) findViewById(R.id.tv_attack_progress); mSpeedTV = (TextView) findViewById(R.id.tv_speed_progress); initProgress(); } private void initProgress() { mProgressBar1 = (ProgressBar) findViewById(R.id.progressBar1); mProgressBar2 = (ProgressBar) findViewById(R.id.progressBar2); mProgressBar3 = (ProgressBar) findViewById(R.id.progressBar3); mProgressBar1.setMax(1000); mProgressBar2.setMax(1000); mProgressBar3.setMax(1000); } public void click(View view) { Intent intent = new Intent(this, ShopActivity.class); startAcivityForResult(intent, 1); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); if(data!=null){ if (resultCode == 1) { if (requestCode == 1) { ItemInfo info = (ItemInfo) data.getSerializableExtra("equipment"); updateProgress(info); } } } } private void updateProgress(ItemInfo info){ int progress1=mProgressBar1.getProgress(); int progress2=mProgressBar1.getProgress(); int progress3=mProgressBar1.getProgress(); mProgressBar1.setProgress(progress1+info.getLife()); mProgressBar2.setProgress(progress2+info.getAcctack()); mProgressBar3.setProgress(progress3+info.getSpeed()); mLifeTV.setText(mProgressBar1.getProgress()+""); mAttackTV.setText(mProgressBar2.getProgress()+""); mSpeedTV.setText(mProgressBar3.getProgress()+""); } }6.清单文件中的配置
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="select.itcast.cn.huichuan" > <application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <activity android:name="cn.itcast.select.MainActivity" android:label="@string/app_name" ><intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".ShopActivity"/> </application> </manifest>装备选择的结果页面:装备选择的页面:此次编辑很不顺利,结果出不来的原因有很多,继续加油吧。