通过这次装备选择的案例来演示activity回传数据,本次案例实现了购买装备增加生命值的功能。主要是掌握组件ProgressBar和startActivityForResult方法的使用。
本次案例用到的知识点:
控件ProgressBar(进度条),用来显示小宝宝的生命值、攻击力和敏捷度的。
控件ProgressBar的几个常用方法属性有:style属性、setMax()方法、setProgress()方法和getProgress()方法
寻找图片
首先寻找一张小宝宝的图片放在drawable中取名为baby。
创建程序
在Android studio中创建一个项目,设计用户交界页面,装备选择程序对应的布局文件activity_main.xml,代码如下:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:gravity="center"
tools:context="cn.edu.bzu.a26lab5.MainActivity">
<ImageView
android:id="@+id/pet_imgv"
android:layout_width="234dp"
android:layout_height="256dp"
android:layout_gravity="center_horizontal"
android:layout_marginBottom="5dp"
android:layout_marginTop="30dp"
android:src="@drawable/baby" />
<TextView
android:id="@+id/pet_dialog_tv"
android:layout_width="wrap_content"
android:layout_height="53dp"
android:layout_gravity="center_horizontal"
android:layout_marginBottom="25dp"
android:gravity="center"
android:text="主人,快给小宝宝购买装备吧" />
<TableLayout
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:layout_marginBottom="20dp">
<TableRow
android:layout_width="fill_parent"
android:layout_height="wrap_content">
<TextView
android:layout_width="0dip"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="生命值"
android:textColor="@android:color/black"
android:textSize="14sp" />
<ProgressBar
android:id="@+id/progressBar1"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="0dip"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:layout_weight="2" />
<TextView
android:id="@+id/tv_life_progress"
android:layout_width="0dip"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="0"
android:layout_gravity="center"
android:textColor="#000000"
tools:ignore="HardcodedText" />
</TableRow>
<TableRow
android:layout_width="fill_parent"
android:layout_height="wrap_content">
<TextView
android:layout_width="0dip"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="攻击力:"
android:textColor="@android:color/black"
android:textSize="14sp" />
<ProgressBar
android:id="@+id/progressBar2"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="0dip"
android:layout_height="wrap_content"
android:layout_weight="2" />
<TextView
android:id="@+id/tv_attack_progress"
android:layout_width="0dip"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="0"
android:gravity="center"
android:textColor="#000000" />
</TableRow>
<TableRow
android:layout_width="fill_parent"
android:layout_height="wrap_content">
<TextView
android:layout_width="0dip"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="敏捷:"
android:textColor="@android:color/black"
android:textSize="14sp" />
<ProgressBar
android:id="@+id/progressBar3"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="0dip"
android:layout_height="wrap_content"
android:layout_weight="2" />
<TextView
android:id="@+id/tv_speed_progress"
android:layout_width="0dip"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="0"
android:gravity="center"
android:textColor="#000000" />
</TableRow>
</TableLayout>
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginLeft="50dp"
android:layout_marginRight="50dp"
android:layout_marginTop="20dp">
<Button
android:id="@+id/btn_baby"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:drawablePadding="3dp"
android:drawableRight="@android:drawable/ic_menu_add"
android:onClick="click"
android:text="小宝宝购买装备"
android:textSize="14sp"
android:layout_alignParentTop="true"
android:layout_alignParentLeft="true"
android:layout_alignParentStart="true"
android:layout_marginLeft="36dp"
android:layout_marginStart="36dp"
tools:ignore="HardcodedText" />
</RelativeLayout>
</LinearLayout>
创建装备界面
创建装备界面activity_shop.xml,该界面是用来展示装备的,购买装备界面(activity_shop.xml)对应的布局文件如下所示:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/r1"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical">
<View
android:layout_width="30dp"
android:layout_height="30dp" android:background="@android:drawable/ic_menu_info_details"
android:layout_centerVertical="true"
android:layout_alignParentLeft="true"/>
<TextView
android:id="@+id/tv_name"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerVertical="true"
android:layout_marginLeft="60dp"
android:text="商品名称"/>
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:orientation="vertical">
<TextView
android:id="@+id/tv_life"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="13sp"
android:text="生命值"/>
<TextView
android:id="@+id/tv_attack"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="13sp"
android:text="攻击力"/>
<TextView
android:id="@+id/tv_speed"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="13sp"
android:text="速度"/>
</LinearLayout>
</RelativeLayout>
创建ItemInfo类
在包中创建ItemInfo类,用于封装装备信息。具体代码如下:
package cn.edu.bzu.a26lab5;
import java.io.Serializable;
import java.io.StringReader;
public class ItemInfo implements Serializable {
private String name;
private int acctack;
private int life;
private int speed;
public ItemInfo(String name,int acctack,int life,int speed){
this.name=name;
this.acctack=acctack;
this.life=life;
this.speed=speed;
}
public String getName(){
return name;
}
public void setNamw(String name) {
this.name = name;
}
public int getAcctack(){
return acctack;
}
public void setAcctack(int acctack) {
this.acctack=acctack;
}
public int getSpeed(){
return speed;
}
public void setSpeed(int speed) {
this.speed=speed;
}
public String toString(){
return "[name="+name+",acctack="+acctack+",life="+life+",speed="+speed+"]";
}
}
创建ShopActivity
ShopActivity是用来展示装备信息的,当单击ShopActivity的装备时,会调用MainActivity并将信息回传给MainActivity。ShopActivity中的代码如下:
public class ShopActivity extends AppCompatActivity implements OnClickListener{
private ItemInfo itemInfo;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_shop2);
itemInfo=new ItemInfo("金剑",100,20,20);
findViewById(R.id.r1).setOnClickListener(this);
TextView mLifeTV=(TextView)findViewById(R.id.tv_life);
TextView mNameTV=(TextView)findViewById(R.id.tv_name);
TextView mSpeedTV=(TextView)findViewById(R.id.tv_speed);
TextView mAttackTV=(TextView)findViewById(R.id.tv_attack);
//TextView显示字符串,这里传入int值编译不会出错,运行会出错
mLifeTV.setText("生命值"+itemInfo.getLife());
mNameTV.setText(itemInfo.getName()+"");
mSpeedTV.setText("敏捷度"+itemInfo.getSpeed());
mAttackTV.setText("攻击力"+itemInfo.getAcctack());
}
public void onClick(View v){
switch (v.getId()){
case R.id.r1:
Intent intent=new Intent();
intent.putExtraa("equipment",itemInfo);
setResult(1,intent);
finish();
break;
}
编写界面交互代码(MainActivity)
MainActivity主要用于响应按钮的点击事件,并将返回的装备信息显示到指定的ListView控件中,具体代码如下:
package cn.edu.bzu.a26lab5;
import android.content.Intent;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.ProgressBar;
import android.widget.TextView;
public class MainActivity extends AppCompatActivity {
private ProcessBar mProgressBar1;
private ProcessBar mProgressBar2;
private ProcessBar mProgressBar3;
private TextView mLifeTV;
private TextView mAttackTV;
private TextView mSpeedTV;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mLifeTV = (TextView) findViewById(R.id.tv_life_progress);
mAttackTV = (TextView) findViewById(R.id.tv_attack_progress);
mSpeedTV = (TextView) findViewById(R.id.tv_speed_progress);
initProgress();
}
private void initProgress() {
mProgressBar1 = (ProgressBar)findViewById(R.id.progressBar1);
mProgressBar2 = (ProgressBar)findViewById(R.id.progressBar2);
mProgressBar3 = (ProgressBar)findViewById(R.id.progressBar3);
mProgressBar1.setMax(1000);
mProgressBar2.setMax(1000);
mProgressBar3.setMax(1000);
}
public void click(View view) {
Intent intent = new Intent(this, ShopActivity.class);
startActivityForResult(intent, 1);
}
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
if(data!=null){
if (resultCode == 1) {
if (requestCode == 1) {
ItemInfo info =
(ItemInfo) data.getSerializableExtra("equipment");
updateProgress(info);
}
}
}
}
private void updateProgress(ItemInfo info){
int progress1=mProgressBar1.getProgress();
int progress2=mProgressBar1.getProgress();
int progress3=mProgressBar1.getProgress();
mProgressBar1.setProgress(progress1+info.getLife());
mProgressBar2.setProgress(progress2+info.getAcctack());
mProgressBar3.setProgress(progress3+info.getSpeed());
mLifeTV.setText(mProgressBar1.getProgress()+"");
mAttackTV.setText(mProgressBar2.getProgress()+"");
mSpeedTV.setText(mProgressBar3.getProgress()+"");
}
清单文件的配置
使用activity时需要在清单文件中配置,具体代码如下所示:
<activity android:name=".MainActivity"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="cn.edu.bzu.a26lab5.ShopActivity"></activity>
运行程序选择装备