Unity EditorWindow拓展 给prefab上某个字段赋值
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class AutoRefreshWindow : EditorWindow
{
[SerializeField] private List<GameObject> prefabs = new List<GameObject>();
//序列化对象
private SerializedObject s.
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2021-06-10 16:15:50 ·
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