Canvas背景动画(五) 粒子星空-银河

Canvas背景动画(五) 粒子星空-银河

  1. 效果动画展示:
    粒子星空-银河
  2. 直接上代码:
<!doctype html>
<html>

<head>
  <meta charset="utf-8">
  <title>Canvas背景动画(五) 粒子星空-银河</title>
  <style>
    body {
      background: #060e1b;
      overflow: hidden;
    }
  </style>
</head>

<body>
  <canvas id="canvasBox"></canvas>
  <script>
    "use strict";

    var canvas = document.getElementById('canvasBox'),
      ctx = canvas.getContext('2d'),
      w = canvas.width = window.innerWidth,
      h = canvas.height = window.innerHeight,

      hue = 217,
      stars = [],
      count = 0,
      maxStars = 1400;

    var canvas2 = document.createElement('canvas'),
      ctx2 = canvas2.getContext('2d');
    canvas2.width = 100;
    canvas2.height = 100;
    var half = canvas2.width / 2,
      gradient2 = ctx2.createRadialGradient(half, half, 0, half, half, half);
    gradient2.addColorStop(0.025, '#fff');
    gradient2.addColorStop(0.1, 'hsl(' + hue + ', 61%, 33%)');
    gradient2.addColorStop(0.25, 'hsl(' + hue + ', 64%, 6%)');
    gradient2.addColorStop(1, 'transparent');

    ctx2.fillStyle = gradient2;
    ctx2.beginPath();
    ctx2.arc(half, half, half, 0, Math.PI * 2);
    ctx2.fill();

    // End cache

    function random(min, max) {
      if (arguments.length < 2) {
        max = min;
        min = 0;
      }

      if (min > max) {
        var hold = max;
        max = min;
        min = hold;
      }

      return Math.floor(Math.random() * (max - min + 1)) + min;
    }

    var Star = function () {

      this.orbitRadius = random(w / 2 - 50);
      this.radius = random(100, this.orbitRadius) / 10;
      this.orbitX = w / 2;
      this.orbitY = h / 2;
      this.timePassed = random(0, maxStars);
      this.speed = random(this.orbitRadius) / 900000;
      this.alpha = random(2, 10) / 10;

      count++;
      stars[count] = this;
    }

    Star.prototype.draw = function () {
      var x = Math.sin(this.timePassed + 1) * this.orbitRadius + this.orbitX,
        y = Math.cos(this.timePassed) * this.orbitRadius / 2 + this.orbitY,
        twinkle = random(10);

      if (twinkle === 1 && this.alpha > 0) {
        this.alpha -= 0.05;
      } else if (twinkle === 2 && this.alpha < 1) {
        this.alpha += 0.05;
      }

      ctx.globalAlpha = this.alpha;
      ctx.drawImage(canvas2, x - this.radius / 2, y - this.radius / 2, this.radius, this.radius);
      this.timePassed += this.speed;
    }

    for (var i = 0; i < maxStars; i++) {
      new Star();
    }

    function animation() {
      ctx.globalCompositeOperation = 'source-over';
      ctx.globalAlpha = 0.8;
      ctx.fillStyle = 'hsla(' + hue + ', 64%, 6%, 1)';
      ctx.fillRect(0, 0, w, h)

      ctx.globalCompositeOperation = 'lighter';
      for (var i = 1, l = stars.length; i < l; i++) {
        stars[i].draw();
      };

      window.requestAnimationFrame(animation);
    }

    animation();
  </script>
</body>

</html>
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以下是使用 Canvas 制作简约全屏悬浮星空背景动画特效的示例代码: ```html <!DOCTYPE html> <html> <head> <title>Canvas 简约全屏悬浮星空背景动画特效</title> <style type="text/css"> body { margin: 0; padding: 0; overflow: hidden; } canvas { display: block; position: fixed; top: 0; left: 0; z-index: -1; } </style> </head> <body> <canvas id="canvas"></canvas> <script type="text/javascript"> var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); var width = window.innerWidth; var height = window.innerHeight; canvas.width = width; canvas.height = height; var starCount = 150; var stars = []; function Star() { this.x = Math.random() * width; this.y = Math.random() * height; this.size = Math.random() * 2 + 1; this.speed = Math.random() * 0.5; this.opacity = Math.random(); this.draw = function() { ctx.globalAlpha = this.opacity; ctx.fillStyle = '#FFFFFF'; ctx.beginPath(); ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2); ctx.closePath(); ctx.fill(); } this.update = function() { this.y -= this.speed; if (this.y < -this.size) { this.y = height + this.size; this.x = Math.random() * width; this.opacity = Math.random(); } } } function init() { for (var i = 0; i < starCount; i++) { stars.push(new Star()); } } function animate() { ctx.clearRect(0, 0, width, height); for (var i = 0; i < stars.length; i++) { stars[i].draw(); stars[i].update(); } requestAnimationFrame(animate); } init(); animate(); </script> </body> </html> ``` 解释: - `canvas` 元素的样式设置为全屏悬浮,并且设置了 `z-index: -1`,使其在页面上处于最底层,不遮挡其他元素。 - `Star` 类表示一个星星,包含 `x`、`y`、`size`、`speed` 和 `opacity` 属性,分别表示横坐标、纵坐标、大小、移动速度和透明度,以及 `draw` 和 `update` 方法,分别用于绘制和更新星星的状态。 - `init` 函数初始化了 `stars` 数组,将 `Star` 对象添加到数组中。 - `animate` 函数每一帧清空画布、绘制所有星星、更新所有星星的状态,并且使用 `requestAnimationFrame` 函数递归调用自身,实现动画效果。 你可以根据需要自行修改代码,例如调整星星数量、颜色等。

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