一. 炫酷星空
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>运营系统登录页</title>
</head>
<body>
<canvas id="canvas"></canvas>
<script>
//宇宙特效
"use strict";
var canvas = document.getElementById("canvas"),
ctx = canvas.getContext("2d"),
w = (canvas.width = window.innerWidth),
h = (canvas.height = window.innerHeight),
hue = 217,
stars = [],
count = 0,
maxStars = 2500; //星星数量
var canvas2 = document.createElement("canvas"),
ctx2 = canvas2.getContext("2d");
canvas2.width = 100;
canvas2.height = 100;
var half = canvas2.width / 2,
gradient2 = ctx2.createRadialGradient(half, half, 0, half, half, half);
gradient2.addColorStop(0.025, "#CCC");
gradient2.addColorStop(0.1, "hsl(" + hue + ", 61%, 33%)");
gradient2.addColorStop(0.25, "hsl(" + hue + ", 64%, 6%)");
gradient2.addColorStop(1, "transparent");
ctx2.fillStyle = gradient2;
ctx2.beginPath();
ctx2.arc(half, half, half, 0, Math.PI * 2);
ctx2.fill();
// End cache
function random(min, max) {
if (arguments.length < 2) {
max = min;
min = 0;
}
if (min > max) {
var hold = max;
max = min;
min = hold;
}
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function maxOrbit(x, y) {
var max = Math.max(x, y),
diameter = Math.round(Math.sqrt(max * max + max * max));
return diameter / 2;
//星星移动范围,值越大范围越小,
}
var Star = function () {
this.orbitRadius = random(maxOrbit(w, h));
this.radius = random(60, this.orbitRadius) / 18;
//星星大小
this.orbitX = w / 2;
this.orbitY = h / 2;
this.timePassed = random(0, maxStars);
this.speed = random(this.orbitRadius) / 500000;
//星星移动速度
this.alpha = random(2, 10) / 10;
count++;
stars[count] = this;
};
Star.prototype.draw = function () {
var x = Math.sin(this.timePassed) * this.orbitRadius + this.orbitX,
y = Math.cos(this.timePassed) * this.orbitRadius + this.orbitY,
twinkle = random(10);
if (twinkle === 1 && this.alpha > 0) {
this.alpha -= 0.05;
} else if (twinkle === 2 && this.alpha < 1) {
this.alpha += 0.05;
}
ctx.globalAlpha = this.alpha;
ctx.drawImage(
canvas2,
x - this.radius / 2,
y - this.radius / 2,
this.radius,
this.radius
);
this.timePassed += this.speed;
};
for (var i = 0; i < maxStars; i++) {
new Star();
}
function animation() {
ctx.globalCompositeOperation = "source-over";
ctx.globalAlpha = 0.5; //尾巴
ctx.fillStyle = "hsla(" + hue + ", 64%, 6%, 2)";
ctx.fillRect(0, 0, w, h);
ctx.globalCompositeOperation = "lighter";
for (var i = 1, l = stars.length; i < l; i++) {
stars[i].draw();
}
window.requestAnimationFrame(animation);
}
animation();
</script>
</body>
</html>