opengl读取文件建立模型

本文档详细介绍了如何使用OpenGL从txt文件读取顶点、面、法线和纹理坐标数据,并实现3D模型的动态缩放、旋转和渲染。通过`read_txt`函数处理数据,`OnMouse`和`KeyBoards`函数控制交互。核心内容包括模型加载和OpenGL基本操作。
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from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
angle = 0
move = 0
size = 1
def read_txt(file):
    f = open(file,"r")
    all_list = f.readlines()[:]
    vertex_list=[]
    face_list=[]
    normal_list=[]
    texture_list = []
    for data in all_list:
        data = data.replace("\n","")
        if "VERTECES" in data:
            result = data.split(" ")
            verteces_len= int(result[-1])

        if "FACES" in data:
            result = data.split(" ")
            face_len = int(result[-1])
 
        if "NORMALS" in data:
            result = data.split(" ")
            normal_len = int(result[-1])
    
        if "TEXTURES" in data:
            result = data.split(" ")
            texture_len = int(result[-1])
           
    for data in all_list:
        if "," in data:
            data = data.replace(" \n","")
            result = data.split(",")
            if len(result) == 3 and len(vertex_list)<verteces_len:
                vertex_list.append(result)
            elif len(result) == 2:
                texture_list.append(result)
            elif len(result) == 9:
                face_list.append(result)
            else:
                normal_list.append(result)

    if (len(vertex_list),len(face_list),len(normal_list),len(texture_list)) == (verteces_len,face_len,normal_len,texture_len):
        return vertex_list,face_list,normal_list,texture_list
    else:
        return None
def perp():
    glClearColor(0.0, 0.0, 0.0,0.0)
    glClear(GL_COLOR_BUFFER_BIT)
    glMatrixMode(GL_PROJECTION)
    glLoadIdentity()
    gluPerspective(37,1,0.1,5)
    glMatrixMode(GL_MODELVIEW)
    glLoadIdentity()
    gluLookAt(-2.0, -3.0, -2.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
def OnMouse(button,state,x,y):
    global size
    if(button==GLUT_LEFT_BUTTON and state==GLUT_DOWN):
        size = size+0.01
        glMatrixMode(GL_MODELVIEW)
        glScalef(size,size,size)
        glutPostRedisplay()
    if(button==GLUT_RIGHT_BUTTON and state==GLUT_DOWN):
        size = size-0.01
        glMatrixMode(GL_MODELVIEW)
        glScalef(size,size,size)
        glutPostRedisplay()
def KeyBoards(key,x,y):
    global angle,move,size
    if key == b"w":
        move = move+0.001
        glMatrixMode(GL_MODELVIEW)
        glRotatef(angle,-1,0,0)
        glutPostRedisplay()
    elif key == b"s":
        move = move-0.001
        glMatrixMode(GL_MODELVIEW)
        glRotatef(angle,-1,0,0)
        glutPostRedisplay()
    elif key == b"a":
        angle = angle-2
        glMatrixMode(GL_MODELVIEW)
        glRotatef(angle,-1,0,0)
        glutPostRedisplay()
    elif key == b"d":
        angle = angle+2
        glMatrixMode(GL_MODELVIEW)
        glRotatef(angle,-1,0,0)
        glutPostRedisplay()
    elif key == b"\r":
        angle = 0
        move = 0
        size =1
def drawFunc():
    file ="data.txt"
    glClearColor(0.1,0.1,0.1,0.1)
    vertex_list,face_list,normal_list,texture_list = read_txt(file)
    glClear(GL_COLOR_BUFFER_BIT)
    glRotatef(angle,0,1,0);
    glScalef(size,size,size)
    glTranslatef(move,0,0)		
    #perp()
    glBegin(GL_POLYGON)
    for vex in vertex_list:
        glColor3f(0.5, 0.16, 0.16)
        #glColor3f(0.3, 0.7, 0.9)
        glVertex3f(eval(vex[0]),eval(vex[1]),eval(vex[2]))
    glEnd()
    glFlush()
def main():
    glutInit()
    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGBA)
    glutInitWindowPosition(0,0)
    glutInitWindowSize(400,400)
    glutCreateWindow("object")
    glutDisplayFunc(drawFunc)
    glutIdleFunc(drawFunc)
    glutMouseFunc(OnMouse)
    glutKeyboardFunc(KeyBoards)
    glutMainLoop()
if __name__=="__main__":
    main()

在这里插入图片描述

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