开源库-sigslot库的简单例子

//需要包含头
#include "sigslot.h"


class sender
{
public:
    //signal+数字 是参数个数
	sigslot::signal0<> Signal0;
};

//槽类必须继承has_slots
class receiver:public sigslot::has_slots<>
{
public:
	void Slot0()
	{
		std::cout << "Hello World!\n";
	}
};

int main()
{
	sender sender;
	receiver receiver;
	sender.Signal0.connect(&receiver, &::receiver::Slot0);

	//发送信号
	sender.Signal0();

	return 0;
}

参考
【学习笔记】开源库之 - sigslot (提供该库存在对象拷贝崩溃问题的解决方案)_lovemengx的博客-CSDN博客_sigslot库

// sigslot.h: Signal/Slot classes
//
// Written by Sarah Thompson (sarah@telergy.com) 2002.
//
// License: Public domain. You are free to use this code however you like, with the proviso that
//          the author takes on no responsibility or liability for any use.
//
// QUICK DOCUMENTATION
//
//				(see also the full documentation at http://sigslot.sourceforge.net/)
//
//		#define switches
//			SIGSLOT_PURE_ISO			- Define this to force ISO C++ compliance. This also disables
//										  all of the thread safety support on platforms where it is
//										  available.
//
//			SIGSLOT_USE_POSIX_THREADS	- Force use of Posix threads when using a C++ compiler other than
//										  gcc on a platform that supports Posix threads. (When using gcc,
//										  this is the default - use SIGSLOT_PURE_ISO to disable this if
//										  necessary)
//
//			SIGSLOT_DEFAULT_MT_POLICY	- Where thread support is enabled, this defaults to multi_threaded_global.
//										  Otherwise, the default is single_threaded. #define this yourself to
//										  override the default. In pure ISO mode, anything other than
//										  single_threaded will cause a compiler error.
//
//		PLATFORM NOTES
//
//			Win32						- On Win32, the WIN32 symbol must be #defined. Most mainstream
//										  compilers do this by default, but you may need to define it
//										  yourself if your build environment is less standard. This causes
//										  the Win32 thread support to be compiled in and used automatically.
//
//			Unix/Linux/BSD, etc.		- If you're using gcc, it is assumed that you have Posix threads
//										  available, so they are used automatically. You can override this
//										  (as under Windows) with the SIGSLOT_PURE_ISO switch. If you're using
//										  something other than gcc but still want to use Posix threads, you
//										  need to #define SIGSLOT_USE_POSIX_THREADS.
//
//			ISO C++						- If none of the supported platforms are detected, or if
//										  SIGSLOT_PURE_ISO is defined, all multithreading support is turned off,
//										  along with any code that might cause a pure ISO C++ environment to
//										  complain. Before you ask, gcc -ansi -pedantic won't compile this
//										  library, but gcc -ansi is fine. Pedantic mode seems to throw a lot of
//										  errors that aren't really there. If you feel like investigating this,
//										  please contact the author.
//
//
//		THREADING MODES
//
//			single_threaded				- Your program is assumed to be single threaded from the point of view
//										  of signal/slot usage (i.e. all objects using signals and slots are
//										  created and destroyed from a single thread). Behaviour if objects are
//										  destroyed concurrently is undefined (i.e. you'll get the occasional
//										  segmentation fault/memory exception).
//
//			multi_threaded_global		- Your program is assumed to be multi threaded. Objects using signals and
//										  slots can be safely created and destroyed from any thread, even when
//										  connections exist. In multi_threaded_global mode, this is achieved by a
//										  single global mutex (actually a critical section on Windows because they
//										  are faster). This option uses less OS resources, but results in more
//										  opportunities for contention, possibly resulting in more context switches
//										  than are strictly necessary.
//
//			multi_threaded_local		- Behaviour in this mode is essentially the same as multi_threaded_global,
//										  except that each signal, and each object that inherits has_slots, all
//										  have their own mutex/critical section. In practice, this means that
//										  mutex collisions (and hence context switches) only happen if they are
//										  absolutely essential. However, on some platforms, creating a lot of
//										  mutexes can slow down the whole OS, so use this option with care.
//
//		USING THE LIBRARY
//
//			See the full documentation at http://sigslot.sourceforge.net/
//
//
// Libjingle specific:
// This file has been modified such that has_slots and signalx do not have to be
// using the same threading requirements. E.g. it is possible to connect a
// has_slots<single_threaded> and signal0<multi_threaded_local> or
// has_slots<multi_threaded_local> and signal0<single_threaded>.
// If has_slots is single threaded the user must ensure that it is not trying
// to connect or disconnect to signalx concurrently or data race may occur.
// If signalx is single threaded the user must ensure that disconnect, connect
// or signal is not happening concurrently or data race may occur.

#ifndef _SIGSLOT_H__
#define _SIGSLOT_H__

#include <list>
#include <set>
#include <stdlib.h>

// On our copy of sigslot.h, we set single threading as default.
#define SIGSLOT_DEFAULT_MT_POLICY single_threaded

#if defined(SIGSLOT_PURE_ISO) || (!defined(WIN32) && !defined(__GNUG__) && !defined(SIGSLOT_USE_POSIX_THREADS))
#	define _SIGSLOT_SINGLE_THREADED
#elif defined(WIN32)
#	define _SIGSLOT_HAS_WIN32_THREADS
#	if !defined(WIN32_LEAN_AND_MEAN)
#		define WIN32_LEAN_AND_MEAN
#	endif
#	include <windows.h>
#elif defined(__GNUG__) || defined(SIGSLOT_USE_POSIX_THREADS)
#	define _SIGSLOT_HAS_POSIX_THREADS
#	include <pthread.h>
#else
#	define _SIGSLOT_SINGLE_THREADED
#endif

#ifndef SIGSLOT_DEFAULT_MT_POLICY
#	ifdef _SIGSLOT_SINGLE_THREADED
#		define SIGSLOT_DEFAULT_MT_POLICY single_threaded
#	else
#		define SIGSLOT_DEFAULT_MT_POLICY multi_threaded_local
#	endif
#endif

// TODO: change this namespace to talk_base?
namespace sigslot {

	class single_threaded
	{
	public:
		single_threaded()
		{
			;
		}

		virtual ~single_threaded()
		{
			;
		}

		virtual void lock()
		{
			;
		}

		virtual void unlock()
		{
			;
		}
	};

#ifdef _SIGSLOT_HAS_WIN32_THREADS
	// The multi threading policies only get compiled in if they are enabled.
	class multi_threaded_global
	{
	public:
		multi_threaded_global()
		{
			static bool isinitialised = false;

			if (!isinitialised)
			{
				InitializeCriticalSection(get_critsec());
				isinitialised = true;
			}
		}

		multi_threaded_global(const multi_threaded_global&)
		{
			;
		}

		virtual ~multi_threaded_global()
		{
			;
		}

		virtual void lock()
		{
			EnterCriticalSection(get_critsec());
		}

		virtual void unlock()
		{
			LeaveCriticalSection(get_critsec());
		}

	private:
		CRITICAL_SECTION* get_critsec()
		{
			static CRITICAL_SECTION g_critsec;
			return &g_critsec;
		}
	};

	class multi_threaded_local
	{
	public:
		multi_threaded_local()
		{
			InitializeCriticalSection(&m_critsec);
		}

		multi_threaded_local(const multi_threaded_local&)
		{
			InitializeCriticalSection(&m_critsec);
		}

		virtual ~multi_threaded_local()
		{
			DeleteCriticalSection(&m_critsec);
		}

		virtual void lock()
		{
			EnterCriticalSection(&m_critsec);
		}

		virtual void unlock()
		{
			LeaveCriticalSection(&m_critsec);
		}

	private:
		CRITICAL_SECTION m_critsec;
	};
#endif // _SIGSLOT_HAS_WIN32_THREADS

#ifdef _SIGSLOT_HAS_POSIX_THREADS
	// The multi threading policies only get compiled in if they are enabled.
	class multi_threaded_global
	{
	public:
		multi_threaded_global()
		{
			pthread_mutex_init(get_mutex(), NULL);
		}

		multi_threaded_global(const multi_threaded_global&)
		{
			;
		}

		virtual ~multi_threaded_global()
		{
			;
		}

		virtual void lock()
		{
			pthread_mutex_lock(get_mutex());
		}

		virtual void unlock()
		{
			pthread_mutex_unlock(get_mutex());
		}

	private:
		pthread_mutex_t* get_mutex()
		{
			static pthread_mutex_t g_mutex;
			return &g_mutex;
		}
	};

	class multi_threaded_local
	{
	public:
		multi_threaded_local()
		{
			pthread_mutex_init(&m_mutex, NULL);
		}

		multi_threaded_local(const multi_threaded_local&)
		{
			pthread_mutex_init(&m_mutex, NULL);
		}

		virtual ~multi_threaded_local()
		{
			pthread_mutex_destroy(&m_mutex);
		}

		virtual void lock()
		{
			pthread_mutex_lock(&m_mutex);
		}

		virtual void unlock()
		{
			pthread_mutex_unlock(&m_mutex);
		}

	private:
		pthread_mutex_t m_mutex;
	};
#endif // _SIGSLOT_HAS_POSIX_THREADS

	template<class mt_policy>
	class lock_block
	{
	public:
		mt_policy* m_mutex;

		lock_block(mt_policy* mtx)
			: m_mutex(mtx)
		{
			m_mutex->lock();
		}

		~lock_block()
		{
			m_mutex->unlock();
		}
	};

	class has_slots_interface;

	template<class mt_policy>
	class _connection_base0
	{
	public:
		virtual ~_connection_base0() {}
		virtual has_slots_interface* getdest() const = 0;
		virtual void emit() = 0;
		virtual _connection_base0* clone() = 0;
		virtual _connection_base0* duplicate(has_slots_interface* pnewdest) = 0;
	};

	template<class arg1_type, class mt_policy>
	class _connection_base1
	{
	public:
		virtual ~_connection_base1() {}
		virtual has_slots_interface* getdest() const = 0;
		virtual void emit(arg1_type) = 0;
		virtual _connection_base1<arg1_type, mt_policy>* clone() = 0;
		virtual _connection_base1<arg1_type, mt_policy>* duplicate(has_slots_interface* pnewdest) = 0;
	};

	template<class arg1_type, class arg2_type, class mt_policy>
	class _connection_base2
	{
	public:
		virtual ~_connection_base2() {}
		virtual has_slots_interface* getdest() const = 0;
		virtual void emit(arg1_type, arg2_type) = 0;
		virtual _connection_base2<arg1_type, arg2_type, mt_policy>* clone() = 0;
		virtual _connection_base2<arg1_type, arg2_type, mt_policy>* duplicate(has_slots_interface* pnewdest) = 0;
	};

	template<class arg1_type, class arg2_type, class arg3_type, class mt_policy>
	class _connection_base3
	{
	public:
		virtual ~_connection_base3() {}
		virtual has_slots_interface* getdest() const = 0;
		virtual void emit(arg1_type, arg2_type, arg3_type) = 0;
		virtual _connection_base3<arg1_type, arg2_type, arg3_type, mt_policy>* clone() = 0;
		virtual _connection_base3<arg1_type, arg2_type, arg3_type, mt_policy>* duplicate(has_slots_interface* pnewdest) = 0;
	};

	template<class arg1_type, class arg2_type, class arg3_type, class arg4_type, class mt_policy>
	class _connection_base4
	{
	public:
		virtual ~_connection_base4() {}
		virtual has_slots_interface* getdest() const = 0;
		virtual void emit(arg1_type, arg2_type, arg3_type, arg4_type) = 0;
		virtual _connection_base4<arg1_type, arg2_type, arg3_type, arg4_type, mt_policy>* clone() = 0;
		virtual _connection_base4<arg1_type, arg2_type, arg3_type, arg4_type, mt_policy>* duplicate(has_slots_interface* pnewdest) = 0;
	};

	template<class arg1_type, class arg2_type, class arg3_type, class arg4_type,
		class arg5_type, class mt_policy>
		class _connection_base5
	{
	public:
		virtual ~_connection_base5() {}
		virtual has_slots_interface* getdest() const = 0;
		virtual void emit(arg1_type, arg2_type, arg3_type, arg4_type,
			arg5_type) = 0;
		virtual _connection_base5<arg1_type, arg2_type, arg3_type, arg4_type,
			arg5_type, mt_policy>* clone() = 0;
		virtual _connection_base5<arg1_type, arg2_type, arg3_type, arg4_type,
			arg5_type, mt_policy>* duplicate(has_slots_interface* pnewdest) = 0;
	};

	template<class arg1_type, class arg2_type, class arg3_type, class arg4_type,
		class arg5_type, class arg6_type, class mt_policy>
		class _connection_base6
	{
	public:
		virtual ~_connection_base6() {}
		virtual has_slots_interface* getdest() const = 0;
		virtual void emit(arg1_type, arg2_type, arg3_type, arg4_type, arg5_type,
			arg6_type) = 0;
		virtual _connection_base6<arg1_type, arg2_type, arg3_type, arg4_type,
			arg5_type, arg6_type, mt_policy>* clone() = 0;
		virtual _connection_base6<arg1_type, arg2_type, arg3_type, arg4_type,
			arg5_type, arg6_type, mt_policy>* duplicate(has_slots_interface* pnewdest) = 0;
	};

	template<class arg1_type, class arg2_type, class arg3_type, class arg4_type,
		class arg5_type, class arg6_type, class arg7_type, class mt_policy>
		class _connection_base7
	{
	public:
		virtual ~_connection_base7() {}
		virtual has_slots_interface* getdest() const = 0;
		virtual void emit(arg1_type, arg2_type, arg3_type, arg4_type, arg5_type,
			arg6_type, arg7_type) = 0;
		virtual _connection_base7<arg1_type, arg2_type, arg3_type, arg4_type,
			arg5_type, arg6_type, arg7_type, mt_policy>* clone() = 0;
		virtual _connection_base7<arg1_type, arg2_type, arg3_type, arg4_type,
			arg5_type, arg6_type, arg7_type, mt_policy>* duplicate(has_slots_interface* pnewdest) = 0;
	};

	template<class arg1_type, class arg2_type, class arg3_type, class arg4_type,
		class arg5_type, class arg6_type, class arg7_type, class arg8_type, class mt_policy>
		class _connection_base8
	{
	public:
		virtual ~_connection_base8() {}
		virtual has_slots_interface* getdest() const = 0;
		virtual void emit(arg1_type, arg2_type, arg3_type, arg4_type, arg5_type,
			arg6_type, arg7_type, arg8_type) = 0;
		virtual _connection_base8<arg1_type, arg2_type, arg3_type, arg4_type,
			arg5_type, arg6_type, arg7_type, arg8_type, mt_policy>* clone() = 0;
		virtual _connection_base8<arg1_type, arg2_type, arg3_type, arg4_type,
			arg5_type, arg6_type, arg7_type, arg8_type, mt_policy>* duplicate(has_slots_interface* pnewdest) = 0;
	};

	class _signal_base_interface
	{
	public:
		virtual void slot_disconnect(has_slots_interface* pslot) = 0;
		virtual void slot_duplicate(const has_slots_interface* poldslot, has_slots_interface* pnewslot) = 0;
	};

	template<class mt_policy>
	class _signal_base : public _signal_base_interface, public mt_policy
	{
	};

	class has_slots_interface
	{
	public:
		has_slots_interface()
		{
			;
		}

		virtual void signal_connect(_signal_base_interface* sender) = 0;

		virtual void signal_disconnect(_signal_base_interface* sender) = 0;

		virtual ~has_slots_interface()
		{
		}

		virtual void disconnect_all() = 0;
	};

	template<class mt_policy = SIGSLOT_DEFAULT_MT_POLICY>
	class has_slots : public has_slots_interface, public mt_policy
	{
	private:
		typedef std::set<_signal_base_interface*> sender_set;
		typedef sender_set::const_iterator const_iterator;

	public:
		has_slots()
		{
			;
		}

		has_slots(const has_slots& hs)
		{
			lock_block<mt_policy> lock(this);
			const_iterator it = hs.m_senders.begin();
			const_iterator itEnd = hs.m_senders.end();

			while (it != itEnd)
			{
				(*it)->slot_duplicate(&hs, this);
				m_senders.insert(*it);
				++it;
			}
		}

		void signal_connect(_signal_base_interface* sender)
		{
			lock_block<mt_policy> lock(this);
			m_senders.insert(sender);
		}

		void signal_disconnect(_signal_base_interface* sender)
		{
			lock_block<mt_policy> lock(this);
			m_senders.erase(sender);
		}

		virtual ~has_slots()
		{
			disconnect_all();
		}

		void disconnect_all()
		{
			lock_block<mt_policy> lock(this);
			const_iterator it = m_senders.begin();
			const_iterator itEnd = m_senders.end();

			while (it != itEnd)
			{
				(*it)->slot_disconnect(this);
				++it;
			}

			m_senders.erase(m_senders.begin(), m_senders.end());
		}

	private:
		sender_set m_senders;
	};

	template<class mt_policy>
	class _signal_base0 : public _signal_base<mt_policy>
	{
	public:
		typedef std::list<_connection_base0<mt_policy>*>  connections_list;

		_signal_base0()
		{
			;
		}

		_signal_base0(const _signal_base0& s)
			: _signal_base<mt_policy>(s)
		{
			lock_block<mt_policy> lock(this);
			typename connections_list::const_iterator it = s.m_connected_slots.begin();
			typename connections_list::const_iterator itEnd = s.m_connected_slots.end();

			while (it != itEnd)
			{
				(*it)-&g
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