#include"stdio.h"
#include"stdlib.h"
#include"time.h"
#include"easyx.h"//图形库
#include"mmsystem.h"//多媒体库
#pragma comment(lib,"Winmm.lib")
int width = 600;//窗口宽度
int high = 600;//窗口高度
const int N = 10;//单元格大小
const int M = 10;//雷的个数
int px = width / N;//一个方块的大小
int py = high / N;//一个方块的大小
int map[N][N];
IMAGE img[13];//图形数组
//初始化,雷的位置,雷周围的数字变化,读取图片
void init()
{
for (int i = 0; i < N;i++)
{
for (int j = 0; j < N; j++)
{
map[i][j] = 0;
}
}
int x, y;
srand((unsigned)time(NULL));//随机数种子
for (int i = 0; i < M;)
{
x = rand() % 10;
y = rand() % 10;
if (map[x][y] != 9)
{
map[x][y] = 9;//埋雷
i++;
}
}
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
if (map[i][j] == 9)
{
for (int m = i - 1; m <= i + 1; m++)
{
for (int n = j - 1; n <= j + 1; n++)
{
if (m >= 0 && m < 10 && n >= 0 && n < 10 && map[m][n] != 9)
{
map[m][n]++;//雷周围数字加1
}
}
}
}
}
}
//加载图片
loadimage(&img[0], "0.png", px, py);
loadimage(&img[1], "1.png", px, py);
loadimage(&img[2], "2.png", px, py);
loadimage(&img[3], "3.png", px, py);
loadimage(&img[4], "4.png", px, py);
loadimage(&img[5], "5.png", px, py);
loadimage(&img[6], "6.png", px, py);
loadimage(&img[7], "7.png", px, py);
loadimage(&img[8], "8.png", px, py);
loadimage(&img[9], "block.png", px, py);
loadimage(&img[10], "flag.png", px, py);
loadimage(&img[11], "mine.png", px, py);
loadimage(&img[12], "x.png", px, py);
}
//贴图片
void DrawMap()
{
BeginBatchDraw();//开始批量贴图
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
if (map[i][j] <= 9)
{
putimage(j*px, i*py, &img[9]);//白块覆盖所有
}
switch (map[i][j])
{
case 10:putimage(j*px, i*py, &img[0]);
break;
case 11:putimage(j*px, i*py, &img[1]);
break;
case 12:putimage(j*px, i*py, &img[2]);
break;
case 13:putimage(j*px, i*py, &img[3]);
break;
case 14:putimage(j*px, i*py, &img[4]);
break;
case 15:putimage(j*px, i*py, &img[5]);
break;
case 16:putimage(j*px, i*py, &img[6]);
break;
case 17:putimage(j*px, i*py, &img[7]);
break;
case 18:putimage(j*px, i*py, &img[8]);
break;
case 19:putimage(j*px, i*py, &img[11]);
break;
case 20:putimage(j*px, i*py, &img[12]);
break;
case 21:putimage(j*px, i*py, &img[12]);
break;
case 22:putimage(j*px, i*py, &img[12]);
break;
case 23:putimage(j*px, i*py, &img[12]);
break;
case 24:putimage(j*px, i*py, &img[12]);
break;
case 25:putimage(j*px, i*py, &img[12]);
break;
case 26:putimage(j*px, i*py, &img[12]);
break;
case 27:putimage(j*px, i*py, &img[12]);
break;
case 28:putimage(j*px, i*py, &img[12]);
break;
case 29:putimage(j*px, i*py, &img[12]);
break;
case 30:putimage(j*px, i*py, &img[10]);
break;
case 31:putimage(j*px, i*py, &img[10]);
break;
case 32:putimage(j*px, i*py, &img[10]);
break;
case 33:putimage(j*px, i*py, &img[10]);
break;
case 34:putimage(j*px, i*py, &img[10]);
break;
case 35:putimage(j*px, i*py, &img[10]);
break;
case 36:putimage(j*px, i*py, &img[10]);
break;
case 37:putimage(j*px, i*py, &img[10]);
break;
case 38:putimage(j*px, i*py, &img[10]);
break;
case 39:putimage(j*px, i*py, &img[10]);
break;
}
}
}
EndBatchDraw();//结束批量贴图
}
//控制游戏
void PlayGame()
{
MOUSEMSG msg = GetMouseMsg();//获取鼠标当前信息
if (msg.uMsg == WM_LBUTTONDOWN)
{
int i = msg.y / py;
int j = msg.x / px;
if (map[i][j] >= 10)//数字大于等于10不进行操作
{
return;
}
else if (map[i][j] == 9)
{
map[i][j] += 10;
}
else if (map[i][j] < 9)
{
for (int m = i - 1; m <= i + 1; m++)
{
for (int n = j - 1; n <= j + 1; n++)
{
if (m >= 0 && m < 10 && n >= 0 && n < 10 && map[m][n] < 9)
{
map[m][n] += 10;//将不是雷周围的白块翻开
}
}
}
}
}
if (msg.uMsg == WM_RBUTTONDOWN)
{
int m = msg.y / py;
int n = msg.x / px;
if (map[m][n]<=9)
{
map[m][n] += 30;//插旗
}
else if (map[m][n] >= 30 && map[m][n] < 40)
{
map[m][n] -= 10;//变问号
}
else if (map[m][n] >= 20 && map[m][n] < 30)
{
map[m][n] -= 20;//变白块
}
}
}
//判断游戏是否胜利
int win()
{
int number=0;
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
if (map[i][j] == 19)
{
return 0;//遇到雷返回0
}
else if (map[i][j] < 9)
{
number++;//统计所有白块数量
}
}
}
if (number == 0)
{
return 1;
}
return 2;
}
int main()
{
initgraph(width, high);//初始化图形窗口
init();
DrawMap();
int wins;
while (1)
{
PlayGame();
DrawMap();
wins = win();
if (0==wins)
{
if ((MessageBox(GetHWnd(),"是否重开","抱歉您输了",MB_YESNO))==IDYES)
{
init();
DrawMap();
}
else
{
break;
}
}
else if (1==wins)
{
if ((MessageBox(GetHWnd(), "是否重开,", "恭喜,您赢了", MB_YESNO)) == IDYES)
{
init();
DrawMap();
}
else
{
break;
}
}
}
closegraph();//关闭图形窗口
return 0;
}
如有错误,请指教!