简单的贪吃蛇

c++ 简单的贪吃蛇 粘贴可用直接运行

用链表做蛇,用数组做地图,只有一个简单的地图

#include<iostream>
#include<Windows.h>
#include<conio.h>
using namespace std;



typedef struct Node
{
	int Data[2];             //数据域
	struct Node *next;     //指针域
}Snake;
Snake * NewSnake(){//初始化蛇
	Snake *head, *p,*tail;
	head = (Snake*)malloc(sizeof(Snake));
	p = (Snake*)malloc(sizeof(Snake));
	tail = (Snake*)malloc(sizeof(Snake));
	if (head == NULL || p == NULL || tail == NULL)
		return head;
	head->Data[0] = 10;
	head->Data[1] = 10;
	p->Data[0] = 11;
	p->Data[1] = 10;
	tail->Data[0] = 12;
	tail->Data[1] = 10;
	head->next = p;
	p->next = tail;
	tail->next = NULL;
	return head;
}
void PrintSnake(Snake *head,int Map[20][20])
{//载入地图
	Snake* p = head;
	if (p != NULL){
		while (p != NULL)
		{
			Map[p->Data[0]][p->Data[1]] = 2;
			p = p->next;
		}
	}
}
void Move(Snake * head,bool & GameState, int Map[20][20], int cx, int cy){
	//改变方向,刷新数据
	Snake *one = head;
	Snake *two = (Snake*)malloc(sizeof(Snake));
	two->Data[0] = one->Data[0];
	two->Data[1] = one->Data[1];
	two->next = one->next;
	one->Data[0] += cx;
	one->Data[1] += cy;
	one->next = two;

	if (Map[one->Data[0]][one->Data[1]] == 3)
	{//如果吃到豆子,则产生新的豆子
		Map[one->Data[0]][one->Data[1]] = 2;
		while (true)
		{
			int Dx = rand() % 20;
			int Dy = rand() % 20;
			if (Map[Dx][Dy] == 0){
				Map[Dx][Dy] = 3;
				break;
			}
		}
		
	}
	else if (Map[one->Data[0]][one->Data[1]] == 0)
	{//什么都没有吃到
		Map[one->Data[0]][one->Data[1]] = 2;
		Snake *delone, *deltwo;
		delone = one;
		deltwo = one->next;
		while (deltwo->next != NULL){
		delone = deltwo;
		deltwo = delone->next;
		}
		Map[deltwo->Data[0]][deltwo->Data[1]] = 0;
		free(deltwo);
		delone->next = NULL;
	}
	else{//吃到墙壁或是自己
		GameState = false; 
	}
}
void MapPrint(int Map[20][20]){
	//绘制地图
	for (int i = 0; i < 20; i++)
	{
		for (int j = 0; j < 20; j++)
		{
			if (Map[i][j] == 0){ cout << "  "; }
			else if (Map[i][j] == 1){ cout << "■"; }
			else if (Map[i][j] == 2){ cout << "●"; }
			else if (Map[i][j] == 3){ cout << "★"; }
		}
		cout << endl;
	}
}
void main(){
	int Map[20][20] = {//地图的初始化
		{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
		{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
	};
	bool GameState = true;
	char State = 'w';
	Snake *MySnake = NewSnake();//实体化蛇
	PrintSnake(MySnake,Map);
	//载入地图和蛇
	MapPrint(Map);
	while (GameState){
		HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
		CONSOLE_CURSOR_INFO CursorInfo;
		GetConsoleCursorInfo(handle, &CursorInfo);//获取控制台光标信息
		CursorInfo.bVisible = false; //隐藏控制台光标
		SetConsoleCursorInfo(handle, &CursorInfo);
		Sleep(500);//刷新时间,单位毫秒
		system("cls");
		MapPrint(Map);
		char Control;		
		if (_kbhit()){
			Control = _getch();
			if ((Control == 'w' && State != 's') || (Control == 's' && State != 'w') || (Control == 'a' && State != 'd') || (Control == 'd' && State != 'a'))
			{//判断是否可以操作
				State = Control;
			}
		}
		switch (State)
		{
		case 'w':
			Move(MySnake, GameState, Map, -1, 0); 		
			break;
		case 'a':
			Move(MySnake, GameState, Map, 0, -1);
			break;
		case 's':
			Move(MySnake, GameState, Map, 1, 0);
			break;
		case 'd': 
			Move(MySnake, GameState, Map, 0, 1);
			break;
		default:break;
		}
	}
	//1.读取按键
	//2.根据下一步修改链表数据并更改地图数据
	//3.判断是否结束如果没有查看是否要刷新地图数据,刷新/不刷新
	//4.地图刷新
	cout << "游戏结束" << endl;
	system("pause");
}

PS:欢迎交流想法。

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