以下是一个简单的C++ TCP 服务端和客户端通信的例子,针对 Windows 环境:
服务器端代码(server.cpp):
#include <iostream>
#include <winsock2.h>
#include <Ws2tcpip.h> // for inet_ntop
#pragma comment(lib, "Ws2_32.lib")
#define PORT 8080
int main() {
WSADATA wsaData;
SOCKET serverSocket, newSocket;
struct sockaddr_in serverAddr, clientAddr;
int clientAddrLen = sizeof(clientAddr);
char buffer[1024] = { 0 };
const char* message = "Hello from server";
// 初始化 Winsock
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
std::cerr << "WSAStartup failed." << std::endl;
return 1;
}
// 创建服务器套接字
if ((serverSocket = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
std::cerr << "Socket creation failed." << std::endl;
WSACleanup();
return 1;
}
// 设置服务器地址
serverAddr.sin_family = AF_INET;
serverAddr.sin_addr.s_addr = INADDR_ANY;
serverAddr.sin_port = htons(PORT);
// 将套接字绑定到服务器地址
if (bind(serverSocket, (struct sockaddr*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) {
std::cerr << "Bind failed." << std::endl;
closesocket(serverSocket);
WSACleanup();
return 1;
}
// 监听连接
if (listen(serverSocket, 5) == SOCKET_ERROR) {
std::cerr << "Listen failed." << std::endl;
closesocket(serverSocket);
WSACleanup();
return 1;
}
std::cout << "Server listening on port " << PORT << std::endl;
// 接受客户端连接
if ((newSocket = accept(serverSocket, (struct sockaddr*)&clientAddr, &clientAddrLen)) == INVALID_SOCKET) {
std::cerr << "Accept failed." << std::endl;
closesocket(serverSocket);
WSACleanup();
return 1;
}
// Convert client IP address to string
char clientIP[INET_ADDRSTRLEN];
inet_ntop(AF_INET, &clientAddr.sin_addr, clientIP, INET_ADDRSTRLEN);
std::cout << "Connection accepted from " << clientIP << ":" << ntohs(clientAddr.sin_port) << std::endl;
// 从客户端接收消息
int valread;
if ((valread = recv(newSocket, buffer, sizeof(buffer), 0)) == SOCKET_ERROR) {
std::cerr << "Recv failed." << std::endl;
closesocket(newSocket);
closesocket(serverSocket);
WSACleanup();
return 1;
}
if (valread == 0) {
std::cout << "Client disconnected." << std::endl;
}
else {
std::cout << "Message from client: " << buffer << std::endl;
}
// 发送消息到客户端
if (send(newSocket, message, strlen(message), 0) == SOCKET_ERROR) {
std::cerr << "Send failed." << std::endl;
closesocket(newSocket);
closesocket(serverSocket);
WSACleanup();
return 1;
}
std::cout << "Message sent to client." << std::endl;
// 关闭套接字
closesocket(newSocket);
closesocket(serverSocket);
WSACleanup();
return 0;
}
客户端代码(client.cpp):
#include <iostream>
#include <winsock2.h>
#include <Ws2tcpip.h> // for inet_pton
#pragma comment(lib, "Ws2_32.lib")
#define PORT 8080
#define SERVER_IP "127.0.0.1"
int main() {
WSADATA wsaData;
SOCKET clientSocket;
struct sockaddr_in serverAddr;
char buffer[1024] = { 0 };
const char* message = "Hello from client";
// 初始化 Winsock
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) {
std::cerr << "WSAStartup failed." << std::endl;
return 1;
}
// 创建客户端套接字
if ((clientSocket = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
std::cerr << "Socket creation failed." << std::endl;
WSACleanup();
return 1;
}
// 设置服务器地址
serverAddr.sin_family = AF_INET;
inet_pton(AF_INET, SERVER_IP, &(serverAddr.sin_addr));
serverAddr.sin_port = htons(PORT);
// 连接到服务器
if (connect(clientSocket, (struct sockaddr*)&serverAddr, sizeof(serverAddr)) == SOCKET_ERROR) {
std::cerr << "Connect failed." << std::endl;
closesocket(clientSocket);
WSACleanup();
return 1;
}
std::cout << "Connected to server." << std::endl;
// 发送消息到服务器
if (send(clientSocket, message, strlen(message), 0) == SOCKET_ERROR) {
std::cerr << "Send failed." << std::endl;
closesocket(clientSocket);
WSACleanup();
return 1;
}
std::cout << "Message sent to server." << std::endl;
// 接收来自服务器的消息
int valread;
if ((valread = recv(clientSocket, buffer, sizeof(buffer), 0)) == SOCKET_ERROR) {
std::cerr << "Recv failed." << std::endl;
closesocket(clientSocket);
WSACleanup();
return 1;
}
if (valread == 0) {
std::cout << "Server disconnected." << std::endl;
}
else {
std::cout << "Message from server: " << buffer << std::endl;
}
// 关闭套接字
closesocket(clientSocket);
WSACleanup();
return 0;
}
这个例子中,服务器端和客户端之间通过 TCP 进行通信。服务器监听端口8080,并等待客户端连接。一旦有客户端连接进来,服务器端会接收来自客户端的消息,然后向客户端发送一条消息。客户端首先连接到服务器,然后发送一条消息给服务器,然后从服务器接收一条消息。
TCP 服务端与客户端通信的流程如下:
- 初始化 Winsock 库。
- 服务器创建套接字并绑定到特定的 IP 地址和端口上。
- 服务器监听来自客户端的连接请求。
- 客户端创建套接字并连接到服务器的 IP 地址和端口。
- 服务器接受客户端连接请求,建立连接。
- 客户端向服务器发送数据。
- 服务器接收来自客户端的数据。
- 服务器向客户端发送响应数据。
客户端接收来自服务器的响应数据。
10. 连接关闭或其他操作。