首先 项目中添加一个类 server
server.h:
#pragma once
class server
{
public:
server();
~server();
static DWORD WINAPI startServer(LPVOID lpParamter);
static DWORD WINAPI startClient(LPVOID lpParamter);
};
server.cpp
#include "stdafx.h"
#include "server.h"
#include "winsock2.h"
#include <process.h>
#include <atlbase.h> //输出
#include <WinSock2.h>
#include <string>
#include <stdlib.h>
#include <iostream>
using namespace std;
#pragma comment(lib,"WS2_32.Lib")
#define BUF_SIZE 64 // 缓冲区大小
server::server()
{
}
server::~server()
{
}
DWORD __stdcall server::startServer(LPVOID lpParamter)
{
//初始化WSA
WORD sockVersion = MAKEWORD(2, 2);
WSADATA wsaData;
if (WSAStartup(sockVersion, &wsaData) != 0)
{
return -1;
}
//创建套接字
SOCKET sServer = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sServer == INVALID_SOCKET)
{
return -1;
}
//绑定IP和端口
sockaddr_in sin;
sin.sin_family = AF_INET;
sin.sin_port = htons(xxxx);
sin.sin_addr.S_un.S_addr = INADDR_ANY;
if (bind(sServer, (LPSOCKADDR)&sin, sizeof(sin)) == SOCKET_ERROR)
{
cout << "套接字绑定失败!" << endl;
WSACleanup();
}
//开始监听
if (listen(sServer, 5) == SOCKET_ERROR)
{
cout << "监听失败!" << endl;
WSACleanup();
return -1;
}
//循环接收数据
SOCKET sClient;
sockaddr_in remoteAddr;
int nAddrlen = sizeof(remoteAddr);
char revData[255];
while (true)
{
sClient = accept(sServer, (SOCKADDR *)&remoteAddr, &nAddrlen);
if (sClient == SOCKET_ERROR)
{
cout << "连接失败!" << endl;
WSACleanup();
}
//发送数据
const char * sendData = "你好,TCP客户端!\n";
send(sClient, sendData, strlen(sendData), 0);
int ret;
while (true)
{
//接收数据
ret = recv(sClient, revData, 255, 0);
if (ret > 0)
{
revData[ret] = 0x00;
printf("%s\n", revData);
OutputDebugString(revData);
send(sClient, revData, strlen(revData), 0);
}
else {
Sleep(5);
printf("断开\n");
break;
}
}
}
closesocket(sClient);
WSACleanup();
return 0;
}
DWORD __stdcall server::startClient(LPVOID lpParamter)
{
//AllocConsole();
WSADATA wsd; // 用于初始化Windows Socket
SOCKET sHost; // 与服务器进行通信的套接字
SOCKADDR_IN servAddr; // 服务器地址
char buf[BUF_SIZE]; // 用于接受数据缓冲区
int retVal;
// 初始化Windows Socket
if (WSAStartup(MAKEWORD(2, 2), &wsd) != 0)
{
printf("WSAStartup failed !\n");
return 1;
}
// 创建套接字
sHost = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (INVALID_SOCKET == sHost)
{
printf("socket failed !\n");
WSACleanup();
return -1;
}
// 设置服务器地址
servAddr.sin_family = AF_INET;
servAddr.sin_addr.S_un.S_addr = inet_addr("xxx.xxx.xxx.xxx"); // 用户需要根据实际情况修改
servAddr.sin_port = htons(xxxx); // 在实际应用中,建议将服务器的IP地址和端口号保存在配置文件中
int sServerAddlen = sizeof(servAddr);
// 循环连接服务器
while (true)
{
retVal = connect(sHost, (LPSOCKADDR)&servAddr, sizeof(servAddr));
if (INVALID_SOCKET == sHost)
{
int err = WSAGetLastError();
if (err == WSAEWOULDBLOCK) // 无法立即完成非阻塞套接字上的操作
{
Sleep(500);
printf("continue !\n");
continue;
}
else
{
printf("accept failed !\n");
closesocket(sHost);
WSACleanup();
return -1;
}
}
printf("accept OK!\n");
Sleep(500);
break;
}
// 循环向服务器发送字符串,并显示反馈信息。
// 发送quit将使服务器程序退出,同时客户端程序自身也将退出
while (true)
{
// 向服务器发送数据
printf("Please input a string to send: ");
// 接收输入的数据
std::string str;
std::getline(std::cin, str);
// 将用户输入的数据复制到buf中
ZeroMemory(buf, BUF_SIZE);
strcpy_s(buf, str.c_str());
// 向服务器发送数据
retVal = send(sHost, buf, strlen(buf), 0);
//清空缓冲区
memset(&buf, 0, sizeof(buf));
if (SOCKET_ERROR == retVal)
{
printf("send failed !\n");
closesocket(sHost);
WSACleanup();
return -1;
}
// 接收服务器回传的数据
retVal = recv(sHost, buf, sizeof(buf) + 1, 0);
OutputDebugString(buf);
printf_s("Recv From Server: %s\n", buf);
}
// 释放资源
closesocket(sHost);
WSACleanup();
// 暂停,按任意键继续
system("pause");
return 0;
}
在需要应用的控件文件添加
#include “server.h”
控件响应的函数中,代码实现:
server a;
HANDLE m_hand = CreateThread(NULL, 0, a.startServer, NULL, 0, NULL);
CloseHandle(m_hand);