使用超图功能(四)

一.分析

                //通视分析
                visibilityAnalysis: {
                    //当前点击状态是否是 添加观察点
                    addViewFlag: false,
                    //当前点击状态是否是 添加目标点
                    addTargetFlag: false,
                    //添加的目标点的点号
                    num: 0,
                    //是否能移除目标点
                    couldRemove: false,
                    //画观察点
                    handlerPoint: null,
                    //鼠标移动
                    handler: null,
                    //距离的线
                    sightline: null,
                    //鼠标点击
                    handler: null,
                    targetPosition1: null,
                    dirLightOptions: null,
                    directionalLight_1: null,
                    position1: null,
                    //初始化
                    init: function () {
                        //初始化距离的线
                        supperMap.visibilityAnalysis.sightline = new Cesium.Sightline(supperMap.scene);
                        //初始化观察点
                        supperMap.visibilityAnalysis.handlerPoint = new Cesium.DrawHandler(supperMap.viewer, Cesium.DrawMode.Point);
                        supperMap.visibilityAnalysis.handlerPoint.drawEvt.addEventListener(function (result) {
                            //添加观察点
                            if (supperMap.visibilityAnalysis.addViewFlag) {
                                var point = result.object;
                                // point.show = false;
                                var position = result.object.position;
                                //将获取的点的位置转化成经纬度
                                var cartographic = supperMap.cartesian2toDegrees(position);
                                //设置观察点
                                supperMap.visibilityAnalysis.sightline.viewPosition = cartographic;
                                supperMap.visibilityAnalysis.addViewFlag = false;
                            }
                            supperMap.visibilityAnalysis.handlerPoint.deactivate();
                        });
                        //初始化鼠标点击
                        supperMap.visibilityAnalysis.handler = new Cesium.ScreenSpaceEventHandler(supperMap.scene.canvas);
                        supperMap.visibilityAnalysis.sightline.build();

                    },
                    //添加通视点
                    addTarget: function (CartesianPosition) {
                        if (supperMap.visibilityAnalysis.addViewFlag === false && supperMap.visibilityAnalysis.addTargetFlag) {
                            supperMap.visibilityAnalysis.num += 1;
                            //将获取的点的位置转化成经纬度
                            var cartographic = supperMap.cartesian2toDegrees(CartesianPosition);
                            //添加目标点
                            var name = "point" + supperMap.visibilityAnalysis.num;
                            var flag = supperMap.visibilityAnalysis.sightline.addTargetPoint({
                                position: cartographic,
                                name: name
                            });
                            supperMap.visibilityAnalysis.couldRemove = true;
                        }
                    },
                    //销毁
                    destory: function () {
                        supperMap.visibilityAnalysis.addViewFlag = false;
                        supperMap.visibilityAnalysis.addTargetFlag = false;
                        supperMap.visibilityAnalysis.handlerPoint.clear();
                        supperMap.viewer.entities.removeAll();
                        if (supperMap.visibilityAnalysis.couldRemove) {
                            supperMap.visibilityAnalysis.sightline.removeAllTargetPoint();
                            supperMap.visibilityAnalysis.couldRemove = false;
                        }
                        supperMap.viewer.enableCursorStyle = true;
                        //移除移动事件
                        $('body').removeClass('drawCur');
                        supperMap.visibilityAnalysis.handler.removeInputAction(Cesium.ScreenSpaceEventType.MOUSE_MOVE);
                        supperMap.visibilityAnalysis.handler.removeInputAction(Cesium.ScreenSpaceEventType.LEFT_CLICK);
                    }
                },

                //淹没分析
                floodAnalysis: {
                    //面实体
                    polygon: null,

                    //生成的面集合
                    polygonList:[],
                    //动态面
                    activeShape: null,
                    //动态面的点位置
                    activeShapePointsPosition: [],
                    //点击的点
                    floatingPoint: null,
                    //点击的点id
                    floatingPointList: [],
                    //点击注册
                    handler: null,
                    //初始设定的水位高度
                    waterHeight: 0,
                    //目标水位
                    targetHeight: 1000,
                    //速度
                    speed:100,
                    //淹没层
                    poly: null,
                    //掩膜层集合
                    polyList: [],
                    //定时任务集合
                    intervalIdList:[],
                    /**
                     * 初始化
                     */
                    init: function () {
                        //开启地形深度检测,如果鼠标指针和点不重合,这个选项设置为true试试。
                        supperMap.viewer.scene.globe.depthTestAgainstTerrain = true;
                        //注册点击事件
                        supperMap.floodAnalysis.handler = new Cesium.ScreenSpaceEventHandler(supperMap.viewer.canvas);
                        //鼠标左键
                        supperMap.floodAnalysis.handler.setInputAction(function (event) {
                            // scene.pickPosition只有在开启地形深度检测,且不使用默认地形时是准确的。
                            var earthPosition = supperMap.viewer.scene.pickPosition(event.position);
                            if (Cesium.defined(earthPosition)) {
                                if (supperMap.floodAnalysis.activeShapePointsPosition.length === 0) {
                                    supperMap.floodAnalysis.floatingPoint = supperMap.floodAnalysis.createPoint(earthPosition);
                                    supperMap.floodAnalysis.activeShapePointsPosition.push(earthPosition);
                                    var dynamicPositions = new Cesium.CallbackProperty(function () {
                                        return new Cesium.PolygonHierarchy(supperMap.floodAnalysis.activeShapePointsPosition);
                                    }, false);
                                    supperMap.floodAnalysis.activeShape = supperMap.floodAnalysis.drawShape(dynamicPositions); //绘制动态图
                                }

                                supperMap.floodAnalysis.activeShapePointsPosition.push(earthPosition);
                                supperMap.floodAnalysis.createPoint(earthPosition);
                            }
                        }, Cesium.ScreenSpaceEventType.LEFT_CLICK);

                        //鼠标移动
                        supperMap.floodAnalysis.handler.setInputAction(function (event) {
                            if (Cesium.defined(supperMap.floodAnalysis.floatingPoint)) {
                                var newPosition = supperMap.viewer.scene.pickPosition(event.endPosition);
                                if (Cesium.defined(newPosition)) {
                                    supperMap.floodAnalysis.floatingPoint.position.setValue(newPosition);
                                    supperMap.floodAnalysis.activeShapePointsPosition.pop();
                                    supperMap.floodAnalysis.activeShapePointsPosition.push(newPosition);
                                }
                            }
                        }, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
                        //右键取消
                        supperMap.floodAnalysis.handler.setInputAction(function (event) {
                            if (supperMap.floodAnalysis.activeShapePointsPosition.length > 2) {
                                // if (!Cesium.defined(supperMap.floodAnalysis.poly)) {
                                supperMap.floodAnalysis.poly = supperMap.floodAnalysis.getPolygonPrimitive(supperMap.floodAnalysis.activeShapePointsPosition, supperMap.floodAnalysis.waterHeight, supperMap.floodAnalysis.targetHeight,supperMap.floodAnalysis.speed);
                                // }
                            }
                            supperMap.floodAnalysis.terminateShape();
                        }, Cesium.ScreenSpaceEventType.RIGHT_CLICK);
                    },
                    /**
                     * 绘制点
                     * @param worldPosition
                     * @returns {*}
                     */
                    createPoint: function (worldPosition) {
                        let id = generateUUID();
                        var point = supperMap.viewer.entities.add({
                            position: worldPosition,
                            point: {
                                color: Cesium.Color.WHITE,
                                pixelSize: 5,
                                heightReference: Cesium.HeightReference.CLAMP_TO_GROUND
                            },
                            id: id
                        });
                        supperMap.floodAnalysis.floatingPointList.push(id);
                        return point;
                    },
                    /**
                     * 绘制图形
                     * @param positionData
                     * @returns {*}
                     */
                    drawShape: function (positionData) {
                        var shape = supperMap.viewer.entities.add({
                            polygon: {
                                hierarchy: positionData,
                                material: new Cesium.ColorMaterialProperty(Cesium.Color.WHITE.withAlpha(0.7)),
                                perPositionHeight: true,
                                clampToGround: true,
                                aboveGround: true,
                                overGroundAlpha: 0.9,
                                outline: true,
                            }
                        });
                        return shape;
                    },
                    /**
                     * 取消函数
                     */
                    terminateShape: function () {
                        supperMap.floodAnalysis.activeShapePointsPosition.pop(); //去除最后一个动态点
                        if (supperMap.floodAnalysis.activeShapePointsPosition.length) {
                            //绘制最终图
                            supperMap.floodAnalysis.polygonList.push(supperMap.floodAnalysis.drawShape(supperMap.floodAnalysis.activeShapePointsPosition))
                        }
                        supperMap.viewer.entities.remove(supperMap.floodAnalysis.floatingPoint); //去除动态点图形(当前鼠标点)
                        supperMap.viewer.entities.remove(supperMap.floodAnalysis.activeShape); //去除动态图形
                        supperMap.floodAnalysis.floatingPoint = undefined;
                        supperMap.floodAnalysis.activeShape = undefined;
                        supperMap.floodAnalysis.activeShapePointsPosition = [];
                    },

                    /**
                     * 销毁函数
                     */
                    destory: function () {
                        this.terminateShape();
                        //移除面
                        supperMap.floodAnalysis.polygonList.forEach(function (item) {
                            supperMap.viewer.entities.remove(item);
                        });
                        //移除点
                        supperMap.floodAnalysis.floatingPointList.forEach(function (item) {
                            supperMap.removeEntity(item);
                        });
                        //移除定时任务
                        supperMap.floodAnalysis.intervalIdList.forEach(function (item) {
                            window.clearInterval(item);
                        });
                        //移除水
                        supperMap.floodAnalysis.polyList.forEach(function (item) {
                            supperMap.removeEntity(item);
                        });
                        this.handler.removeInputAction(Cesium.ScreenSpaceEventType.LEFT_CLICK);
                        this.handler.removeInputAction(Cesium.ScreenSpaceEventType.MOUSE_MOVE);
                        this.handler.removeInputAction(Cesium.ScreenSpaceEventType.RIGHT_CLICK);
                        this.handler = null;
                    },
                    /**
                     * 生成淹没层
                     */
                    getPolygonPrimitive: function (positions, waterHeight, targetHeight,speed) {
                        try {
                            var PolygonPrimitive = (function () {
                                function _(positions, waterHeight, targetHeight) {
                                    this.options = {
                                        name: '多边形',
                                        polygon: {
                                            hierarchy: [],
                                            perPositionHeight: true,
                                            extrudedHeight: 0,
                                            material: new Cesium.Color.fromBytes(64, 157, 253, 150),
                                        }
                                    };
                                    this.hierarchy = positions;
                                    this._init();
                                }

                                _.prototype._init = function () {
                                    var _self = this;
                                    var _updateHierarchy = function () {
                                        return _self.hierarchy;
                                    };
                                    //实时更新polygon.hierarchy
                                    this.options.polygon.hierarchy = new Cesium.CallbackProperty(_updateHierarchy, false);
                                    this.timer = setInterval(() => {
                                        if (waterHeight < targetHeight) {
                                            waterHeight += speed;
                                            if (waterHeight > targetHeight) {
                                                waterHeight = targetHeight
                                            }
                                            let id = generateUUID();
                                            let entity = {
                                                name: '多边形',
                                                polygon: {
                                                    hierarchy: positions,
                                                    perPositionHeight: true,
                                                    extrudedHeight: waterHeight,
                                                    material: new Cesium.Color.fromBytes(64, 157, 253, 150),
                                                },
                                                id: id
                                            }
                                            supperMap.viewer.entities.add(entity);
                                            supperMap.floodAnalysis.polyList.push(id);
                                        }
                                    }, 1000);
                                    supperMap.floodAnalysis.intervalIdList.push(this.timer);
                                    // supperMap.viewer.entities.add(this.options);
                                };
                                return _;
                            })();
                            let polygonPrimitive = new PolygonPrimitive(positions, waterHeight, targetHeight);
                            return polygonPrimitive;
                        } catch (e) {
                            console.log(e)
                        }
                    },


                },

                //天际线分析
                skyline: {
                    //天际线分析对象
                    skyline: null,
                    polygonHandler: null,
                    //初始化函数
                    init: function () {
                        //创建天际线分析对象
                        this.skyline = new Cesium.Skyline(supperMap.scene);
                        this.polygonHandler = new Cesium.DrawHandler(supperMap.viewer, Cesium.DrawMode.Polygon);
                    },

                    /**
                     * 销毁函数
                     */
                    destory: function () {
                        supperMap.viewer.entities.removeAll();
                        supperMap.skyline.skyline.clear();
                        supperMap.skyline.polygonHandler.clear();
                    }
                },

                //视域分析
                visibility: {
                    pointHandler: null,
                    handler: null,
                    //可视域分析对象
                    viewshed3D: null,
                    colorStr1: null,
                    colorStr2: null,
                    viewModel: {
                        direction: 1.0,
                        pitch: 1.0,
                        distance: 1.0,
                        verticalFov: 1.0,
                        horizontalFov: 1.0,
                        visibleAreaColor: '#ffffffff',
                        invisibleAreaColor: '#ffffffff',

                    },
                    /**
                     * 初始化
                     */
                    init: function () {
                        // 先将此标记置为true,不激活鼠标移动事件中对可视域分析对象的操作
                        supperMap.scene.viewFlag = true;
                        this.pointHandler = new Cesium.DrawHandler(supperMap.viewer, Cesium.DrawMode.Point);
                        this.handler = new Cesium.ScreenSpaceEventHandler(supperMap.scene.canvas);
                        // 创建可视域分析对象
                        this.viewshed3D = new Cesium.ViewShed3D(supperMap.scene);
                        this.colorStr1 = this.viewshed3D.visibleAreaColor.toCssColorString();
                        this.colorStr2 = this.viewshed3D.hiddenAreaColor.toCssColorString();

                        var toolbar = document.getElementById('cygj_fx_syfx_wrapper');
                        Cesium.knockout.track(supperMap.visibility.viewModel);
                        Cesium.knockout.applyBindings(supperMap.visibility.viewModel, toolbar);
                        Cesium.knockout.getObservable(supperMap.visibility.viewModel, 'direction').subscribe(
                            function (newValue) {
                                supperMap.visibility.viewshed3D.direction = parseFloat(newValue);
                            }
                        );
                        Cesium.knockout.getObservable(supperMap.visibility.viewModel, 'pitch').subscribe(
                            function (newValue) {
                                supperMap.visibility.viewshed3D.pitch = parseFloat(newValue);
                            }
                        );
                        Cesium.knockout.getObservable(supperMap.visibility.viewModel, 'distance').subscribe(
                            function (newValue) {
                                supperMap.visibility.viewshed3D.distance = parseFloat(newValue);
                            }
                        );
                        Cesium.knockout.getObservable(supperMap.visibility.viewModel, 'verticalFov').subscribe(
                            function (newValue) {
                                supperMap.visibility.viewshed3D.verticalFov = parseFloat(newValue);

                            }
                        );
                        Cesium.knockout.getObservable(supperMap.visibility.viewModel, 'horizontalFov').subscribe(
                            function (newValue) {
                                supperMap.visibility.viewshed3D.horizontalFov = parseFloat(newValue);
                            }
                        );
                        Cesium.knockout.getObservable(supperMap.visibility.viewModel, 'visibleAreaColor').subscribe(
                            function (newValue) {
                                var color = Cesium.Color.fromCssColorString(newValue);
                                supperMap.visibility.viewshed3D.visibleAreaColor = color;
                            }
                        );
                        Cesium.knockout.getObservable(supperMap.visibility.viewModel, 'invisibleAreaColor').subscribe(
                            function (newValue) {
                                var color = Cesium.Color.fromCssColorString(newValue);
                                supperMap.visibility.viewshed3D.hiddenAreaColor = color;
                            }
                        );
                        // 鼠标移动时间回调
                        supperMap.visibility.handler.setInputAction(function (e) {
                            // 若此标记为false,则激活对可视域分析对象的操作
                            if (!supperMap.scene.viewFlag) {
                                //获取鼠标屏幕坐标,并将其转化成笛卡尔坐标
                                var position = e.endPosition;
                                var last = supperMap.scene.pickPosition(position);

                                //计算该点与视口位置点坐标的距离
                                var distance = Cesium.Cartesian3.distance(supperMap.visibility.viewPosition, last);

                                if (distance > 0) {
                                    // 将鼠标当前点坐标转化成经纬度
                                    var cartographic = Cesium.Cartographic.fromCartesian(last);
                                    var longitude = Cesium.Math.toDegrees(cartographic.longitude);
                                    var latitude = Cesium.Math.toDegrees(cartographic.latitude);
                                    var height = cartographic.height;
                                    // 通过该点设置可视域分析对象的距离及方向
                                    supperMap.visibility.viewshed3D.setDistDirByPoint([longitude, latitude, height]);
                                }
                            }
                        }, Cesium.ScreenSpaceEventType.MOUSE_MOVE);

                        supperMap.visibility.handler.setInputAction(function (e) {
                            //鼠标右键事件回调,不再执行鼠标移动事件中对可视域的操作
                            supperMap.scene.viewFlag = true;
                            $("#cygj_fx_syfx_wrapper").show();
                            supperMap.visibility.viewModel.direction = supperMap.visibility.viewshed3D.direction;
                            supperMap.visibility.viewModel.pitch = supperMap.visibility.viewshed3D.pitch;
                            supperMap.visibility.viewModel.distance = supperMap.visibility.viewshed3D.distance;
                            supperMap.visibility.viewModel.horizontalFov = supperMap.visibility.viewshed3D.horizontalFov;
                            supperMap.visibility.viewModel.verticalFov = supperMap.visibility.viewshed3D.verticalFov;
                        }, Cesium.ScreenSpaceEventType.RIGHT_CLICK);

                        supperMap.visibility.pointHandler.drawEvt.addEventListener(function (result) {
                            var point = result.object;
                            var position = point.position;
                            supperMap.visibility.viewPosition = position;

                            // 将获取的点的位置转化成经纬度
                            var cartographic = Cesium.Cartographic.fromCartesian(position);
                            var longitude = Cesium.Math.toDegrees(cartographic.longitude);
                            var latitude = Cesium.Math.toDegrees(cartographic.latitude);
                            var height = cartographic.height + 1.8;
                            point.position = Cesium.Cartesian3.fromDegrees(longitude, latitude, height);

                            if (supperMap.scene.viewFlag) {
                                // 设置视口位置
                                supperMap.visibility.viewshed3D.viewPosition = [longitude, latitude, height];
                                supperMap.visibility.viewshed3D.build();
                                // 将标记置为false以激活鼠标移动回调里面的设置可视域操作
                                supperMap.scene.viewFlag = false;
                            }
                        });
                    },
                    /**
                     * 销毁
                     */
                    destory: function () {
                        supperMap.viewer.entities.removeAll();
                        supperMap.visibility.viewshed3D.distance = 0.1;
                        supperMap.scene.viewFlag = true;
                        //清除观察点
                        supperMap.visibility.pointHandler.clear();
                        var toolbar = document.getElementById('cygj_fx_syfx_wrapper');
                        //移除绑定元素
                        Cesium.knockout.cleanNode(toolbar);
                        //移除右击事件
                        supperMap.visibility.handler.removeInputAction(Cesium.ScreenSpaceEventType.RIGHT_CLICK);
                    }
                },

                //阴影分析
                shadow: {
                    buildPromise: null,
                    ground1Promise: null,
                    lakePromise: null,
                    treePromise: null,
                    roadPromise: null,
                    bridgePromise: null,
                    //阴影查询对象
                    shadowQuery: new Object(),
                    endTime: null,
                    tooltip: null,
                    handlerPolygon: null,
                    points: null,
                    handler: null,
                    /**
                     * 初始化
                     */
                    init: function () {
                        this.endTime = new Date($("#cygj_fx_yyfx_selDate").val());
                        this.tooltip = createTooltip(document.body);
                        this.handlerPolygon = new Cesium.DrawHandler(supperMap.viewer, Cesium.DrawMode.Polygon, 0);
                        this.points = [];
                        this.handler = new Cesium.ScreenSpaceEventHandler(supperMap.scene.canvas);
                        //打开阴影
                        supperMap.viewer.shadows = true;

                        supperMap.scene.shadowMap.darkness = 0.3; //设置第二重烘焙纹理的效果(明暗程度)
                        supperMap.scene.skyAtmosphere.brightnessShift = 0.4;  //修改大气的亮度
                        supperMap.scene.debugShowFramesPerSecond = true;
                        supperMap.scene.hdrEnabled = false;
                        supperMap.scene.sun.show = true;
                        //加阴影
                        let layers = supperMap.scene.layers;
                        layers.layerQueue.forEach(item => {
                            //设置阴影
                            //默认true
                            item.selectEnabled = false;
                            //设置图层的阴影模式
                            //默认0
                            item.shadowType = 2;
                        })

                        this.buildPromise = supperMap.scene.addS3MTilesLayerByScp(URL_CONFIG.SCP_CBD_BUILD, {name: 'build'});
                        this.ground1Promise = supperMap.scene.addS3MTilesLayerByScp(URL_CONFIG.SCP_CBD_GROUND1, {name: 'ground1'});
                        this.lakePromise = supperMap.scene.addS3MTilesLayerByScp(URL_CONFIG.SCP_CBD_LAKE, {name: 'lake'});
                        this.treePromise = supperMap.scene.addS3MTilesLayerByScp(URL_CONFIG.SCP_CBD_TREE, {name: 'tree'});
                        this.roadPromise = supperMap.scene.addS3MTilesLayerByScp(URL_CONFIG.SCP_CBD_ROAD, {name: 'road'});
                        this.bridgePromise = supperMap.scene.addS3MTilesLayerByScp(URL_CONFIG.SCP_CBD_BRIDGE, {name: 'bridge'});

                        //创建阴影查询对象
                        supperMap.shadow.shadowQuery = new Cesium.ShadowQueryPoints(supperMap.scene)
                        supperMap.shadow.setCurrentTime();
                        supperMap.shadow.handlerPolygon.activeEvt.addEventListener(function (isActive) {
                            if (isActive == true) {
                                supperMap.viewer.enableCursorStyle = false;
                                supperMap.viewer._element.style.cursor = '';
                                $('body').removeClass('drawCur').addClass('drawCur');
                            }
                            else {
                                supperMap.viewer.enableCursorStyle = true;
                                $('body').removeClass('drawCur');
                            }
                        });
                        supperMap.shadow.handlerPolygon.movingEvt.addEventListener(function (windowPosition) {
                            if (supperMap.shadow.handlerPolygon.isDrawing) {
                                supperMap.shadow.tooltip.showAt(windowPosition, '<p>绘制阴影分析区域(右键结束绘制)</p>');
                            }
                        });
                        supperMap.shadow.handlerPolygon.drawEvt.addEventListener(function (result) {
                            supperMap.shadow.tooltip.setVisible(false);
                            supperMap.shadow.points.length = 0;
                            var polygon = result.object;
                            if (!polygon) {
                                return;
                            }
                            polygon.show = false;
                            supperMap.shadow.handlerPolygon.polyline.show = false;
                            var positions = [].concat(polygon.positions);
                            positions = Cesium.arrayRemoveDuplicates(positions, Cesium.Cartesian3.equalsEpsilon);

                            //遍历多边形,取出所有点
                            for (var i = 0, len = positions.length; i < len; i++) {
                                //转化为经纬度,并加入至临时数组
                                var cartographic = Cesium.Cartographic.fromCartesian(polygon.positions[i]);
                                var longitude = Cesium.Math.toDegrees(cartographic.longitude);
                                var latitude = Cesium.Math.toDegrees(cartographic.latitude);
                                supperMap.shadow.points.push(longitude);
                                supperMap.shadow.points.push(latitude);
                            }
                            //设置分析对象的开始结束时间
                            var dateValue = $("#selDate").val();
                            var startTime = new Date(dateValue);
                            startTime.setHours(Number($("#startTime :selected").val()));
                            supperMap.shadow.shadowQuery.startTime = Cesium.JulianDate.fromDate(startTime);

                            var endTime = new Date(dateValue);
                            endTime.setHours(Number($("#endTime :selected").val()));
                            supperMap.shadow.shadowQuery.endTime = Cesium.JulianDate.fromDate(endTime);

                            //设置当前时间
                            supperMap.shadow.setCurrentTime();

                            supperMap.shadow.shadowQuery.spacing = 10;
                            supperMap.shadow.shadowQuery.timeInterval = 60;

                            //设置分析区域、底部高程和拉伸高度
                            var bh = Number($('#bottomHeight').val());
                            var eh = Number($('#extrudeHeight').val());
                            supperMap.shadow.shadowQuery.qureyRegion({
                                position: supperMap.points,
                                bottom: bh,
                                extend: eh
                            });
                        });
                    },
                    setCurrentTime: function () {
                        this.endTime.setHours(Number($("#cygj_fx_yyfx_endTime :selected").val()));
                        supperMap.viewer.clock.currentTime = Cesium.JulianDate.fromDate(this.endTime);
                        supperMap.viewer.clock.multiplier = 1;
                        supperMap.viewer.clock.shouldAnimate = true;
                    },
                    /**
                     * 销毁函数
                     */
                    destory: function () {
                        //去掉阴影
                        let layers = supperMap.scene.layers;
                        layers.layerQueue.forEach(item => {
                            //设置阴影
                            //默认true
                            item.selectEnabled = true;
                            //设置图层的阴影模式
                            //默认0
                            item.shadowType = 0;
                        })
                        //打开阴影
                        supperMap.viewer.shadows = false;
                    }
                },
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