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自定义渲染 (XComponent)
概述
XComponent组件作为一种渲染组件,可用于EGL/OpenGLES和媒体数据写入,通过使用XComponent持有的“NativeWindow”来渲染画面,通常用于满足开发者较为复杂的自定义渲染需求,例如相机预览流的显示和游戏画面的渲染。其可通过指定type字段来实现不同的渲染方式,分别为XComponentType.SURFACE和XComponentType.TEXTURE。对于SURFACE类型,开发者将定制的绘制内容单独展示到屏幕上。对于TEXTURE类型,开发者将定制的绘制内容和XComponent组件的内容合成后展示到屏幕上。
目前XComponent组件主要有两个应用场景。一个是Native XComponent场景,在native层获取Native XComponent实例,在native侧注册XComponent的生命周期回调,以及触摸、鼠标、按键等事件回调。另一个是ArkTS XComponent场景,在ArkTS侧获取SurfaceId,生命周期回调、触摸、鼠标、按键等事件回调等均在ArkTS侧触发。
自绘制原理说明
XComponent持有一个surface,开发者能通过调用NativeWindow等接口,申请并提交Buffer至图形队列,以此方式将自绘制内容传送至该surface。XComponent负责将此surface整合进UI界面,其中展示的内容正是开发者传送的自绘制内容。surface的默认位置与大小与XComponent组件一致,开发者可利用setXComponentSurfaceRect接口自定义调整surface的位置和大小。
说明
当开发者传输的绘制内容包含透明元素时,surface区域的显示效果会与下方内容进行合成展示。例如,若传输的内容完全透明,且XComponent的背景色被设置为黑色,同时Surface保持默认的大小与位置,则最终显示的将是一片黑色区域。
Native XComponent场景
本场景在Native侧使用ArkUI NDK 接口创建XComponent组件进行自定义绘制。具体步骤包括:创建组件,获取NativeXComponent实例,注册XComponent的生命周期回调及触摸、鼠标、按键等事件回调,通过回调获取NativeWindow,使用OpenGL ES/EGL接口在XComponent组件上进行图形绘制,最后在ArkTS层使用ContentSlot占位组件进行挂载显示。针对Native XComponent的主要开发场景如下:
- 利用Native XComponent提供的接口注册XComponent的生命周期和事件回调。
- 在这些回调中进行初始化环境、获取当前状态、响应各类事件的开发。
- 利用NativeWindow和EGL接口开发自定义绘制内容以及申请和提交Buffer到图形队列。
约束条件:
构造XComponent时需要根据需要的type使用对应的节点类型。
说明
Native侧的OH_NativeXComponent缓存在字典中,其key需要保证其唯一性,当对应的XComponent销毁后,需要及时从字典里将其删除。
多个XComponent开发时,缓存Native侧资源需要保证key是唯一的,key推荐使用id+随机数或者surfaceId。
接口说明
接口名 | 描述 |
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OH_NativeXComponent_GetXComponentId(OH_NativeXComponent* component, char* id, uint64_t* size) | 获取XComponent的id。 |
OH_NativeXComponent_GetXComponentSize(OH_NativeXComponent* component, const void* window, uint64_t* width, uint64_t* height) | 获取XComponent持有的surface的大小。 |
OH_NativeXComponent_GetXComponentOffset(OH_NativeXComponent* component, const void* window, double* x, double* y) | 获取XComponent持有的surface相对其父组件左顶点的偏移量。 |
OH_NativeXComponent_GetTouchEvent(OH_NativeXComponent* component, const void* window, OH_NativeXComponent_TouchEvent* touchEvent) | 获取由XComponent触发的触摸事件。touchEvent内的具体属性值可参考OH_NativeXComponent_TouchEvent。 |
OH_NativeXComponent_GetTouchPointToolType(OH_NativeXComponent* component, uint32_t pointIndex, OH_NativeXComponent_TouchPointToolType* toolType) | 获取XComponent触摸点的工具类型。 |
OH_NativeXComponent_GetTouchPointTiltX(OH_NativeXComponent* component, uint32_t pointIndex, float* tiltX) | 获取XComponent触摸点处相对X轴的倾斜角度。 |
OH_NativeXComponent_GetTouchPointTiltY(OH_NativeXComponent* component, uint32_t pointIndex, float* tiltY) | 获取XComponent触摸点处相对Y轴的倾斜角度。 |
OH_NativeXComponent_GetMouseEvent(OH_NativeXComponent* component, const void* window, OH_NativeXComponent_MouseEvent* mouseEvent) | 获取由XComponent触发的鼠标事件。 |
OH_NativeXComponent_RegisterCallback(OH_NativeXComponent* component, OH_NativeXComponent_Callback* callback) | 为此OH_NativeXComponent实例注册生命周期和触摸事件回调。 |
OH_NativeXComponent_RegisterMouseEventCallback(OH_NativeXComponent* component, OH_NativeXComponent_MouseEvent_Callback* callback) | 为此OH_NativeXComponent实例注册鼠标事件回调。 |
OH_NativeXComponent_RegisterFocusEventCallback(OH_NativeXComponent* component, void (*callback)(OH_NativeXComponent* component, void* window)) | 为此OH_NativeXComponent实例注册获得焦点事件回调。 |
OH_NativeXComponent_RegisterKeyEventCallback(OH_NativeXComponent* component, void (*callback)(OH_NativeXComponent* component, void* window)) | 为此OH_NativeXComponent实例注册按键事件回调。 |
OH_NativeXComponent_RegisterBlurEventCallback(OH_NativeXComponent* component, void (*callback)(OH_NativeXComponent* component, void* window)) | 为此OH_NativeXComponent实例注册失去焦点事件回调。 |
OH_NativeXComponent_GetKeyEvent(OH_NativeXComponent* component, OH_NativeXComponent_KeyEvent** keyEvent) | 获取由XComponent触发的按键事件。 |
OH_NativeXComponent_GetKeyEventAction(OH_NativeXComponent_KeyEvent* keyEvent, OH_NativeXComponent_KeyAction* action) | 获取按键事件的动作。 |
OH_NativeXComponent_GetKeyEventCode(OH_NativeXComponent_KeyEvent* keyEvent, OH_NativeXComponent_KeyCode* code) | 获取按键事件的键码值。 |
OH_NativeXComponent_GetKeyEventSourceType(OH_NativeXComponent_KeyEvent* keyEvent, OH_NativeXComponent_EventSourceType* sourceType) | 获取按键事件的输入源类型。 |
OH_NativeXComponent_GetKeyEventDeviceId(OH_NativeXComponent_KeyEvent* keyEvent, int64_t* deviceId) | 获取按键事件的设备ID。 |
OH_NativeXComponent_GetKeyEventTimestamp(OH_NativeXComponent_KeyEvent* keyEvent, int64_t* timestamp) | 获取按键事件的时间戳。 |
OH_ArkUI_QueryModuleInterfaceByName(ArkUI_NativeAPIVariantKind type, const char* structName) | 获取指定类型的Native模块接口集合。 |
OH_ArkUI_GetNodeContentFromNapiValue(napi_env env, napi_value value, ArkUI_NodeContentHandle* content) | 获取ArkTS侧创建的NodeContent对象映射到native侧的ArkUI_NodeContentHandle。 |
OH_ArkUI_NodeContent_SetUserData(ArkUI_NodeContentHandle content, void* userData) | 在NodeContent对象上保存自定义数据。 |
OH_ArkUI_NodeContentEvent_GetNodeContentHandle(ArkUI_NodeContentEvent* event) | 获取触发事件的NodeContent对象。 |
OH_ArkUI_NodeContent_GetUserData(ArkUI_NodeContentHandle content) | 获取在NodeContent对象上保存的自定义数据。 |
OH_ArkUI_NodeContentEvent_GetEventType(ArkUI_NodeContentEvent* event) | 获取触发NodeContent事件的事件类型。 |
OH_ArkUI_NodeContent_AddNode(ArkUI_NodeContentHandle content, ArkUI_NodeHandle node) | 将一个ArkUI组件节点添加到对应的NodeContent对象下。 |
OH_ArkUI_NodeContent_RegisterCallback(ArkUI_NodeContentHandle content, ArkUI_NodeContentCallback callback) | 注册NodeContent事件函数。 |
OH_NativeXComponent_GetNativeXComponent(ArkUI_NodeHandle node) | 基于Native接口创建的组件实例获取OH_NativeXComponent类型的指针。 |
说明
上述接口不支持跨线程访问。
XComponent销毁(onSurfaceDestroyed回调触发后)时会释放上述接口中获取的OH_NativeXComponent和window对象。如果再次使用获取的对象,有可能会导致使用野指针或空指针的崩溃问题。
开发步骤
以下步骤以SURFACE类型为例,描述了如何使用XComponent组件调用Node-API接口来创建EGL/GLES环境,实现在主页面绘制图形,并可以改变图形的颜色。
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在界面中定义XComponent。
import nativeNode from 'libnativenode.so'; import {NodeContent} from '@kit.ArkUI'; @Entry @Component struct Index { @State currentStatus: string = "init"; private nodeContent: NodeContent = new NodeContent(); aboutToAppear():void{ // 通过C-API创建节点,并添加到管理器nodeContent上 nativeNode.createNativeNode(this.nodeContent); } build() { Column() { Row() { Text('Native XComponent Sample') .fontSize('24fp') .fontWeight(500) .margin({ left: 24, top: 12 }) } .margin({ top: 24 }) .width('100%') .height(56) Column({ space: 10 }) { // 显示nodeContent管理器里存放的Native侧的组件 ContentSlot(this.nodeContent); Text(this.currentStatus) .fontSize('24fp') .fontWeight(500) } .onClick(() => { let hasChangeColor: boolean = false; // 获取当前绘制内容状态 if (nativeNode.getStatus()) { hasChangeColor = nativeNode.getStatus().hasChangeColor; } if (hasChangeColor) { this.currentStatus = "change color"; } }) .margin({ top: 27, left: 12, right: 12 }) .height('40%') .width('90%') Row() { Button('Draw Star') .fontSize('16fp') .fontWeight(500) .margin({ bottom: 24 }) .onClick(() => { // 调用drawPattern绘制内容 nativeNode.drawPattern(); let hasDraw: boolean = false; // 获取当前绘制内容状态 if (nativeNode.getStatus()) { hasDraw = nativeNode.getStatus().hasDraw; } if (hasDraw) { this.currentStatus = "draw star"; } }) .width('53.6%') .height(40) } .width('100%') .justifyContent(FlexAlign.Center) .alignItems(VerticalAlign.Bottom) .layoutWeight(1) } .width('100%') .height('100%') } }
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Node-API模块注册。
#include <hilog/log.h> #include "common/common.h" #include "manager/plugin_manager.h" // 在napi_init.cpp文件中,Init方法注册接口函数,从而将封装的C++方法传递出来,供ArkTS侧调用 EXTERN_C_START static napi_value Init(napi_env env, napi_value exports) { // ... // 向ArkTS侧暴露接口 napi_property_descriptor desc[] = { {"createNativeNode", nullptr, PluginManager::createNativeNode, nullptr, nullptr, nullptr, napi_default, nullptr }, {"getStatus", nullptr, PluginManager::GetXComponentStatus, nullptr, nullptr, nullptr, napi_default, nullptr}, {"drawPattern", nullptr, PluginManager::NapiDrawPattern, nullptr, nullptr, nullptr, napi_default, nullptr} }; if (napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc) != napi_ok) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Init", "napi_define_properties failed"); return nullptr; } return exports; } EXTERN_C_END // 编写接口的描述信息,根据实际需要可以修改对应参数 static napi_module nativerenderModule = { .nm_version = 1, .nm_flags = 0, .nm_filename = nullptr, // 入口函数 .nm_register_func = Init,// 指定加载对应模块时的回调函数 // 模块名称 .nm_modname = "nativerender", // 指定模块名称,对于XComponent相关开发,这个名称必须和ArkTS侧XComponent中libraryname的值保持一致 .nm_priv = ((void *)0), .reserved = {0}}; // __attribute__((constructor))修饰的方法由系统自动调用,使用Node-API接口napi_module_register()传入模块描述信息进行模块注册 extern "C" __attribute__((constructor)) void RegisterModule(void) { napi_module_register(&nativerenderModule); }
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注册XComponent事件回调,使用Node-API实现XComponent事件回调函数。
(1) 定义surface创建成功,发生改变,销毁和XComponent的touch事件回调接口。
// 在头文件中定义PluginManager类 class PluginManager { public: static OH_NativeXComponent_Callback callback_; PluginManager(); ~PluginManager(); static PluginManager* GetInstance() { return &PluginManager::pluginManager_; } static napi_value createNativeNode(napi_env env, napi_callback_info info); static napi_value GetXComponentStatus(napi_env env, napi_callback_info info); static napi_value NapiDrawPattern(napi_env env, napi_callback_info info); // CAPI XComponent void OnSurfaceChanged(OH_NativeXComponent* component, void* window); void OnSurfaceDestroyed(OH_NativeXComponent* component, void* window); void DispatchTouchEvent(OH_NativeXComponent* component, void* window); void OnSurfaceCreated(OH_NativeXComponent* component, void* window); public: EGLCore *eglcore_; uint64_t width_; uint64_t height_; OH_NativeXComponent_TouchEvent touchEvent_; static int32_t hasDraw_; static int32_t hasChangeColor_; private: static PluginManager pluginManager_; std::unordered_map<std::string, OH_NativeXComponent*> nativeXComponentMap_; std::unordered_map<std::string, PluginManager*> pluginManagerMap_; };
// 定义一个函数OnSurfaceCreatedCB(),封装初始化环境与绘制背景 void OnSurfaceCreatedCB(OH_NativeXComponent *component, void *window) { // ... // 初始化环境与绘制背景 auto *pluginManger = PluginManager::GetInstance(); pluginManger->OnSurfaceCreated(component, window); } // 定义一个函数OnSurfaceChangedCB() void OnSurfaceChangedCB(OH_NativeXComponent *component, void *window) { // ... auto *pluginManger = PluginManager::GetInstance(); // 封装OnSurfaceChanged方法 pluginManger->OnSurfaceChanged(component, window); } // 定义一个函数OnSurfaceDestroyedCB(),将PluginRender类内释放资源的方法Release()封装在其中 void OnSurfaceDestroyedCB(OH_NativeXComponent *component, void *window) { // ... auto *pluginManger = PluginManager::GetInstance(); pluginManger->OnSurfaceDestroyed(component, window); } // 定义一个函数DispatchTouchEventCB(),响应触摸事件时触发该回调 void DispatchTouchEventCB(OH_NativeXComponent *component, void *window) { // ... auto *pluginManger = PluginManager::GetInstance(); pluginManger->DispatchTouchEvent(component, window); }
(2) 定义createNativeNode方法,暴露到ArkTS侧的createNativeNode()方法会执行该方法。
napi_value PluginManager::createNativeNode(napi_env env, napi_callback_info info) { if ((env == nullptr) || (info == nullptr)) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "CreateNativeNode env or info is null"); return nullptr; } size_t argCnt = 2; napi_value args[2] = { nullptr, nullptr }; if (napi_get_cb_info(env, info, &argCnt, args, nullptr, nullptr) != napi_ok) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "CreateNativeNode napi_get_cb_info failed"); } if (argCnt != ARG_CNT) { napi_throw_type_error(env, NULL, "Wrong number of arguments"); return nullptr; } ArkUI_NodeContentHandle nodeContentHandle_ = nullptr; OH_ArkUI_GetNodeContentFromNapiValue(env, args[0], &nodeContentHandle_); nodeAPI = reinterpret_cast<ArkUI_NativeNodeAPI_1*>( OH_ArkUI_QueryModuleInterfaceByName(ARKUI_NATIVE_NODE, "ArkUI_NativeNodeAPI_1") ); std::string tag = value2String(env, args[1]); OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "tag=%{public}s", tag.c_str()); int32_t ret = OH_ArkUI_NodeContent_SetUserData(nodeContentHandle_, new std::string(tag)); if (ret != ARKUI_ERROR_CODE_NO_ERROR) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "setUserData failed error=%{public}d", ret); } if (nodeAPI != nullptr && nodeAPI->createNode != nullptr && nodeAPI->addChild != nullptr) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "CreateNativeNode tag=%{public}s", tag.c_str()); auto nodeContentEvent = [](ArkUI_NodeContentEvent *event) { ArkUI_NodeContentHandle handle = OH_ArkUI_NodeContentEvent_GetNodeContentHandle(event); std::string *userDate = reinterpret_cast<std::string*>(OH_ArkUI_NodeContent_GetUserData(handle)); if (OH_ArkUI_NodeContentEvent_GetEventType(event) == NODE_CONTENT_EVENT_ON_ATTACH_TO_WINDOW) { ArkUI_NodeHandle testNode; if (userDate) { testNode = CreateNodeHandle(*userDate); delete userDate; userDate = nullptr; } else { testNode = CreateNodeHandle("noUserData"); } OH_ArkUI_NodeContent_AddNode(handle, testNode); } }; OH_ArkUI_NodeContent_RegisterCallback(nodeContentHandle_, nodeContentEvent); } return nullptr; } ArkUI_NodeHandle CreateNodeHandle(const std::string &tag) { ArkUI_NodeHandle column = nodeAPI->createNode(ARKUI_NODE_COLUMN); ArkUI_NumberValue value[] = {480}; ArkUI_NumberValue value1[] = {{.u32 = 15}, {.f32 = 15}}; ArkUI_AttributeItem item = {value, 1, "changeSize"}; ArkUI_AttributeItem item1 = {value1, 2}; nodeAPI->setAttribute(column, NODE_WIDTH, &item); value[0].f32 = COLUMN_MARGIN; nodeAPI->setAttribute(column, NODE_MARGIN, &item); // 创建XComponent组件 xc = nodeAPI->createNode(ARKUI_NODE_XCOMPONENT); // 设置XComponent组件属性 value[0].u32 = ARKUI_XCOMPONENT_TYPE_SURFACE; nodeAPI->setAttribute(xc, NODE_XCOMPONENT_TYPE, &item); nodeAPI->setAttribute(xc, NODE_XCOMPONENT_ID, &item); nodeAPI->setAttribute(xc, NODE_XCOMPONENT_SURFACE_SIZE, &item1); ArkUI_NumberValue focusable[] = {1}; focusable[0].i32 = 1; ArkUI_AttributeItem focusableItem = {focusable, 1}; nodeAPI->setAttribute(xc, NODE_FOCUSABLE, &focusableItem); ArkUI_NumberValue valueSize[] = {480}; ArkUI_AttributeItem itemSize = {valueSize, 1}; valueSize[0].f32 = XC_WIDTH; nodeAPI->setAttribute(xc, NODE_WIDTH, &itemSize); valueSize[0].f32 = XC_HEIGHT; nodeAPI->setAttribute(xc, NODE_HEIGHT, &itemSize); ArkUI_AttributeItem item2 = {value, 1, "ndkxcomponent"}; nodeAPI->setAttribute(xc, NODE_ID, &item2); auto *nativeXComponent = OH_NativeXComponent_GetNativeXComponent(xc); if (!nativeXComponent) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "GetNativeXComponent error"); return column; } OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "GetNativeXComponent success"); // 注册XComponent回调函数 OH_NativeXComponent_RegisterCallback(nativeXComponent, &PluginManager::callback_); auto typeRet = nodeAPI->getAttribute(xc, NODE_XCOMPONENT_TYPE); OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "xcomponent type: %{public}d", typeRet->value[0].i32); auto idRet = nodeAPI->getAttribute(xc, NODE_XCOMPONENT_ID); OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "xcomponent id: %{public}s", idRet->string); nodeAPI->addChild(column, xc); return column; }
(3) 定义NapiDrawPattern方法,暴露到ArkTS侧的drawPattern()方法会执行该方法。
napi_value PluginManager::NapiDrawPattern(napi_env env, napi_callback_info info) { // ... // 获取环境变量参数 napi_value thisArg; if (napi_get_cb_info(env, info, nullptr, nullptr, &thisArg, nullptr) != napi_ok) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "NapiDrawPattern: napi_get_cb_info fail"); return nullptr; } auto *pluginManger = PluginManager::GetInstance(); // 调用绘制方法 pluginManger->eglcore_->Draw(hasDraw_); OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "PluginManager", "render->eglCore_->Draw() executed"); return nullptr; }
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初始化环境,包括初始化可用的EGLDisplay、确定可用的surface配置、创建渲染区域surface、创建并关联上下文等。
void EGLCore::UpdateSize(int width, int height) { // width_和height_在头文件中定义 width_ = width; height_ = height; if (width_ > 0) { widthPercent_ = FIFTY_PERCENT * height_ / width_; } } bool EGLCore::EglContextInit(void *window, int width, int height) { // ... UpdateSize(width, height); eglWindow_ = static_cast<EGLNativeWindowType>(window); // 初始化display eglDisplay_ = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (eglDisplay_ == EGL_NO_DISPLAY) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "eglGetDisplay: unable to get EGL display"); return false; } // 初始化EGL EGLint majorVersion; EGLint minorVersion; if (!eglInitialize(eglDisplay_, &majorVersion, &minorVersion)) { OH_LOG_Print( LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "eglInitialize: unable to get initialize EGL display"); return false; } // 选择配置 const EGLint maxConfigSize = 1; EGLint numConfigs; if (!eglChooseConfig(eglDisplay_, ATTRIB_LIST, &eglConfig_, maxConfigSize, &numConfigs)) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "eglChooseConfig: unable to choose configs"); return false; } // 创建环境 return CreateEnvironment(); }
bool EGLCore::CreateEnvironment() { // 创建surface if (eglWindow_ == nullptr) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "eglWindow_ is null"); return false; } eglSurface_ = eglCreateWindowSurface(eglDisplay_, eglConfig_, eglWindow_, NULL); if (eglSurface_ == nullptr) { OH_LOG_Print( LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "eglCreateWindowSurface: unable to create surface"); return false; } // 创建context eglContext_ = eglCreateContext(eglDisplay_, eglConfig_, EGL_NO_CONTEXT, CONTEXT_ATTRIBS); if (!eglMakeCurrent(eglDisplay_, eglSurface_, eglSurface_, eglContext_)) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "eglMakeCurrent failed"); return false; } // 创建program program_ = CreateProgram(VERTEX_SHADER, FRAGMENT_SHADER); if (program_ == PROGRAM_ERROR) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "CreateProgram: unable to create program"); return false; } return true; } GLuint EGLCore::CreateProgram(const char* vertexShader, const char* fragShader) { if ((vertexShader == nullptr) || (fragShader == nullptr)) { OH_LOG_Print( LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "createProgram: vertexShader or fragShader is null"); return PROGRAM_ERROR; } GLuint vertex = LoadShader(GL_VERTEX_SHADER, vertexShader); if (vertex == PROGRAM_ERROR) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "createProgram vertex error"); return PROGRAM_ERROR; } GLuint fragment = LoadShader(GL_FRAGMENT_SHADER, fragShader); if (fragment == PROGRAM_ERROR) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "createProgram fragment error"); return PROGRAM_ERROR; } GLuint program = glCreateProgram(); if (program == PROGRAM_ERROR) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "createProgram program error"); glDeleteShader(vertex); glDeleteShader(fragment); return PROGRAM_ERROR; } // The gl function has no return value. glAttachShader(program, vertex); glAttachShader(program, fragment); glLinkProgram(program); GLint linked; glGetProgramiv(program, GL_LINK_STATUS, &linked); if (linked != 0) { glDeleteShader(vertex); glDeleteShader(fragment); return program; } OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "createProgram linked error"); GLint infoLen = 0; glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLen); if (infoLen > 1) { char* infoLog = (char*)malloc(sizeof(char) * (infoLen + 1)); memset(infoLog, 0, infoLen + 1); glGetProgramInfoLog(program, infoLen, nullptr, infoLog); OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "glLinkProgram error = %s", infoLog); free(infoLog); infoLog = nullptr; } glDeleteShader(vertex); glDeleteShader(fragment); glDeleteProgram(program); return PROGRAM_ERROR; } GLuint EGLCore::LoadShader(GLenum type, const char* shaderSrc) { if ((type <= 0) || (shaderSrc == nullptr)) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "glCreateShader type or shaderSrc error"); return PROGRAM_ERROR; } GLuint shader = glCreateShader(type); if (shader == 0) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "glCreateShader unable to load shader"); return PROGRAM_ERROR; } // The gl function has no return value. glShaderSource(shader, 1, &shaderSrc, nullptr); glCompileShader(shader); GLint compiled; glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); if (compiled != 0) { return shader; } GLint infoLen = 0; glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); if (infoLen <= 1) { glDeleteShader(shader); return PROGRAM_ERROR; } char *infoLog = (char*)malloc(sizeof(char) * (infoLen + 1)); if (infoLog != nullptr) { memset(infoLog, 0, infoLen + 1); glGetShaderInfoLog(shader, infoLen, nullptr, infoLog); OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "glCompileShader error = %s", infoLog); free(infoLog); infoLog = nullptr; } glDeleteShader(shader); return PROGRAM_ERROR; }
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渲染功能实现。
(1) 绘制背景。
// ... // 绘制背景颜色 #f4f4f4 const GLfloat BACKGROUND_COLOR[] = { 244.0f / 255, 244.0f / 255, 244.0f / 255, 1.0f }; // 绘制图案颜色 const GLfloat DRAW_COLOR[] = {126.0f / 255, 143.0f / 255, 251.0f / 255, 1.0f}; // 绘制图案改变后的颜色 const GLfloat CHANGE_COLOR[] = {146.0f / 255, 214.0f / 255, 204.0f / 255, 1.0f}; // 绘制背景顶点 const GLfloat BACKGROUND_RECTANGLE_VERTICES[] = { -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, -1.0f }; // ...
// 绘制背景颜色 void EGLCore::Background() { GLint position = PrepareDraw(); if (position == POSITION_ERROR) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Background get position failed"); return; } if (!ExecuteDraw(position, BACKGROUND_COLOR, BACKGROUND_RECTANGLE_VERTICES, sizeof(BACKGROUND_RECTANGLE_VERTICES))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Background execute draw failed"); return; } if (!FinishDraw()) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Background FinishDraw failed"); return; } } // 绘前准备,获取position,创建成功时position值从0开始 GLint EGLCore::PrepareDraw() { if ((eglDisplay_ == nullptr) || (eglSurface_ == nullptr) || (eglContext_ == nullptr) || (!eglMakeCurrent(eglDisplay_, eglSurface_, eglSurface_, eglContext_))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "PrepareDraw: param error"); return POSITION_ERROR; } // The gl function has no return value. glViewport(DEFAULT_X_POSITION, DEFAULT_Y_POSITION, width_, height_); glClearColor(GL_RED_DEFAULT, GL_GREEN_DEFAULT, GL_BLUE_DEFAULT, GL_ALPHA_DEFAULT); glClear(GL_COLOR_BUFFER_BIT); glUseProgram(program_); return glGetAttribLocation(program_, POSITION_NAME); } // 依据传入参数在指定区域绘制指定颜色 bool EGLCore::ExecuteDraw(GLint position, const GLfloat *color, const GLfloat shapeVertices[], unsigned long vertSize) { if ((position > 0) || (color == nullptr) || (vertSize / sizeof(shapeVertices[0])) != SHAPE_VERTICES_SIZE) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "ExecuteDraw: param error"); return false; } // The gl function has no return value. glVertexAttribPointer(position, POINTER_SIZE, GL_FLOAT, GL_FALSE, 0, shapeVertices); glEnableVertexAttribArray(position); glVertexAttrib4fv(1, color); glDrawArrays(GL_TRIANGLE_FAN, 0, TRIANGLE_FAN_SIZE); glDisableVertexAttribArray(position); return true; } // 结束绘制操作 bool EGLCore::FinishDraw() { // 强制刷新缓冲 glFlush(); glFinish(); return eglSwapBuffers(eglDisplay_, eglSurface_); }
(2) 绘制图形。
void EGLCore::Draw(int& hasDraw) { flag_ = false; OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "EGLCore", "Draw"); GLint position = PrepareDraw(); if (position == POSITION_ERROR) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw get position failed"); return; } // 绘制背景 if (!ExecuteDraw(position, BACKGROUND_COLOR, BACKGROUND_RECTANGLE_VERTICES, sizeof(BACKGROUND_RECTANGLE_VERTICES))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw background failed"); return; } // 将五角星分为五个四边形,计算其中一个四边形的四个顶点 GLfloat rotateX = 0; GLfloat rotateY = FIFTY_PERCENT * height_; GLfloat centerX = 0; GLfloat centerY = -rotateY * (M_PI / 180 * 54) * (M_PI / 180 * 18); GLfloat leftX = -rotateY * (M_PI / 180 * 18); GLfloat leftY = 0; GLfloat rightX = rotateY * (M_PI / 180 * 18); GLfloat rightY = 0; // 确定绘制四边形的顶点,使用绘制区域的百分比表示 const GLfloat shapeVertices[] = { centerX / width_, centerY / height_, leftX / width_, leftY / height_, rotateX / width_, rotateY / height_, rightX / width_, rightY / height_ }; if (!ExecuteDrawStar(position, DRAW_COLOR, shapeVertices, sizeof(shapeVertices))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw star failed"); return; } GLfloat rad = M_PI / 180 * 72; for (int i = 0; i < NUM_4; ++i) { // 旋转得其他四个四边形的顶点 Rotate2d(centerX, centerY, &rotateX, &rotateY, rad); Rotate2d(centerX, centerY, &leftX, &leftY, rad); Rotate2d(centerX, centerY, &rightX, &rightY, rad); // 确定绘制四边形的顶点,使用绘制区域的百分比表示 const GLfloat shapeVertices[] = { centerX / width_, centerY / height_, leftX / width_, leftY / height_, rotateX / width_, rotateY / height_, rightX / width_, rightY / height_ }; // 绘制图形 if (!ExecuteDrawStar(position, DRAW_COLOR, shapeVertices, sizeof(shapeVertices))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw shape failed"); return; } } // 结束绘制 if (!FinishDraw()) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw FinishDraw failed"); return; } hasDraw = 1; flag_ = true; }
(3) 改变颜色,重新画一个大小相同颜色不同的图形,与原图形替换,达到改变颜色的效果。
void EGLCore::ChangeColor(int& hasChangeColor) { if (!flag_) { return; } OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "EGLCore", "ChangeColor"); GLint position = PrepareDraw(); if (position == POSITION_ERROR) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "ChangeColor get position failed"); return; } // 绘制背景 if (!ExecuteDraw(position, BACKGROUND_COLOR, BACKGROUND_RECTANGLE_VERTICES, sizeof(BACKGROUND_RECTANGLE_VERTICES))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "ChangeColor execute draw background failed"); return; } // 确定绘制四边形的顶点,使用绘制区域的百分比表示 GLfloat rotateX = 0; GLfloat rotateY = FIFTY_PERCENT * height_; GLfloat centerX = 0; GLfloat centerY = -rotateY * (M_PI / 180 * 54) * (M_PI / 180 * 18); GLfloat leftX = -rotateY * (M_PI / 180 * 18); GLfloat leftY = 0; GLfloat rightX = rotateY * (M_PI / 180 * 18); GLfloat rightY = 0; // 确定绘制四边形的顶点,使用绘制区域的百分比表示 const GLfloat shapeVertices[] = { centerX / width_, centerY / height_, leftX / width_, leftY / height_, rotateX / width_, rotateY / height_, rightX / width_, rightY / height_ }; // 使用新的颜色绘制 if (!ExecuteDrawNewStar(position, CHANGE_COLOR, shapeVertices, sizeof(shapeVertices))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw star failed"); return; } GLfloat rad = M_PI / 180 * 72; for (int i = 0; i < NUM_4; ++i) { // 旋转得其他四个四边形的顶点 Rotate2d(centerX, centerY, &rotateX, &rotateY, rad); Rotate2d(centerX, centerY, &leftX, &leftY, rad); Rotate2d(centerX, centerY, &rightX, &rightY, rad); // 确定绘制四边形的顶点,使用绘制区域的百分比表示 const GLfloat shapeVertices[] = { centerX / width_, centerY / height_, leftX / width_, leftY / height_, rotateX / width_, rotateY / height_, rightX / width_, rightY / height_ }; // 使用新的颜色绘制 if (!ExecuteDrawNewStar(position, CHANGE_COLOR, shapeVertices, sizeof(shapeVertices))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Draw execute draw shape failed"); return; } } // 结束绘制 if (!FinishDraw()) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "ChangeColor FinishDraw failed"); } hasChangeColor = 1; } bool EGLCore::ExecuteDrawNewStar( GLint position, const GLfloat* color, const GLfloat shapeVertices[], unsigned long vertSize) { if ((position > 0) || (color == nullptr) || (vertSize / sizeof(shapeVertices[0])) != SHAPE_VERTICES_SIZE) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "ExecuteDraw: param error"); return false; } // The gl function has no return value. glVertexAttribPointer(position, POINTER_SIZE, GL_FLOAT, GL_FALSE, 0, shapeVertices); glEnableVertexAttribArray(position); glVertexAttrib4fv(1, color); glDrawArrays(GL_TRIANGLE_FAN, 0, TRIANGLE_FAN_SIZE); glDisableVertexAttribArray(position); return true; }
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释放相关资源。
(1) EGLCore类下创建Release()方法,释放初始化环境时申请的资源,包含窗口display、渲染区域surface、环境上下文context等。
void EGLCore::Release() { // 释放surface if ((eglDisplay_ == nullptr) || (eglSurface_ == nullptr) || (!eglDestroySurface(eglDisplay_, eglSurface_))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Release eglDestroySurface failed"); } // 释放context if ((eglDisplay_ == nullptr) || (eglContext_ == nullptr) || (!eglDestroyContext(eglDisplay_, eglContext_))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Release eglDestroyContext failed"); } // 释放display if ((eglDisplay_ == nullptr) || (!eglTerminate(eglDisplay_))) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "EGLCore", "Release eglTerminate failed"); } }
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CMakeLists,使用CMake工具链将C++源代码编译成动态链接库文件。
# 设置CMake最小版本 cmake_minimum_required(VERSION 3.4.1) # 项目名称 project(XComponent) set(NATIVERENDER_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}) add_definitions(-DOHOS_PLATFORM) # 设置头文件搜索目录 include_directories( ${NATIVERENDER_ROOT_PATH} ${NATIVERENDER_ROOT_PATH}/include ) # 添加名为nativerender的动态库,库文件名为libnativerender.so,添加cpp文件 add_library(nativerender SHARED render/egl_core.cpp render/plugin_render.cpp manager/plugin_manager.cpp napi_init.cpp ) find_library( EGL-lib EGL ) find_library( GLES-lib GLESv3 ) find_library( hilog-lib hilog_ndk.z ) find_library( libace-lib ace_ndk.z ) find_library( libnapi-lib ace_napi.z ) find_library( libuv-lib uv ) # 添加构建需要链接的库 target_link_libraries(nativerender PUBLIC ${EGL-lib} ${GLES-lib} ${hilog-lib} ${libace-lib} ${libnapi-lib} ${libuv-lib})
ArkTS XComponent场景
与Native XComponent不同,ArkTS XComponent通过在ArkTS侧获取SurfaceId,布局信息、生命周期回调、触摸、鼠标、按键等事件回调等均在ArkTS侧触发,按需传递到Native侧进行处理。主要开发场景如下:
- 基于ArkTS侧获取的SurfaceId,在Native侧调用OH_NativeWindow_CreateNativeWindowFromSurfaceId接口创建出NativeWindow实例。
- 利用NativeWindow和EGL接口开发自定义绘制内容以及申请和提交Buffer到图形队列。
- ArkTS侧获取生命周期、事件等信息传递到Native侧处理。
说明
Native侧的NativeWindow缓存在字典中,其key需要保证其唯一性,当对应的XComponent销毁后,需要及时从字典里将其删除。
对于使用typeNode创建的SURFACE或TEXTURE类型的XComponent组件,由于typeNode组件的生命周期与声明式组件存在差异,组件在创建后的缓冲区尺寸为未设置状态,因此在开始绘制内容之前,应调用OH_NativeWindow_NativeWindowHandleOpt接口进行缓冲区尺寸设置。
多个XComponent开发时,缓存Native侧资源需要保证key是唯一的,key推荐使用id+随机数或者surfaceId。
接口说明
ArkTS侧的XComponentController
接口名 | 描述 |
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getXComponentSurfaceId(): string | 获取XComponent对应Surface的ID。 |
onSurfaceCreated(surfaceId: string): void | 当XComponent持有的Surface创建后进行该回调。 |
onSurfaceChanged(surfaceId: string, rect: SurfaceRect): void | 当XComponent持有的Surface大小改变后(包括首次创建时的大小改变)进行该回调。 |
onSurfaceDestroyed(surfaceId: string): void | 当XComponent持有的Surface销毁后进行该回调。 |
Native侧
接口名 | 描述 |
---|---|
int32_t OH_NativeWindow_CreateNativeWindowFromSurfaceId (uint64_t surfaceId, OHNativeWindow **window ) | 通过surfaceId创建对应的OHNativeWindow。 |
void OH_NativeWindow_DestroyNativeWindow (OHNativeWindow* window) | 将OHNativeWindow对象的引用计数减1,当引用计数为0的时候,该OHNativeWindow对象会被析构掉。 |
开发步骤
以下步骤以SURFACE类型为例,描述了如何使用XComponent组件在ArkTS侧传入SurfaceId,在native侧创建NativeWindow实例,然后创建EGL/GLES环境,实现在主页面绘制图形,并可以改变图形的颜色。
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在界面中定义XComponent。
// 函数声明,在cpp/types/libnativerender/Index.d.ts中定义 type XComponentContextStatus = { hasDraw: boolean, hasChangeColor: boolean, }; export const SetSurfaceId: (id: BigInt) => any; export const ChangeSurface: (id: BigInt, w: number, h: number) =>any; export const DrawPattern: (id: BigInt) => any; export const GetXComponentStatus: (id: BigInt) => XComponentContextStatus export const ChangeColor: (id: BigInt) => any; export const DestroySurface: (id: BigInt) => any;
import nativeRender from 'libnativerender.so'; // 重写XComponentController,设置生命周期回调 class MyXComponentController extends XComponentController { onSurfaceCreated(surfaceId: string): void { console.log(`onSurfaceCreated surfaceId: ${surfaceId}`) nativeRender.SetSurfaceId(BigInt(surfaceId)); } onSurfaceChanged(surfaceId: string, rect: SurfaceRect): void { console.log(`onSurfaceChanged surfaceId: ${surfaceId}, rect: ${JSON.stringify(rect)}}`) // 在onSurfaceChanged中调用ChangeSurface绘制内容 nativeRender.ChangeSurface(BigInt(surfaceId), rect.surfaceWidth, rect.surfaceHeight) } onSurfaceDestroyed(surfaceId: string): void { console.log(`onSurfaceDestroyed surfaceId: ${surfaceId}`) nativeRender.DestroySurface(BigInt(surfaceId)) } } @Entry @Component struct Index { @State currentStatus: string = "index"; xComponentController: XComponentController = new MyXComponentController(); build() { Column() { //... //在xxx.ets 中定义 XComponent Column({ space: 10 }) { XComponent({ type: XComponentType.SURFACE, controller: this.xComponentController }) Text(this.currentStatus) .fontSize('24fp') .fontWeight(500) } .onClick(() => { let surfaceId = this.xComponentController.getXComponentSurfaceId() nativeRender.ChangeColor(BigInt(surfaceId)) let hasChangeColor: boolean = false; if (nativeRender.GetXComponentStatus(BigInt(surfaceId))) { hasChangeColor = nativeRender.GetXComponentStatus(BigInt(surfaceId)).hasChangeColor; } if (hasChangeColor) { this.currentStatus = "change color"; } }) //... Row() { Button('Draw Star') .fontSize('16fp') .fontWeight(500) .margin({ bottom: 24 }) .onClick(() => { let surfaceId = this.xComponentController.getXComponentSurfaceId() nativeRender.DrawPattern(BigInt(surfaceId)) let hasDraw: boolean = false; if (nativeRender.GetXComponentStatus(BigInt(surfaceId))) { hasDraw = nativeRender.GetXComponentStatus(BigInt(surfaceId)).hasDraw; } if (hasDraw) { this.currentStatus = "draw star" } }) .width('53.6%') .height(40) } .width('100%') .justifyContent(FlexAlign.Center) .alignItems(VerticalAlign.Bottom) .layoutWeight(1) } .width('100%') .height('100%') } }
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Node-API模块注册。
#include <hilog/log.h> #include "common/common.h" #include "manager/plugin_manager.h" namespace NativeXComponentSample { // 在napi_init.cpp文件中,Init方法注册接口函数,从而将封装的C++方法传递出来,供ArkTS侧调用 EXTERN_C_START static napi_value Init(napi_env env, napi_value exports) { // ... // 向ArkTS侧暴露接口SetSurfaceId(),ChangeSurface(),DestroySurface(), // DrawPattern(),ChangeColor(),GetXComponentStatus() napi_property_descriptor desc[] = { {"SetSurfaceId", nullptr, PluginManager::SetSurfaceId, nullptr, nullptr, nullptr, napi_default, nullptr}, {"ChangeSurface", nullptr, PluginManager::ChangeSurface, nullptr, nullptr, nullptr, napi_default, nullptr}, {"DestroySurface", nullptr, PluginManager::DestroySurface, nullptr, nullptr, nullptr, napi_default, nullptr}, {"DrawPattern", nullptr, PluginManager::DrawPattern, nullptr, nullptr, nullptr, napi_default, nullptr}, {"ChangeColor", nullptr, PluginManager::ChangeColor, nullptr, nullptr, nullptr, napi_default, nullptr}, {"GetXComponentStatus", nullptr, PluginManager::GetXComponentStatus, nullptr, nullptr, nullptr, napi_default, nullptr}}; if (napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc) != napi_ok) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Init", "napi_define_properties failed"); return nullptr; } return exports; } EXTERN_C_END // 编写接口的描述信息,根据实际需要可以修改对应参数 static napi_module nativerenderModule = {.nm_version = 1, .nm_flags = 0, .nm_filename = nullptr, // 入口函数 .nm_register_func = Init, // 模块名称 .nm_modname = "nativerender", .nm_priv = ((void *)0), .reserved = {0}}; } // namespace NativeXComponentSample // __attribute__((constructor))修饰的方法由系统自动调用,使用Node-API接口napi_module_register()传入模块描述信息进行模块注册 extern "C" __attribute__((constructor)) void RegisterModule(void) { napi_module_register(&NativeXComponentSample::nativerenderModule); }
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上述注册的六个函数在native侧具体实现。
// PluginManager类定义 class PluginManager { public: ~PluginManager(); static PluginRender *GetPluginRender(int64_t &id); static napi_value ChangeColor(napi_env env, napi_callback_info info); static napi_value DrawPattern(napi_env env, napi_callback_info info); static napi_value SetSurfaceId(napi_env env, napi_callback_info info); static napi_value ChangeSurface(napi_env env, napi_callback_info info); static napi_value DestroySurface(napi_env env, napi_callback_info info); static napi_value GetXComponentStatus(napi_env env, napi_callback_info info); public: static std::unordered_map<int64_t, PluginRender *> pluginRenderMap_; static std::unordered_map<int64_t, OHNativeWindow *> windowMap_; }; // 解析从ArkTS侧传入的surfaceId,此处surfaceId是一个64位int值 int64_t ParseId(napi_env env, napi_callback_info info) { if ((env == nullptr) || (info == nullptr)) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "ParseId", "env or info is null"); return -1; } size_t argc = 1; napi_value args[1] = {nullptr}; if (napi_ok != napi_get_cb_info(env, info, &argc, args, nullptr, nullptr)) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "ParseId", "GetContext napi_get_cb_info failed"); return -1; } int64_t value = 0; bool lossless = true; if (napi_ok != napi_get_value_bigint_int64(env, args[0], &value, &lossless)) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "ParseId", "Get value failed"); return -1; } return value; } // 设置SurfaceId,基于SurfaceId完成对NativeWindow的初始化 napi_value PluginManager::SetSurfaceId(napi_env env, napi_callback_info info) { int64_t surfaceId = ParseId(env, info); OHNativeWindow *nativeWindow; PluginRender *pluginRender; if (windowMap_.find(surfaceId) == windowMap_.end()) { OH_NativeWindow_CreateNativeWindowFromSurfaceId(surfaceId, &nativeWindow); windowMap_[surfaceId] = nativeWindow; } if (pluginRenderMap_.find(surfaceId) == pluginRenderMap_.end()) { pluginRender = new PluginRender(surfaceId); pluginRenderMap_[surfaceId] = pluginRender; } pluginRender->InitNativeWindow(nativeWindow); return nullptr; } void PluginRender::InitNativeWindow(OHNativeWindow *window) { eglCore_->EglContextInit(window); // 参考Native XComponent场景 EglContextInit的实现 } // 根据传入的surfaceId、width、height实现surface大小的变动 napi_value PluginManager::ChangeSurface(napi_env env, napi_callback_info info) { if ((env == nullptr) || (info == nullptr)) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "ChangeSurface: OnLoad env or info is null"); return nullptr; } int64_t surfaceId = 0; size_t argc = 3; napi_value args[3] = {nullptr}; if (napi_ok != napi_get_cb_info(env, info, &argc, args, nullptr, nullptr)) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "ChangeSurface: GetContext napi_get_cb_info failed"); return nullptr; } bool lossless = true; int index = 0; if (napi_ok != napi_get_value_bigint_int64(env, args[index++], &surfaceId, &lossless)) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "ChangeSurface: Get value failed"); return nullptr; } double width; if (napi_ok != napi_get_value_double(env, args[index++], &width)) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "ChangeSurface: Get width failed"); return nullptr; } double height; if (napi_ok != napi_get_value_double(env, args[index++], &height)) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "ChangeSurface: Get height failed"); return nullptr; } auto pluginRender = GetPluginRender(surfaceId); if (pluginRender == nullptr) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "ChangeSurface: Get pluginRender failed"); return nullptr; } pluginRender->UpdateNativeWindowSize(width, height); return nullptr; } void PluginRender::UpdateNativeWindowSize(int width, int height) { eglCore_->UpdateSize(width, height); // 参考Native XComponent场景 UpdateSize的实现 if (!hasChangeColor_ && !hasDraw_) { eglCore_->Background(); // 参考Native XComponent场景 Background的实现 } } // 销毁surface napi_value PluginManager::DestroySurface(napi_env env, napi_callback_info info) { int64_t surfaceId = ParseId(env, info); auto pluginRenderMapIter = pluginRenderMap_.find(surfaceId); if (pluginRenderMapIter != pluginRenderMap_.end()) { delete pluginRenderMapIter->second; pluginRenderMap_.erase(pluginRenderMapIter); } auto windowMapIter = windowMap_.find(surfaceId); if (windowMapIter != windowMap_.end()) { OH_NativeWindow_DestroyNativeWindow(windowMapIter->second); windowMap_.erase(windowMapIter); } return nullptr; } // 实现EGL绘画逻辑 napi_value PluginManager::DrawPattern(napi_env env, napi_callback_info info) { int64_t surfaceId = ParseId(env, info); auto pluginRender = GetPluginRender(surfaceId); if (pluginRender == nullptr) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "DrawPattern: Get pluginRender failed"); return nullptr; } pluginRender->DrawPattern(); return nullptr; } PluginRender *PluginManager::GetPluginRender(int64_t &id) { if (pluginRenderMap_.find(id) != pluginRenderMap_.end()) { return pluginRenderMap_[id]; } return nullptr; } void PluginRender::DrawPattern() { eglCore_->Draw(hasDraw_); // 参考Native XComponent场景 Draw实现 } // 实现改变绘制图形颜色的功能 napi_value PluginManager::ChangeColor(napi_env env, napi_callback_info info) { int64_t surfaceId = ParseId(env, info); auto pluginRender = GetPluginRender(surfaceId); if (pluginRender == nullptr) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "ChangeColor: Get pluginRender failed"); return nullptr; } pluginRender->ChangeColor(); // 参考Native XComponent场景 ChangeColor实现 return nullptr; } void PluginRender::ChangeColor() { eglCore_->ChangeColor(hasChangeColor_); } // 获得xcomponent状态,并返回至ArkTS侧 napi_value PluginManager::GetXComponentStatus(napi_env env, napi_callback_info info) { int64_t surfaceId = ParseId(env, info); auto pluginRender = GetPluginRender(surfaceId); if (pluginRender == nullptr) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "GetXComponentStatus: Get pluginRender failed"); return nullptr; } napi_value hasDraw; napi_value hasChangeColor; napi_status ret = napi_create_int32(env, pluginRender->HasDraw(), &(hasDraw)); if (ret != napi_ok) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "GetXComponentStatus: napi_create_int32 hasDraw_ error"); return nullptr; } ret = napi_create_int32(env, pluginRender->HasChangedColor(), &(hasChangeColor)); if (ret != napi_ok) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "GetXComponentStatus: napi_create_int32 hasChangeColor_ error"); return nullptr; } napi_value obj; ret = napi_create_object(env, &obj); if (ret != napi_ok) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "GetXComponentStatus: napi_create_object error"); return nullptr; } ret = napi_set_named_property(env, obj, "hasDraw", hasDraw); if (ret != napi_ok) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "GetXComponentStatus: napi_set_named_property hasDraw error"); return nullptr; } ret = napi_set_named_property(env, obj, "hasChangeColor", hasChangeColor); if (ret != napi_ok) { OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "PluginManager", "GetXComponentStatus: napi_set_named_property hasChangeColor error"); return nullptr; } return obj; } int32_t PluginRender::HasDraw() { return hasDraw_; } int32_t PluginRender::HasChangedColor() { return hasChangeColor_; }
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配置具体的CMakeLists,使用CMake工具链将C++源代码编译成动态链接库文件。
# 设置CMake最小版本. cmake_minimum_required(VERSION 3.4.1) # 项目名称 project(XComponent) set(NATIVERENDER_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}) add_definitions(-DOHOS_PLATFORM) # 设置头文件搜索目录 include_directories( ${NATIVERENDER_ROOT_PATH} ${NATIVERENDER_ROOT_PATH}/include ) # 添加名为nativerender的动态库,库文件名为libnativerender.so,添加cpp文件 add_library(nativerender SHARED render/egl_core.cpp render/plugin_render.cpp manager/plugin_manager.cpp napi_init.cpp ) find_library( # Sets the name of the path variable. EGL-lib # Specifies the name of the NDK library that # you want CMake to locate. EGL ) find_library( # Sets the name of the path variable. GLES-lib # Specifies the name of the NDK library that # you want CMake to locate. GLESv3 ) find_library( # Sets the name of the path variable. hilog-lib # Specifies the name of the NDK library that # you want CMake to locate. hilog_ndk.z ) find_library( # Sets the name of the path variable. libace-lib # Specifies the name of the NDK library that # you want CMake to locate. ace_ndk.z ) find_library( # Sets the name of the path variable. libnapi-lib # Specifies the name of the NDK library that # you want CMake to locate. ace_napi.z ) find_library( # Sets the name of the path variable. libuv-lib # Specifies the name of the NDK library that # you want CMake to locate. uv ) # 添加构建需要链接的库 target_link_libraries(nativerender PUBLIC ${EGL-lib} ${GLES-lib} ${hilog-lib} ${libace-lib} ${libnapi-lib} ${libuv-lib} libnative_window.so)
生命周期说明
开发者在ArkTS侧使用如下代码即可用XComponent组件进行利用EGL/OpenGLES渲染的开发。
@Builder
function myComponent() {
XComponent({ id: 'xcomponentId1', type: XComponentType.SURFACE, libraryname: 'nativerender' })
.onLoad((context) => {})
.onDestroy(() => {})
}
onLoad事件
使用场景:当需要用到native侧注册的方法,可以考虑调用。
触发时刻:XComponent准备好surface后触发。
参数context:其上面挂载了暴露在模块上的Native方法,使用方法类似于利用 import context from "libnativerender.so" 直接加载模块后获得的context实例。
时序:
Native XComponent场景:
onLoad事件的触发和surface相关,其和Native侧的OnSurfaceCreated的时序如下图:
ArkTS XComponent场景:
onLoad事件的触发和surface相关,其和ArkTS侧的OnSurfaceCreated的时序如下图:
onDestroy事件
触发时刻:XComponent组件被销毁时触发,与一般ArkUI的组件销毁时机一致。
使用场景:和onLoad事件对应,如果在onLoad申请了内存,可以在这里进行释放。
时序:
Native XComponent场景:
onDestroy事件的触发和surface相关,其和Native侧的OnSurfaceDestroyed的时序如下图:
ArkTS XComponent场景:
onDestroy事件的触发和surface相关,其和ArkTS侧的OnSurfaceDestroyed的时序如下图: