P&D 过河游戏智能帮助实现
状态图
状态图课件有
状态图(Statechart Diagram)是描述一个实体基于事件反应的动态行为,显示了该实体如何根据当前所处的状态对不同的事件做出反应。
可以通过枚举类型表示不同的状态
private enum Boataction {empty, P, D, PP, DD, PD }
//P:船运载一个牧师
//D:船运载一个恶魔
//PP:船运载两个牧师
//DD:船运载两个恶魔
//PD:船运载一个牧师,一个恶魔
再加上左右岸的牧师、魔鬼人数以及船上人数等信息,根据状态图确定下一个动作是什么。
图数据的代码表示
- 成员变量
public static AutoMove autoMove = new AutoMove();
public FirstController firstScene;
private int fromDevilNum;
private int fromPriestNum;
private int BoatCoast; // -1 -> left, 1 -> right.
//P:船运载一个牧师
//D:船运载一个恶魔
//PP:船运载两个牧师
//DD:船运载两个恶魔
//PD:船运载一个牧师,一个恶魔
private enum Boataction {empty, P, D, PP, DD, PD }
private bool isFinished = true; //动作是否执行完成
private Boataction nextState;
//count执行步骤(0-4)
//0:初始 1:上了一个人 2:上了2个人 3:移动船 4:下船
private int count = 0;
//num表示船上的人数
private int num = 0;
- 获取下一状态
没有什么算法可言。。根据状态图做。可以用节点跟链表做状态图,或者用邻接矩阵表示状态。为了方便直接用枚举类型。
//根据状态图设置nextState
private Boataction getNext()
{
Boataction next = Boataction.empty;
if (BoatCoast == 1)
{
if (fromDevilNum == 3 && fromPriestNum == 3)//3P3DB
{
next = Boataction.PD;
}
else if (fromDevilNum == 2 && fromPriestNum == 3)//3P2DB
{
next = Boataction.DD;
}
else if (fromDevilNum == 1 && fromPriestNum == 3)//3P1DB
{
next = Boataction.PP;
}
else if (fromDevilNum == 2 && fromPriestNum == 2)//2P2DB
{
next = Boataction.PP;
}
else if (fromDevilNum == 3 && fromPriestNum == 0)//3DB
{
next = Boataction.DD;
}
else if (fromDevilNum == 1 && fromPriestNum == 1)//1P1DB
{
next = Boataction.PD;
}
else if (fromDevilNum == 2 && fromPriestNum == 0)//2DB
{
next = Boataction.D;
}
else if (fromDevilNum == 1 && fromPriestNum == 2)//2P1DB
{
next = Boataction.P;
}
else if (fromDevilNum == 2 && fromPriestNum == 1)//1P2DB
{
next = Boataction.P;
}
else if (fromDevilNum == 1 && fromPriestNum == 0)//1DB
{
next = Boataction.D;
}
else if(fromDevilNum == 3 && fromPriestNum == 2)//2P3DB
{
next = Boataction.D;
}
else next = Boataction.empty;
}
else
{
if (fromDevilNum == 2 && fromPriestNum == 2)//2P2D
{
next = Boataction.empty;
}
else if (fromDevilNum == 1 && fromPriestNum == 3)//3P1D
{
next = Boataction.empty;
}
else if (fromDevilNum == 2 && fromPriestNum == 3)//3P2D
{
next = Boataction.D;
}
else if (fromDevilNum == 0 && fromPriestNum == 3)//3P
{
next = Boataction.empty;
}
else if (fromDevilNum == 1 && fromPriestNum == 1)//1P1D
{
next = Boataction.D;
}
else if (fromDevilNum == 2 && fromPriestNum == 0)//2D
{
next = Boataction.D;
}
else if (fromDevilNum == 1 && fromPriestNum == 0)//1D
{
next = Boataction.empty;
}
else next = Boataction.empty;
}
return next;
}
- 自动操作
public void move()
{
if (isFinished)
{
isFinished = false;
int[] fromCount = firstScene.fromCoast.GetobjectsNumber();
fromPriestNum = fromCount[0];
fromDevilNum = fromCount[1];
BoatCoast = firstScene.boat.get_State();
if (count == 0)
{
nextState = getNext();
if ((int)nextState >= 3)
{
num = 2;
}
else if ((int)nextState > 0) num = 1;
else num = 0;
count++;
}
Debug.Log("next state is " + nextState);
//根据状态自动操作
DoAction();
Debug.Log("count:" + count);
Debug.Log("num:" + num);
}
}