贪吃蛇小游戏

Constant.java

import java.awt.Rectangle;


public class Constant {
	public static final int FOOD_WIDTH = 15; // 食物的宽度和高度

	public static final int FOOD_HEIGHT = 15;
	
	public static final int GAME_WIDTH = FOOD_WIDTH*50;
	
	public static final int GAME_HEIGHT = FOOD_HEIGHT*35;
	
	public static final int JFRAME_WIDTH = FOOD_WIDTH*52;
	
	public static final int JFRAME_HEIGHT = FOOD_HEIGHT*38+6;
	
	public static final int L=1,R=2,U=3,D=4;
	
	public static final int SNAKE_NORMAL = 500;
	
	public static final int SNAKE_ADD = 180;
	
	public static final int SNAKE_SUPER = 50;
	
	public static final int SNAKE_SUB = 850;
	
	//游戏方格区域
	public static final Rectangle rec = new Rectangle(FOOD_WIDTH, FOOD_HEIGHT*2+6, GAME_WIDTH, GAME_HEIGHT);

}

Snake.java

import java.awt.Color;
import java.awt.Graphics2D;
import java.util.ArrayList;
import java.util.List;

import javax.swing.JOptionPane;

public class Snake {
	private SNode snakeHead; // 蛇头结点
	private int startx, starty; // 蛇头的坐标
	private List<SNode> nodes = new ArrayList<SNode>(); // 整条蛇,由SNode结点组成:
														// 线性表List
	private int dir; // 方位
	private boolean isLive = true; // 蛇处于运行状态
	
	//给蛇添加运行速度,每一次运行走3个像素
	private int speed = 3;

	// getter.setter蛇的方向
	public int getDir() {
		return dir;
	}

	public void setDir(int dir) {
		this.dir = dir;
	}

	// 传入蛇所在的界面,通过界面获得当前的食物对象
	public Snake(SnakeUI ui) {
		this.dir = Constant.U;
		this.noOverride(ui.getFood());
	}

	// 随机产生蛇头的坐标与食物不重复
	public void noOverride(SNode food) {
		this.generateSnake();
		while (this.hit(food)) { // 蛇与食物重叠
			this.generateSnake();
		}
	}

	private void generateSnake() {
		int x = SNode.generate(50); // [0,49)
		int y = SNode.generate(35);
		if (x == 0) {
			x += 1;
		} else if (x == 49) {
			x -= 1;
		}
		if (y == 0) {
			y += 1;
		} else if (y == 34) {
			y -= 1;
		}
		this.startx = ((int) Constant.rec.getX() + x * Constant.FOOD_WIDTH);
		this.starty = ((int) Constant.rec.getY() + y * Constant.FOOD_HEIGHT);
		this.snakeHead = new SNode(this.startx, this.starty, Color.GREEN);
		nodes.add(snakeHead);
		this.addNode(); // 默认是2个结点,需再添加1个结点
	}

	// 判定蛇是否与食物是否重叠:true:重叠 ,false:不重叠
	public boolean hit(SNode food) {
		boolean result = false;
		for (SNode snode : nodes) {
			boolean res = snode.getRec().intersects(food.getRec());
			if (res) {
				result = true;
				break;
			}
		}
		return result;
	}

	// 吃食物
	public boolean eat(SNode food) {
		boolean result = false;
		for (SNode snode : nodes) {
			boolean res = snode.getRec().intersects(food.getRec());
			if (res) {
				result = true;
				if (nodes.size() >= 2) { // 1.初始相遇,2.在移动中相遇
					this.addNode(); // 蛇的身体增长1
				}
				break;
			}
		}
		return result;
	}

	// 给蛇的尾部添加一个结点,与蛇方位有关
	private void addNode() {
		int size = nodes.size();
		switch (dir) {
		case Constant.L: // 向左走,则右边添加第2个结点,且没有碰壁
			if (size == 1) { // 蛇静止,需要添加一个结点到蛇尾
				int x = this.startx + Constant.FOOD_WIDTH;
				int y = this.starty;
				SNode snode = new SNode(x, y, Color.GREEN);
				nodes.add(snode); // 添加到集合末尾
			} else {
				int x = this.startx - Constant.FOOD_WIDTH;
				int y = this.starty;				
				SNode snode = new SNode(x, y, Color.GREEN);
				nodes.add(0, snode);
				this.snakeHead = snode;
				this.startx = x;
				this.starty = y;
				// 判断蛇头左越界
				if (this.startx < Constant.rec.getX()) {
					this.isLive = false;
				}
			}
			break;
		case Constant.R:
			if (size == 1) { // 蛇静止,需要添加一个结点到蛇尾
				int x = this.startx - Constant.FOOD_WIDTH;
				int y = this.starty;
				SNode snode = new SNode(x, y, Color.GREEN);
				nodes.add(snode); // 添加到集合末尾
			} else {
				int x = this.startx + Constant.FOOD_WIDTH;
				int y = this.starty;
				SNode snode = new SNode(x, y, Color.GREEN);
				nodes.add(0, snode);
				this.snakeHead = snode;
				this.startx = x;
				this.starty = y;
				//判断蛇头右越界
				if (this.startx > Constant.GAME_WIDTH) { 
					this.isLive = false;
				}
			}
			break;
		case Constant.U:
			if (size == 1) { // 蛇静止,需要添加一个结点到蛇尾
				int x = this.startx;
				int y = this.starty + Constant.FOOD_HEIGHT;
				SNode snode = new SNode(x, y, Color.GREEN);
				nodes.add(snode); // 添加到集合末尾
			} else {
				int x = this.startx;
				int y = this.starty - Constant.FOOD_HEIGHT;
				SNode snode = new SNode(x, y, Color.GREEN);
				nodes.add(0, snode);
				this.snakeHead = snode;
				this.startx = x;
				this.starty = y;
				// 判断蛇头上越界
				if (this.starty < Constant.rec.getY()) {
					this.isLive = false;
				}
			}
			break;
		case Constant.D:
			if (size == 1) { // 蛇静止,需要添加一个结点到蛇尾
				int x = this.startx;
				int y = this.starty - Constant.FOOD_HEIGHT;						
				SNode snode = new SNode(x, y, Color.GREEN);
				nodes.add(snode); // 添加到集合末尾
			} else {
				int x = this.startx;
				int y = this.starty + Constant.FOOD_HEIGHT;	
//				int y = this.starty + this.speed;
				SNode snode = new SNode(x, y, Color.GREEN);
				nodes.add(0, snode);
				this.snakeHead = snode;
				this.startx = x;
				this.starty = y;
				//判断蛇头下越界
				if (this.starty > ((int)Constant.rec.getY()+ Constant.GAME_HEIGHT-Constant.FOOD_HEIGHT)) {
					this.isLive = false;
				}
			}
			break;
		}

	}

	public boolean isLive() {
		return isLive;
	}

	// 蛇的移动,不断变换蛇头,删除蛇尾
	private void move() {
		this.addNode(); // 再添加一个新结点,删除末尾结点
		int len = nodes.size();
		nodes.remove(len - 1);
	}

	// 画蛇及蛇的移动
	public void paint(Graphics2D g2d) {
		// 对nodes结点依次绘制
		g2d.setColor(this.snakeHead.getColor());

		// 对蛇的身体进行绘制
		for (SNode snode : nodes) {
			g2d.fillRect(snode.getX(), snode.getY(), Constant.FOOD_WIDTH,
					Constant.FOOD_HEIGHT);
		}
		this.move();
	}
}

SnakeUI.java

import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.image.BufferedImage;

import javax.swing.JFrame;
import javax.swing.JOptionPane;
public class SnakeUI extends JFrame implements KeyListener {
	private BufferedImage uiImg = new BufferedImage(Constant.JFRAME_WIDTH,
			Constant.JFRAME_HEIGHT, BufferedImage.TYPE_3BYTE_BGR);
	private Rectangle rec;
	private SNode food;
	private Snake snake; // 定义蛇对象
	private static int SPEED = Constant.SNAKE_NORMAL;
	public SnakeUI() {
		this.rec = Constant.rec;
		this.food = new SNode(Color.BLUE);
		this.snake = new Snake(this);// 初始化蛇对象
		this.launchFrame();
	}
	// 获得当前界面的食物
	public SNode getFood() {
		return food;
	}
	private void launchFrame() {
		this.setTitle("贪吃蛇V0.1");
		this.setBounds(200, 100, Constant.JFRAME_WIDTH, Constant.JFRAME_HEIGHT);
		this.setVisible(true);
		this.setResizable(false);
		this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		new Thread(new UIUpdate()).start(); // 启动更新线程
		this.addKeyListener(this); // 监听键盘事件
	}
	public void paint(Graphics g) {
		// 1.直接画入图形。g.drawRect画入闪烁效果[不可取]
		// 2.将图形画入到缓存图片,再讲图片画入到Frame中,避免闪烁效果
		// 设置矩形的颜色,并绘入到uiImg图片,将此图片直接写入到内存
		Graphics2D g2d = (Graphics2D) uiImg.getGraphics();
		// 在缓存图片画白色背景
		g2d.setColor(Color.WHITE);
		g2d.fillRect(0, 0, this.getWidth(), this.getHeight());
		// 设置边框颜色
		g2d.setColor(Color.BLACK);
		g2d.drawRect((int) this.rec.getX(), (int) this.rec.getY(),
				(int) this.rec.getWidth(), (int) this.rec.getHeight());

		// 设置中间方格
		g2d.setColor(Color.CYAN);
		int startx = (int) this.rec.getX();
		int starty = (int) this.rec.getY();
		for (int i = 0; i < 35; i++) {
			for (int j = 0; j < 50; j++) {
				g2d.drawRect(startx + j * Constant.FOOD_WIDTH, starty + i
						* Constant.FOOD_HEIGHT, Constant.FOOD_WIDTH,
						Constant.FOOD_HEIGHT);
			}
		}

		// 设置版本文字
		g2d.setColor(Color.RED);
		g2d.setFont(new Font("宋体", Font.ITALIC, 16));// 设置字体
		g2d.drawString("版本文字   2020", 580, 530);
		// 画食物,食物paint方法在SNode类定义,在UI界面中的paint方法被调用
		this.food.paint(g2d);
		// 画蛇
		this.snake.paint(g2d);
		// 蛇吃食物绘制:蛇已经在吃食物,食物被吃完后重新定义一个食物对象,并与蛇的身体做重叠判断
		if (this.snake.eat(this.food)) {
			this.food = new SNode(Color.BLUE);
			while (this.snake.hit(this.food)) {
				this.food = new SNode(Color.BLUE);
			}
		}
		g.drawImage(uiImg, 0, 0, null); // 写入到内存
	}
	public static void main(String[] args) {
		new SnakeUI();
	}
	@Override
	public void keyTyped(KeyEvent e) {
		// TODO Auto-generated method stub
	}
	@Override
	// 按压键盘主要目的更改蛇运动方向
	public void keyPressed(KeyEvent e) {
		int key = e.getKeyCode();
		switch (key) {
		case KeyEvent.VK_LEFT:
			snake.setDir(Constant.L);
			System.out.println("dddl");
			break;
		case KeyEvent.VK_RIGHT:
			snake.setDir(Constant.R);
			System.out.println("dddr");
			break;
		case KeyEvent.VK_UP:
			snake.setDir(Constant.U);
			System.out.println("dddu");
			break;
		case KeyEvent.VK_DOWN:
			snake.setDir(Constant.D);
			break;
		case KeyEvent.VK_W:
			SPEED = Constant.SNAKE_ADD;
			break;
		case KeyEvent.VK_D:
			SPEED = Constant.SNAKE_NORMAL;
			break;
		case KeyEvent.VK_S:
			SPEED = Constant.SNAKE_SUB;
			break;
		case KeyEvent.VK_T:
			SPEED = Constant.SNAKE_SUPER;
			break;
		}
	}
	@Override
	public void keyReleased(KeyEvent e) {
		SPEED = Constant.SNAKE_NORMAL; 
	}
	// 不断刷新界面的线程
	class UIUpdate implements Runnable { 
		@Override
		public void run() {
			while (SnakeUI.this.snake.isLive()) {
				System.out.println("..............thread....");
				SnakeUI.this.repaint();
				// 为了减缓更新的速度,设定每一次绘制之后停顿1秒。
				try {
					Thread.sleep(SPEED);
				} catch (InterruptedException e) {
					// TODO Auto-generated catch block
					e.printStackTrace();
				}
			}
			JOptionPane.showMessageDialog(SnakeUI.this, "游戏越界,game over.");			
		}
	}
}

SNode.java

import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Rectangle;

//食物类的定义:
public class SNode {
	private int x,y;     //食物的起始坐标,与游戏的起始点关联
	private Color color; //食物的颜色
	private Rectangle rec; //食物的矩形区域
	
	public Color getColor() {
		return color;
	}

	public int getX() { //读取数据
		return x;
	}

	public void setX(int x) {
		this.x = x;
	}

	public int getY() {
		return y;
	}

	public void setY(int y) {
		this.y = y;
	}

	public Rectangle getRec() {
		return rec;
	}

	public void setRec(Rectangle rec) {
		this.rec = rec;
	}

	//随机产生某个位置的食物
	public SNode(Color color) {
		this.x = (int)Constant.rec.getX()+this.generate(50)*Constant.FOOD_WIDTH;
		this.y = (int)Constant.rec.getY()+this.generate(35)*Constant.FOOD_HEIGHT;
		this.rec = new Rectangle(this.x, this.y, Constant.FOOD_WIDTH, Constant.FOOD_HEIGHT);
		this.color = color; 
	}
	
	//生成固定位置的结点,用于产生蛇头
	public SNode(int x,int y,Color color) {
		this.x = x;
		this.y = y;
		this.color = color;
		this.rec = new Rectangle(this.x, this.y, Constant.FOOD_WIDTH, Constant.FOOD_HEIGHT);
	}
	
	//随机产生数字
	public static int generate(int number) { //[0,numbder)
		int x = 0;
		x = (int)(Math.random()*number);
		return x;
	}
	
	//定义画食物的方法:基于图形缓存画法Graphics2D
	public void paint(Graphics2D g2d) {
		g2d.setColor(this.color);
        g2d.fillRect(this.x, this.y, Constant.FOOD_WIDTH, Constant.FOOD_HEIGHT);
	}
	
	public static void main(String[] args) {
		
	}

}


在这里插入图片描述

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