Python实战2 - 200行Python代码实现2048(控制台)

Python实战系列用于记录实战项目中的思路,代码实现,出现的问题与解决方案以及可行的改进方向
本文为第2篇–200行Python代码实现2048

一、分析与函数设计

1.1 游戏玩法
2048这款游戏的玩法很简单,每次可以选择上下左右滑动,每滑动一次,所有的数字方块都会往滑动的方向靠拢,系统也会在空白的地方乱数出现一个数字方块,相同数字的方块在靠拢、相撞时会相加。(介绍来自百度百科)

1.2 函数设计

  1. _init _() 初始化4*4游戏地图,分数等游戏基本数据
  2. is_gameover() 判断是否结束游戏
  3. rannumber() 玩家每次移动时在地图上随机生成2、4
  4. show() 在控制台打印出4*4游戏地图
  5. print_score() 在控制台打印出当前分数
  6. up(), upmove() 上移
  7. down(), downmove() 下移
  8. left(), leftmove() 左移
  9. right(), rightmove() 右移
  10. nextstep() 读取玩家按键

二、代码实现

注:IDE为Spyder,Python版本为3.6

# -*- coding: utf-8 -*-
"""
Created on Sat Sep 29 16:29:04 2018

@author: PastoralDog
"""
import random

class game2048(object):
    def __init__(self):
        self.score=0
        self.number=[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]]
        self.move=0
        seed=random.randint(0,15)
        line=int(seed/4)
        row=seed%4
        self.number[line][row]=2       
    
    def is_gameover(self):
        numbersum=0
        for i in range(4):
            for j in range(4):
                if (self.number[i][j]!=0):
                    numbersum+=1
        if(numbersum!=16): return False
        for i in range(4):
            for j in range(3):
                if(self.number[i][j+1]==self.number[i][j]): return False
        for i in range(3):
            for j in range(4):
                if(self.number[i+1][j]==self.number[i][j]): return False
        print("游戏结束")
        print("您的得分为:"+str(self.score))
        self.__init__()
        return True
    
    def rannumber(self):
        rannumber=random.randint(1,10)     
        if(rannumber<=8): rannumber=2
        else: rannumber=4
        done=0
        count=0
        for i in range(4):
            for j in range(4):
                if(self.number[i][j]==0):
                    count+=1
        while(done==0 and count!=0):
            ranplace=random.randint(0,15)
            line=int(ranplace/4)
            row=ranplace%4
            if(self.number[line][row]==0):
                done=1
                self.number[line][row]=rannumber            
        
    def show(self):
        print(self.number[0])
        print(self.number[1])
        print(self.number[2])
        print(self.number[3])
        
    def print_score(self):
        print("得分:"+str(self.score))
        
    def upmove(self):
        for i in range(1,4):
            for j in range(4):
                temp=i
                while(temp>=1 and self.number[temp-1][j]==0):
                    box=self.number[temp-1][j]
                    self.number[temp-1][j]=self.number[temp][j]
                    self.number[temp][j]=box
                    if(self.number[temp][j]!=0):self.move=1
                    temp-=1
    
    def up(self):
        self.upmove()
        for i in range(1,4):
            for j in range(4):
                if(self.number[i-1][j]==self.number[i][j]):
                    if(self.number[i-1][j]!=2048):
                        self.score+=self.number[i][j]
                        self.number[i][j]=0
                        self.number[i-1][j]=2*self.number[i-1][j]                  
        self.upmove()            
        if(self.move!=0):self.rannumber()
        self.move=0
        self.show()
        self.is_gameover()
        self.print_score()
    
    def downmove(self):
         for i in range(2,-1,-1):
             for j in range(4):
                temp=i
                while(temp<=2 and self.number[temp+1][j]==0 ):
                    box=self.number[temp+1][j]
                    self.number[temp+1][j]=self.number[temp][j]
                    self.number[temp][j]=box
                    if(self.number[temp+1][j]!=0):self.move=1
                    temp+=1
           
    def down(self):
        self.downmove()
        for i in range(2,-1,-1):
            for j in range(4):
                if(self.number[i+1][j]==self.number[i][j]):
                    if(self.number[i+1][j]!=2048):
                        self.score+=self.number[i][j]
                        self.number[i][j]=0
                        self.number[i+1][j]=2*self.number[i+1][j] 
        self.downmove()
        if(self.move!=0):self.rannumber()
        self.move=0
        self.show()
        self.is_gameover()
        self.print_score()
    
    def leftmove(self):
        for i in range(4):
            for j in range(1,4):        
                temp=j
                while(temp>=1 and self.number[i][temp-1]==0 ):
                    box=self.number[i][temp-1]
                    self.number[i][temp-1]=self.number[i][temp]
                    self.number[i][temp]=box
                    if(self.number[i][temp-1]!=0):self.move=1
                    temp-=1
    
    def left(self):
        self.leftmove()
        for i in range(4):
            for j in range(0,3):
                if(self.number[i][j+1]==self.number[i][j]):
                    if(self.number[i][j+1]!=2048):
                        self.score+=self.number[i][j]
                        self.number[i][j+1]=0
                        self.number[i][j]=2*self.number[i][j] 
        self.leftmove()
        if(self.move!=0):self.rannumber()
        self.move=0
        self.show()
        self.is_gameover()
        self.print_score()
    
    def rightmove(self):
        for i in range(4):
            for j in range(2,-1,-1):        
                temp=j
                while(temp<=2 and self.number[i][temp+1]==0 ):
                    box=self.number[i][temp+1]
                    self.number[i][temp+1]=self.number[i][temp]
                    self.number[i][temp]=box
                    self.move=1
                    temp+=1
    
    def right(self):
        self.rightmove()
        for i in range(4):
            for j in range(2,-1,-1):
                if(self.number[i][j+1]==self.number[i][j]):
                    if(self.number[i][j+1]!=2048):
                        self.score+=self.number[i][j]
                        self.number[i][j]=0
                        self.number[i][j+1]=2*self.number[i][j+1] 
        self.rightmove()
        if(self.move!=0):self.rannumber()
        self.move=0
        self.show()
        self.is_gameover()
        self.print_score()
    
    def nextstep(self,step):
        if(step=='w'): self.up()
        elif(step=='s'): self.down()
        elif(step=='a'): self.left()   
        elif(step=='d'): self.right()
        else: pass
             
if __name__ == '__main__':
    game=game2048()
    game.show()
    while(True):
        step=input()
        if(step=='b'):break
        game.nextstep(step)

三、问题与解决方案

  1. 地图的储存与表示:目前没有界面设计,因此就用二维数组直接储存与表示
  2. 数组越界:调试代码中遇到过五六次,除了牢记要边缘检测外, and 语句左右条件顺序也要有讲究。
    例:while(temp<=2 and self.number[temp+1][j]==0 ) 注:self.number为4*4的二维数组
    temp=3时,语句在temp<=2 被阻塞,不会执行self.number[temp+1][j]==0,此时没有问题;
    若语句改为while(self.number[temp+1][j]==0 and temp<=2), 先执行self.number[temp+1][j]==0,此时编译器报错数组越界

四、可行的改进方向

  1. 添加可视化界面,可考虑Tkinter,QT等
  2. 拓展游戏地图大小为N x N

本人水平有限,欢迎大家提出问题与建议。若代码有看不懂的地方,也欢迎提出!

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