Ubuntu下实现客户端与服务端收发消息

/client.c/
#include <stdio.h>
#include <string.h>
#include <sys/select.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <time.h>

#define SPORT 8888
#define SIZE 100

int main(void)
{
int sockfd, clientfd;
struct sockaddr_in sockServer;
struct timeval tv;
fd_set readfds;
int readlen, writelen;
char buffer[SIZE];
time_t timet;

sockfd = socket(AF_INET, SOCK_STREAM, 0);
if(sockfd < 0)
{
    perror("create socket failed!\n");
    return -1;
}

bzero(&sockServer, 0);
sockServer.sin_family = AF_INET;
sockServer.sin_port = htons(SPORT);
sockServer.sin_addr.s_addr = htonl(INADDR_ANY);

if(connect(sockfd, (struct sockaddr *)&sockServer, sizeof(struct sockaddr_in)) < 0)
{
    perror("connect failed!\n");
    close(sockfd);
}

while(1)
{
    int ret;

    FD_ZERO(&readfds);
    FD_SET(1, &readfds);
    FD_SET(sockfd, &readfds);
    tv.tv_usec = 0;
    tv.tv_sec = 60;

    ret = select(sockfd+1, &readfds, NULL, NULL, &tv);
    switch(ret)
    {
        case 0:
            printf("select timeout!\n");
            break;
        case -1:
            perror("select return failed!\n");
            goto closesocket;
        default:
            if(FD_ISSET(sockfd, &readfds) > 0)
            {
                memset(buffer, 0, SIZE);
                readlen = read(sockfd, buffer, SIZE);
                if(readlen < 0)
                {
                    perror("read data failed!\n");
                    goto closesocket;
                }
                time(&timet);
                printf("Opposite: %s %s", "Server", ctime(&timet));
                strcat(buffer, "\n");
                writelen = write(0, buffer, readlen + 1);
                if(writelen < 0)
                {
                    perror("write data failed!\n");
                    goto closesocket;
                }
            }
            if(FD_ISSET(1, &readfds) > 0)
            {
                time(&timet);
                printf("Owner: %d %s\n", sockfd, ctime(&timet));
                memset(buffer, 0, SIZE);
                readlen = read(1, buffer, SIZE);
                if(readlen < 0)
                {
                    perror("read data failed!\n");
                    goto closesocket;
                }
                writelen = write(sockfd, buffer, readlen);
                if(writelen < 0)
                {
                    perror("write data failed!\n");
                    goto closesocket;
                }
            }
    }

closesocket:
close(clientfd);
}
close(sockfd);

return 0;

}

/server.c/
#include <stdio.h>
#include <string.h>
#include <sys/select.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <time.h>

#define SPORT 8888
#define BACKLOG 5
#define SIZE 100

int main(void)
{
int sockfd, clientfd;
struct sockaddr_in sockServer, sockClient;
struct timeval tv;
fd_set readfds, writefds;
int readlen, writelen;
char buffer[SIZE];

sockfd = socket(AF_INET, SOCK_STREAM, 0);
if(sockfd < 0)
{
    perror("create socket failed!\n");
    return -1;
}

bzero(&sockServer, 0);
sockServer.sin_family = AF_INET;
sockServer.sin_port = htons(SPORT);
sockServer.sin_addr.s_addr = htonl(INADDR_ANY);

if(bind(sockfd, (struct sockaddr *)&sockServer, sizeof(struct sockaddr_in)) < 0)
{
    perror("bind socket failed!\n");
    return -1;
}

if(listen(sockfd, BACKLOG) < 0)
{
    perror("listen failed!\n");
}

printf("Server is listening ......\n");

while(1)
{
    int len = sizeof(struct sockaddr_in);
    int ret;
    time_t timet;

    clientfd = accept(sockfd, (struct sockaddr *)&sockClient, &len);
    if(clientfd < 0)
    {
     perror("accept failed!\n");
     return -1;
    }
     for(;;)
     {
        FD_ZERO(&readfds);
        FD_SET(1, &readfds);
        FD_SET(clientfd, &readfds);
        tv.tv_usec = 0;
        tv.tv_sec = 60;

        ret = select(clientfd+1, &readfds, NULL, NULL, &tv);
        switch(ret)
        {
            case 0:
                printf("select timeout!\n");
                break;
            case -1:
                perror("select return failed!\n");
                goto closesocket;
            default:
                if(FD_ISSET(clientfd, &readfds) > 0)
                {
                    memset(buffer, 0, SIZE);
                     readlen = read(clientfd, buffer, SIZE);
                     if(readlen < 0)
                    {
                        perror("read data failed!\n");
                        goto closesocket;
                    }
                    time(&timet);
                    printf("Opposite: %d %s", clientfd, ctime(&timet));
                    strcat(buffer, "\n");
                    writelen = write(0, buffer, readlen+1);
                    if(writelen < 0)
                    {
                        perror("write data failed!\n");
                        goto closesocket;
                   }
                }
               if(FD_ISSET(1, &readfds) > 0)
               {
                   time(&timet);
                   printf("Owner: %d %s\n", sockfd, ctime(&timet));
                   memset(buffer, 0, SIZE);
                   readlen = read(1, buffer, SIZE);
                   if(readlen < 0)
                   {
                       perror("read data failed!\n");
                       goto closesocket;
                   }
                   writelen = write(clientfd, buffer, readlen);
                    if(writelen < 0)
                    {
                       perror("write data failed!\n");
                       goto closesocket;
                   }
               }
       }
   }

closesocket:
close(clientfd);
}
close(sockfd);

return 0;
}

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您好,我可以为您提供一些关于在Ubuntu下如何创建http协议的服务端客户端实现多人聊天室的一般方向和思路。其中,服务端主要负责接受和处理客户端发送的消息,并将消息广播给其他客户端,而客户端则主要负责与服务端进行通讯以及显示其他客户端发送的消息。 在Ubuntu下创建http协议的服务端客户端,您可以选择使用Python中的Socket库来实现。具体步骤如下: 1. 创建服务端脚本 (1)导入socket库和Threading库 import socket import threading (2)定义服务器相关信息:主机名和端口号 HOST = 'localhost' PORT = 8888 (3)创建一个socket对象,并设置为SOCK_STREAM类型,表示创建一个TCP套接字 server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) (4)将socket对象绑定到指定的主机和端口号 server_socket.bind((HOST, PORT)) (5)设置服务端等待连接的最大连接数 server_socket.listen(5) (6)定义一个函数来处理客户端发送的消息 def handle_client(client_socket, client_address): while True: data = client_socket.recv(1024) if not data: print('Connection closed by client:', client_address) break print('Received message:', data.decode()) # 广播消息给其他客户端 for sock in socks: if sock != client_socket: sock.sendall(data) (7)定义一个线程函数来不停地接受客户端连接 def accept_connections(): while True: client_socket, client_address = server_socket.accept() socks.append(client_socket) print('Connection accepted from:', client_address) threading.Thread(target=handle_client, args=(client_socket, client_address)).start() (8)定义一个空列表来存放所有已连接的客户端socket socks = [] (9)调用accept_connections()函数来启动服务端 accept_connections() 2. 创建客户端脚本 (1)导入socket库和Threading库 import socket import threading (2)定义服务器相关信息:主机名和端口号 HOST = 'localhost' PORT = 8888 (3)创建一个socket对象,并设置为SOCK_STREAM类型,表示创建一个TCP套接字 client_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) (4)向服务端发起连接请求 client_socket.connect((HOST, PORT)) (5)定义一个函数来接收服务端发送过来的消息 def receive_messages(): while True: data = client_socket.recv(1024) if not data: print('Connection closed by server') break print('Received message:', data.decode()) # 启动一个线程来接收消息 threading.Thread(target=receive_messages).start() (6)定义一个函数来发送消息服务端 def send_message(): while True: message = input() if message == 'exit': break client_socket.sendall(message.encode()) (7)启动一个线程来发送消息服务端 threading.Thread(target=send_message).start() 上述代码仅是一个简单的示例,实现的效果是所有用户之间可以自由发送文本消息,但是在实际应用中,需要增加一些安全性方面的措施,如用户认证、数据加密等。 希望以上内容能够帮助您。如果您还有其他疑问或需要进一步的帮助,请随时告诉我。
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