class MartialArtsMaster
{
public int Id { get; set; }
public string Name { get; set; }
public int Age { get; set; }
public string Menpai { get; set; }
public string Kongfu { get; set; }
public int Level { get; set; }
public override string ToString()
{
return string.Format("Id: {0}, Name: {1}, Age: {2}, Menpai: {3}, Kongfu: {4}, Level: {5}", Id, Name, Age, Menpai, Kongfu, Level);
}
}
class Kongfu
{
public int Id { get; set; }
public string Name { get; set; }
public int Power { get; set; }
public override string ToString()
{
return string.Format("Id: {0}, Name: {1}, Power: {2}", Id, Name, Power);
}
}
var masterList = new List<MartialArtsMaster>()
{
new MartialArtsMaster() {Id = 1, Name = "黄蓉", Age = 18, Menpai = "丐帮", Kongfu = "打狗棒法", Level = 9},
new MartialArtsMaster() {Id = 2, Name = "洪七公", Age = 70, Menpai = "丐帮", Kongfu = "打狗棒法", Level = 10},
new MartialArtsMaster() {Id = 3, Name = "郭靖", Age = 22, Menpai = "丐帮", Kongfu = "降龙十八掌", Level = 10},
new MartialArtsMaster() {Id = 4, Name = "任我行", Age = 50, Menpai = "明教", Kongfu = "葵花宝典", Level = 1},
new MartialArtsMaster() {Id = 5, Name = "东方不败", Age = 35, Menpai = "明教", Kongfu = "葵花宝典", Level = 10},
new MartialArtsMaster() {Id = 6, Name = "林平之", Age = 23, Menpai = "华山", Kongfu = "葵花宝典", Level = 7},
new MartialArtsMaster() {Id = 7, Name = "岳不群", Age = 50, Menpai = "华山", Kongfu = "葵花宝典", Level = 8},
new MartialArtsMaster() {Id = 8, Name = "令狐冲", Age = 23, Menpai = "华山", Kongfu = "独孤九剑", Level = 10},
new MartialArtsMaster() {Id = 9, Name = "梅超风", Age = 23, Menpai = "桃花岛", Kongfu = "九阴真经", Level = 8},
new MartialArtsMaster() {Id = 10, Name = "黄药师", Age = 23, Menpai = "梅花岛", Kongfu = "弹指神通", Level = 10},
new MartialArtsMaster() {Id = 11, Name = "风清扬", Age = 23, Menpai = "华山", Kongfu = "独孤九剑", Level = 10}
};
//初始化武学
var kongfuList = new List<Kongfu>()
{
new Kongfu() {Id = 1, Name = "打狗棒法", Power = 90},
new Kongfu() {Id = 2, Name = "降龙十八掌", Power = 95},
new Kongfu() {Id = 3, Name = "葵花宝典", Power = 100},
new Kongfu() {Id = 4, Name = "独孤九剑", Power = 100},
new Kongfu() {Id = 5, Name = "九阴真经", Power = 100},
new Kongfu() {Id = 6, Name = "弹指神通", Power = 100}
};
//1,使用LINQ做查询( 表达式写法)
var res = from m in masterList
//from后面设置查询的集合
where m.Level > 8 && m.Menpai=="丐帮" //通过&&添加并列的条件
//where后面跟上查询的条件
select m;//表示m的结果结合返回
//2,扩展方法的写法
var res = masterList.Where(Test1);
var res = masterList.Where(m => m.Level > 8 && m.Menpai == "丐帮");
//3,LINQ 联合查询
//取得所学功夫的杀伤力大于90 的武林高手
var res = from m in masterList
from k in kongfuList
where m.Kongfu == k.Name && k.Power > 90
//select new {master = m, kongfu = k};
select m;
//扩展方法用法
var res =
masterList.SelectMany(m => kongfuList, (m, k) => new { master = m, kongfu = k })
.Where(x => x.master.Kongfu == x.kongfu.Name && x.kongfu.Power > 90);
//4,对查询结果做排序 orderby (descending)
var res = from m in masterList
//from后面设置查询的集合
where m.Level > 8 && m.Menpai == "丐帮" //通过&&添加并列的条件
//orderby m.Age descending
orderby m.Level, m.Age //按照多个字段进行排序,如果字段的属性相同,就按照第二个属性排序
//where后面跟上查询的条件
select m;//表示m的结果结合返回
//扩展方法
var res = masterList.Where(m => m.Level > 8 && m.Menpai == "丐帮").OrderBy(m => m.Age);
//var res = masterList.Where(m => m.Level > 8).OrderBy(m => m.Level).ThenBy(m => m.Age);
//5,join on 集合联合
var res = from m in masterList
join k in kongfuList on m.Kongfu equals k.Name
where k.Power > 90
select new { master = m, kongfu = k };
//6,分组查询 into groups (把武林高手按照所学功夫分类,看一下那个功夫修炼的人数最多)
var res = from k in kongfuList
join m in masterList on k.Name equals m.Kongfu
into groups
orderby groups.Count()
select new { kongfu = k, count = groups.Count() };
//7,按照自身字段分组 group
var res = from m in masterList
group m by m.Kongfu
into g
select new { count = g.Count(), key = g.Key };//g.Key Key表示是按照那个属性分的组
//8,量词操作符 any all 判断集合中是否满足某个条件
bool res = masterList.Any(m => m.Menpai == "长留");
bool res = masterList.All(m => m.Menpai == "丐帮");
Console.WriteLine(res);
foreach (var temp in res)
{
Console.WriteLine(temp);
}