WWW www = WWW.LoadFromCacheOrDownload(url, mainfest.GetAssetBundleHash(realName+".ab"), 0);
yield return www;
if (!string.IsNullOrEmpty(www.error))
{
Debug.Log(www.error);
}
else
{
AssetBundle ab = www.assetBundle;
GameObject gobj = ab.LoadAsset(realName) as GameObject;
if (gobj != null)
Instantiate(gobj);
ab.Unload(false);
}
foreach (AssetBundle ab in abs)
{
ab.Unload(false);
}