一、Handler核心
线程间如何通讯
Handler通信实现的方案实际上是内存共享的方案
源于生活高于生活
handler: 地下 - 地上《 消息管理机制:消息-》事物
java main()jvm(一个应用挂掉不影响其他的应用)
功能机:FATAL error
所有的代码,都是handler
lancher (app):zygote -》 jvm -》 ActvityThread.main
ActivityThread的main函数调用了Loop.looper()
public static void main(String[] args) {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
SamplingProfilerIntegration.start();
// CloseGuard defaults to true and can be quite spammy. We
// disable it here, but selectively enable it later (via
// StrictMode) on debug builds, but using DropBox, not logs.
CloseGuard.setEnabled(false);
Environment.initForCurrentUser();
// Set the reporter for event logging in libcore
EventLogger.setReporter(new EventLoggingReporter());
// Make sure TrustedCertificateStore looks in the right place for CA certificates
final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
TrustedCertificateStore.setDefaultUserDirectory(configDir);
Process.setArgV0("<pre-initialized>");
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
thread.attach(false);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
// End of event ActivityThreadMain.
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
final long traceTag = me.mTraceTag;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
final long start = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
final long end;
try {
msg.target.dispatchMessage(msg);
end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (slowDispatchThresholdMs > 0) {
final long time = end - start;
if (time > slowDispatchThresholdMs) {
Slog.w(TAG, "Dispatch took " + time + "ms on "
+ Thread.currentThread().getName() + ", h=" +
msg.target + " cb=" + msg.callback + " msg=" + msg.what);
}
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
msg为null时退出死循环
应用退出调用quit()函数退出
handler------->
sendMessage ---------->
MessasgeQueue.enqueueMessage //把消息放入消息队列
Looper.loop()-----------------> //死循环调用next()
MessasgeQueue.next() ------------------->//取消息,返回的是Message
handler.dispatchMessage()---------->
handler.handleMessage()
二、MessageQueue.enqueueMessage()
数据结构: 有单链表实现的优先级队列,
Message里面有一个next指向下一个Message的指针
先后顺序,时间
插入排序算法
MessageQueue.enqueueMessage()里面的入队代码:
when时间越小越早执行
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
M4比M1晚
M4比M2晚
M4比M3早
三、MessageQueue.next()
消息队列最前面的Message就是最早要执行的消息,直接取队头就行了
if (msg != null) {
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1;
}
四、Looper
构造函数
私有的,由prepare完成
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
为什么这样初始化?
如果公有的话是不是随便new
如果prepare成功过就会直接获取,不允许继续prepare
一个线程只有一个Looper且不能改----ThreadLocal
MessageQueue 在Looper函数中被new
MessageQueue 是一个容器,不属于某个线程
主线程中只有一个MessageQueue
有多少个MessageQueue 不好说
五、消息机制之同步屏障
msg.target == null
架构思维
MessageQueue.next()中
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg;
}
}
如果有一个消息target为null,会循环消息队列中所有消息直到找到msg为同步消息为止(同步消息就是要立即执行的消息)
什么时候红色的target消失
同步屏障的运用场景:屏幕点击的时候刷新UI
16ms左右 刷新UI: 60HZ的屏幕 (1000/60) 不然闪屏掉帧
同步: 立刻执行 messageQueue.postSyncBarrier() -》立刻执行,不能等别的消息
异步消息:普通消息
next: 取队列的第一个消息先执行
但是里面有个if语句能判断是否有同步消息-----同步屏障
if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
创建子线程的handler
没办法在主线程创建子线程的handler,因为拿不到子线程的Looper
Thread thread = new Thread() {
run(){
Looper.prepare();
looper = Looper.myLooper();
threadHandler = new Handler(looper);
Looper.loop();
}
public Looper getLooper(){return looper;}
};
thread.start();
六、HandlerThread
HandlerThread存在的意义:HandlerThread是Thread的子类,就是一个线程,只是它在自己的线程里面帮我们创建了Looper
1.方便实用(a.方便初始化,b.方便获取线程looper)
2.保证了线程安全
public class HandlerThread extends Thread
public Looper getLooper() {
if (!isAlive()) {
return null;
}
// If the thread has been started, wait until the looper has been created.
synchronized (this) {
while (isAlive() && mLooper == null) {
try {
wait();
} catch (InterruptedException e) {
}
}
}
return mLooper;
}
七、IntendService
IntendService 会维持一个线程独有的队列,每一个任务都在同一个线程中处理,用的HandlerThread
Service一般用于处理后台耗时任务
应用需要:一项任务分成几个子任务,子任务按顺序先后执行,子任务全部执行完后,这项任务才算成功
这个需求可以用多个线程来处理,一个线程处理完–>下一个线程—>下一个线程
IntendService就可以帮我们完成这个工作。而且,能够很好的管理线程,保证只有一个子线程处理工作,而且是一个一个的完成任务,有条不紊的进行。