三子棋小游戏

三子棋是一个比较容易写的小游戏,大概思路如下

打印菜单——选择先行——打印初始棋盘——玩家下棋或者电脑随机下棋——判断输赢——结束游戏

接下来看看代码

如果可以,我们应该将电脑变得更智能,这个代码还没有将电脑变得智能,只是一个简单的三子棋的思路。

- 头文件(game.h)

#ifndef __GAME_H__
#define __GAME_H__

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

#pragma warning(disable:4996)

#define ROW 3
#define COL 3

void InitBoard(char board[ROW][COL], int row, int col);  //初始化棋盘
void DisPlayBoard(char board[ROW][COL], int row, int col);//打印棋盘
void ComputerMove(char board[ROW][COL], int row, int col);//电脑走
void PlayerMove(char board[ROW][COL], int row, int col);//玩家走
char CheckWin(char board[ROW][COL], int row, int col);//判断输赢
#endif // __GAME_H__

- 测试代码(test.c)

#include "game.h"

//菜单
void meau()
{
	printf("*******************************\n");
	printf("******  1. play   0.exit ******\n");
	printf("*******************************\n");
}

void play()
{
	printf("*********************************************\n");
	printf("******  1. playerplay   2.computerplay ******\n");
	printf("*********************************************\n");
}

//游戏
void game()
{
	char board[ROW][COL] = { 0 };
	char ret = 0;
	int move = 0;
	
	play();                       //选择先行玩家
	printf("请选择先行玩家>:");
	scanf("%d",&move);
	InitBoard(board, ROW, COL);   //初始化棋盘
	DisPlayBoard(board, ROW, COL);//打印空棋盘
	switch (move)                 //判断谁先走 1.玩家先走 2.电脑先走        
	{
	case 1:
	{
		while (1)
		{
			PlayerMove(board, ROW, COL);
			ret = CheckWin(board, ROW, COL);
			if (ret != ' ')
				break;
			DisPlayBoard(board, ROW, COL);
			ComputerMove(board, ROW, COL);
			ret = CheckWin(board, ROW, COL);
			if (ret != ' ')
				break;
			DisPlayBoard(board, ROW, COL);
		}
		break;	
	}
		
	case 2:
	{
		while (1)
		{
			ComputerMove(board, ROW, COL);
			ret = CheckWin(board, ROW, COL);
			if (ret != ' ')
				break;
			DisPlayBoard(board, ROW, COL);
			PlayerMove(board, ROW, COL);
			ret = CheckWin(board, ROW, COL);
			if (ret != ' ')
				break;
			DisPlayBoard(board, ROW, COL);
			
		}
		break;
	}
		
	default:
		printf("输入错误,请重新选择!\n");
		break;
	}
	if (ret == 'X')                      //判断输赢
		printf("玩家赢\n");
	else if (ret == '0')
		printf("电脑赢\n");
	else if (ret == 'q')
		printf("平局\n");
	DisPlayBoard(board, ROW, COL);
}

void test()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		meau();
		printf("请选择:>");
		scanf_s("%d",&input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("输入错误,重新输入\n");
			break;
		}
	} while (input);
}

int main()
{
	test();
	system("pause");
	return 0;
}

- 游戏函数

#include "game.h" 

//初始化棋盘,开始初始化为空格
void InitBoard(char board[ROW][COL], int row, int col)
{
	memset(board, ' ', row*col * sizeof(board[0][0]));
}

//打印棋盘
void DisPlayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
		}
		printf("\n");
	}
}

//电脑先走
void ComputerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	
	while (1)
	{
		x = rand() % row;
		y = rand() % col;
		if (board[1][1] == ' ')    //先占中间位置
		{
			board[1][1] = '0';
			break;
		}
		else if (board[x][y] == ' ')
		{
			board[x][y] = '0';
			break;
		}
	}
}

//玩家先走
void PlayerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	
	while (1)
	{
		printf("请输入坐标:>(1-3)");
		scanf("%d%d", &x, &y);
		if ((x >= 1 && x <= row) && (y >= 1 && y <= col) && board[x - 1][y - 1] == ' ')
		{
			board[x - 1][y - 1] = 'X';
			break;
		}
		if (x > row || y > col)
		{
			printf("超出范围\n");
		}
		else
		{
			printf("输入位置占用\n");
		}
	}
}

//判断棋盘是否填满
int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}

//判断输赢
char CheckWin(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)  //检查行
	{
		if ((board[i][0] == board[i][1])
			&& (board[i][1] == board[i][2])
			&& (board[i][1] != ' '))
			return board[i][1];
	}
	for (i = 0; i < col; i++)  //检查列
	{
		if ((board[0][i] == board[1][i])
			&& (board[1][i] == board[2][i])
			&& (board[1][i] != ' '))
			return board[1][i];
	}
	if ((board[0][0] == board[1][1])   //检查对角线
		&& (board[1][1] == board[2][2])
		&& (board[1][1] != ' '))
		return board[1][1];
	if ((board[0][2] == board[1][1])
		&& (board[1][1] == board[2][0])
		&& (board[1][1] != ' '))
		return board[1][1];
	if (IsFull(board, row, col))   //棋盘填满
		return 'q';
	return ' ';
}


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