接下来,我将讲解线程池的源码分析。作为新手入门的手册的话,我就选取曾经自己看的文章,写的相当不错。https://www.jianshu.com/p/210eab345423
1.从最简单的单线程-线程池入手。
//一点点的进行分析。首先,放出第一种用法。
ExecutorService executor=Executors.newSingleThreadExecutor();
//只需要实现Runnable接口即可
Runnable command=new YourJob();
executor.execute(command);
//(1)构造函数
public static ExecutorService newSingleThreadExecutor() {
return new FinalizableDelegatedExecutorService(
new ThreadPoolExecutor(1, 1,0L,TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>()));
}
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue) {
this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
Executors.defaultThreadFactory(), defaultHandler);
}
//首先针对参数讲解一下
(1) 核心线程数
(2) 线程总数
(3) 非核心线程存活时间(不干活后存活时间)
(4) 时间单位
(5) 工作队列
(6) 默认的线程工厂:应该是用来生产线程的
(7) 拒绝策略
//从上面的入参可以知道,单线程的线程池,只有一个线程。
//调用debug模式:执行execute(runnable)方法
public void execute(Runnable command) {
if (command == null)
throw new NullPointerException();
//ctl是一个原子Integer,代表的是工作的线程数量
//private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
//ctl=-536870911
int c = ctl.get();
//如果工作线程数量小于核心线程数,就添加工作者
if (workerCountOf(c) < corePoolSize) {
if (addWorker(command, true))
return;
c = ctl.get();
}
//将任务放入到队列当中
//单线程-池:队列的长度为Integer.MAX_VALUE
if (isRunning(c) && workQueue.offer(command)) {
int recheck = ctl.get();
if (! isRunning(recheck) && remove(command))
reject(command);
else if (workerCountOf(recheck) == 0)
addWorker(null, false);
}
//如果加入队列失败;就会新建线程执行,如果满了,就执行拒绝策略
else if (!addWorker(command, false))
reject(command);
}
//添加工作者
private boolean addWorker(Runnable firstTask, boolean core) {
retry:
for (;;) {
int c = ctl.get();
//判断线程数有没有超过总容量:会返回ctl
int rs = runStateOf(c);
//检查 工作队列是否是空的
if (rs >= SHUTDOWN && ! (rs == SHUTDOWN && firstTask == null &&
!workQueue.isEmpty()))
return false;
for (;;) {
int wc = workerCountOf(c);
//判断是否大于线程总容量;
//core为true的话,判断正在工作的线程和 核心线程的数量关系。
//core为false的话,判断正在工作的线程和 最大线程数的数量关系
//当正在工作的线程,视情况,大于任何一个的时候都会返回false,即添加任务失败
if (wc >= CAPACITY || wc >= (core ? corePoolSize : maximumPoolSize))
return false;
//添加任务成功
if (compareAndIncrementWorkerCount(c))
break retry;
c = ctl.get(); //再次读取,是因为多线程下,ctl会改变
if (runStateOf(c) != rs)
continue retry;
}
}
boolean workerStarted = false;
boolean workerAdded = false;
Worker w = null;
try {
//在一个线程组中生成一个线程
w = new Worker(firstTask);
final Thread t = w.thread;
if (t != null) {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
int rs = runStateOf(ctl.get());
if (rs < SHUTDOWN || (rs == SHUTDOWN && firstTask == null)) {
//验证新建的线程是否还未start和活着
if (t.isAlive())
throw new IllegalThreadStateException();
//为什么要把work放入set中?
workers.add(w);
int s = workers.size();
if (s > largestPoolSize)
largestPoolSize = s;
workerAdded = true;
}
} finally {
mainLock.unlock();
}
if (workerAdded) {
//启动线程
t.start();
workerStarted = true;
}
}
} finally {
if (! workerStarted)
addWorkerFailed(w);
}
return workerStarted;
}
final void runWorker(Worker w) {
Thread wt = Thread.currentThread();
Runnable task = w.firstTask;
w.firstTask = null;
w.unlock(); // allow interrupts
boolean completedAbruptly = true;
try {
//从队列当中获取任务:这里会进行阻塞,并且这还和线程回收有关,放在后面
while (task != null || (task = getTask()) != null) {
w.lock();
if ((runStateAtLeast(ctl.get(), STOP) || (Thread.interrupted() && runStateAtLeast(ctl.get(), STOP))) && !wt.isInterrupted())
wt.interrupt();
try {
//执行前处理:空实现
beforeExecute(wt, task);
Throwable thrown = null;
try {
//执行队列中的run。这个地方就不会是新建线程处理了
//而是核心线程直接调用run()方法。
task.run();
//这里可以看出,队列中的任务会抛错。
} catch (RuntimeException x) {
thrown = x; throw x;
} catch (Error x) {
thrown = x; throw x;
} catch (Throwable x) {
thrown = x; throw new Error(x);
} finally {
//
afterExecute(task, thrown);
}
} finally {
task = null;
w.completedTasks++;
w.unlock();
}
}
completedAbruptly = false;
} finally {
processWorkerExit(w, completedAbruptly);
}
}
现在我们来看看前面提到的getTask()方法造成的阻塞并回收线程。
private Runnable getTask() {
boolean timedOut = false; // Did the last poll() time out?
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
// Check if queue empty only if necessary.
if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
decrementWorkerCount();
return null;
}
int wc = workerCountOf(c);
//wc就是指目前工作线程数量,这样其实就没有核心不核心线程的概念了
//只要超过了,不管是哪个线程走到这里,然后就会被回收
boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;
if ((wc > maximumPoolSize || (timed && timedOut))
&& (wc > 1 || workQueue.isEmpty())) {
//回收计数
if (compareAndDecrementWorkerCount(c))
//然后进入线程的runWork方法中的finally里的方法
return null;
continue;
}
try {
Runnable r = timed ?
workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
workQueue.take();
if (r != null)
return r;
timedOut = true;
} catch (InterruptedException retry) {
timedOut = false;
}
}
}