using UnityEngine;
[System.Serializable]
public class GridCoordinate
{
public int x;
public int y;
public GridCoordinate(int p1, int p2)
{
x = p1;
y = p2;
}
public static explicit operator Vector2(GridCoordinate gridCoordinate)
{
return new Vector2((float)gridCoordinate.x, (float)gridCoordinate.y);
}
}
private void Start()
{
Vector2 vec = (Vector2)new GridCoordinate(0, 0);
}