OSG计算帧数,限制帧速

#include <Windows.h>
#ifdef _DEBUG
#pragma comment(lib,"osgDBd.lib")
#pragma comment(lib,"osgViewerd.lib")
#pragma comment(lib,"osgd.lib")
#pragma comment(lib,"OpenThreadsd.lib")
#pragma comment(lib,"osgUtild.lib")
#pragma comment(lib,"osgGAd.lib")
#pragma comment(lib,"osgTextd.lib")
#else
#pragma comment(lib,"osgDB.lib")
#pragma comment(lib,"osgViewer.lib")
#pragma comment(lib,"osg.lib")
#pragma comment(lib,"OpenThreads.lib")
#pragma comment(lib,"osgUtil.lib")
#pragma comment(lib,"osgGA.lib")
#pragma comment(lib,"osgText.lib")
#endif
#include <osgViewer/Viewer>
#include <osgDB/ReadFile>
#include<osgGA/GUIEventAdapter>
#include<osgViewer/ViewerEventHandlers>
#include<osgGA/TrackballManipulator>
#include<string>
#include<iostream>
using namespace std;
class PrintName :public osgGA::GUIEventHandler
{
public:
	bool handle(const osgGA::GUIEventAdapter&ea, osgGA::GUIActionAdapter&aa)
	{
		return false;
	}
	virtual void getUsage(osg::ApplicationUsage&usage)const
	{
		usage.addKeyboardMouseBinding(("world"), "Hello");
	}
};
int main()
{
	osg::ref_ptr<osgViewer::Viewer> viewer=new osgViewer::Viewer;
	//申请一个定时器
	osg::Timer *timer = new osg::Timer;
	osg::Timer_t start_frametime = 0;
	osg::Timer_t end_frametime = 0;
	float vstart_time = 0.0;
	float vend_time = 0.0;

	//控制帧速使用的睡眠时间
	float sleep_time = 0.0;
	float last_sleep = 0.0001;
	//每帧控制法
	float per_statime = 0.0;
	float per_endtime = 0.0;

	//计算帧速
	int counts = 0;

	//得到一个tick值为多少second
	cout << timer->getSecondsPerTick() << endl;
	//start_time = timer->tick();
	timer->setStartTick();
	vstart_time = viewer->elapsedTime();
	osg::ref_ptr<osg::Node> node = osgDB::readNodeFile("glider.osg");
	cout << "读取时间为" << timer->time_s() << endl;
	vend_time = viewer->elapsedTime();
	//end_time = timer->tick();
	cout << "读取模型的时间为" << vend_time - vstart_time << endl;;
	if (!node.get())
	{
		cout << "open file is failed!" << endl;
		return -1;
	}
	//添加帮助事件
	viewer->addEventHandler(new osgViewer::HelpHandler);
	viewer->addEventHandler(new PrintName);
	viewer->addEventHandler(new osgViewer::StatsHandler);
	viewer->addEventHandler(new osgViewer::WindowSizeHandler);
	viewer->addEventHandler(new osgViewer::ScreenCaptureHandler);
	viewer->addEventHandler(new osgViewer::RecordCameraPathHandler);
	viewer->setSceneData(node);
	viewer->realize();
	//加操作器
	viewer->setCameraManipulator(new osgGA::TrackballManipulator());
	//return viewer->run();
	while (!viewer->done())
	{
		per_statime = timer->tick();
		if (counts == 0)
		{
			start_frametime = timer->tick();
		}
		counts++;
		viewer->frame();
		per_endtime = timer->tick();
		sleep_time=1.0/35.0 - (timer->delta_s(per_statime, per_endtime));
		if (sleep_time < 0)
		{
			sleep_time = last_sleep * 0.8;
		}
		last_sleep = sleep_time;
		OpenThreads::Thread::microSleep(sleep_time * 1000000);
		if (counts == 3)
		{
			//限制帧速为10
			counts = 0;
			end_frametime = timer->tick();
			cout << "当前帧速为:" <<3/(timer->delta_s(start_frametime, end_frametime)) << endl;
			//得到睡眠时间
			/*sleep_time = 0.1 - (timer->delta_s(start_frametime, end_frametime)) / 3;
			if (sleep_time < 0)
			{
				sleep_time = last_sleep*0.8;
				last_sleep = sleep_time;
			}*/
		}
	}
	return 0;
}

 

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OpenSceneGraph(OSG)是一个强大的图形引擎,它提供了许多功能来处理地理空间据。要计算经纬度表示的面积,可以使用以下步骤: 1. 将经纬度转换为投影坐标系。这可以通过使用Proj4库中的适当投影或使用OSG的GeoTransform类来完成。 2. 使用OSG的Polygon类创建一个多边形对象,并将经纬度表示的点添加到该对象中。 3. 使用OSG的PolygonTriangulator类将多边形对象分解为三角形。 4. 对每个三角形计算面积,并将它们相加以得到总面积。 下面是一个使用OSG计算经纬度表示的多边形面积的示例代码: ```cpp #include <osg/Vec3d> #include <osg/Geometry> #include <osgUtil/PolygonTriangulator> double getPolygonArea(const std::vector<osg::Vec3d>& points) { // Convert the lat/long points to a projected coordinate system osg::ref_ptr<osg::GeoTransform> transform = new osg::GeoTransform(); transform->setPosition(osg::Vec3d(0, 0, 0)); // Set the origin to the equator and prime meridian transform->setEllipsoidModel(osg::EllipsoidModel::WGS84); osg::ref_ptr<osg::Vec3dArray> projectedPoints = new osg::Vec3dArray(); for (const auto& point : points) { osg::Vec3d projected = transform->getLocalToWorldTransform() * point; projectedPoints->push_back(projected); } // Create a polygon object and add the projected points to it osg::ref_ptr<osg::Polygon> polygon = new osg::Polygon(); polygon->add((*projectedPoints)[0]); for (size_t i = 1; i < projectedPoints->size(); ++i) { const auto& point = (*projectedPoints)[i]; if (point != polygon->back()) { polygon->add(point); } } // Triangulate the polygon osg::ref_ptr<osgUtil::PolygonTriangulator> triangulator = new osgUtil::PolygonTriangulator(); triangulator->setPolygon(polygon.get()); triangulator->triangulate(); // Calculate the area of each triangle and sum them double area = 0; osg::ref_ptr<osgUtil::TessellationHints> hints = new osgUtil::TessellationHints(); hints->setCreateBackFace(false); for (size_t i = 0; i < triangulator->getNumTriangles(); ++i) { const auto& triangle = triangulator->getTriangle(i); osg::Vec3d p0 = triangle[0]; osg::Vec3d p1 = triangle[1]; osg::Vec3d p2 = triangle[2]; double a = (p1 - p0).length(); double b = (p2 - p1).length(); double c = (p0 - p2).length(); double s = (a + b + c) / 2.0; area += sqrt(s * (s - a) * (s - b) * (s - c)); } return area; } ``` 这个函接受一个包含经纬度点的向量,并返回表示多边形面积的双精度浮点
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