1. 粘包实例
(1) tcp服务端
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <unistd.h>
#define MAX_BUFFER_SIZE 1024
void handle_client(int client_sock) {
char buffer[MAX_BUFFER_SIZE];
int received = -1;
while(1)
{
received = recv(client_sock, buffer, MAX_BUFFER_SIZE, 0);
if(received > 0)
{
buffer[received] = '\0';
printf("Received: %s\n", buffer);
}
sleep(1);
}
}
int main() {
int sock = socket(AF_INET, SOCK_STREAM, 0);
struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_addr.s_addr = INADDR_ANY;
server.sin_port = htons(12345);
bind(sock, (struct sockaddr *) &server, sizeof(server));
listen(sock, 5);
while (1) {
struct sockaddr_in client;
unsigned int sockaddr_len = sizeof(client);
int client_sock = accept(sock, (struct sockaddr *) &client, &sockaddr_len);
handle_client(client_sock);
}
close(sock);
return 0;
}
(2) tcp客户端
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#define MAX_BUFFER_SIZE 1024
int main() {
int sock = socket(AF_INET, SOCK_STREAM, 0);
struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_addr.s_addr = inet_addr("127.0.0.1");
server.sin_port = htons(12345);
if (connect(sock, (struct sockaddr *) &server, sizeof(server)) < 0) {
perror("Connect failed");
return 1;
}
while(1)
{
send(sock, "Hello, server!", 14, 0);
send(sock, "How are you?", 12, 0);
usleep(500000);
}
close(sock);
return 0;
}
(3)测试
gcc -Wall -o server server.c
gcc -Wall -o client client.c
./server
# 另启一终端运行client
./client
(4)server端输出
Received: Hello, server!
Received: How are you?Hello, server!How are you?
Received: Hello, server!How are you?Hello, server!How are you?
Received: Hello, server!How are you?Hello, server!How are you?
Received: Hello, server!How are you?Hello, server!How are you?
Received: Hello, server!How are you?Hello, server!How are you?
Received: Hello, server!How are you?Hello, server!How are you?
Received: Hello, server!How are you?Hello, server!How are you?
Received: Hello, server!How are you?Hello, server!How are you?
多个包粘在了一起。
2. 粘包解决办法
本实例使用发送额外的长度数据解决粘包
(1) 修改后的服务端代码
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <unistd.h>
#define MAX_BUFFER_SIZE 1024
int receive_message(int sock, char *buf, int len) {
int length = 0;
int received = recv(sock, &length, 4, 0);
// if(length > len)
// 需要处理,可以设置一个本条消息剩余长度,待下次调用读取,本次测试不做处理
// else
received = recv(sock, buf, length, 0);
return received;
}
void handle_client(int client_sock) {
char buffer[MAX_BUFFER_SIZE];
int received = -1;
while(1)
{
//received = recv(client_sock, buffer, MAX_BUFFER_SIZE, 0);
received = receive_message(client_sock, buffer, MAX_BUFFER_SIZE);
if(received > 0)
{
buffer[received] = '\0';
printf("Received: %s\n", buffer);
}
sleep(1);
}
}
int main() {
int sock = socket(AF_INET, SOCK_STREAM, 0);
struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_addr.s_addr = INADDR_ANY;
server.sin_port = htons(12345);
bind(sock, (struct sockaddr *) &server, sizeof(server));
listen(sock, 5);
while (1) {
struct sockaddr_in client;
unsigned int sockaddr_len = sizeof(client);
int client_sock = accept(sock, (struct sockaddr *) &client, &sockaddr_len);
handle_client(client_sock);
}
close(sock);
return 0;
}
(2) 修改后的客户端代码
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#define MAX_BUFFER_SIZE 1024
void send_message(int sock, const char *message) {
int length = strlen(message);
char buffer[4 + length];
memcpy(buffer, &length, 4);
memcpy(buffer + 4, message, length);
send(sock, buffer, 4 + length, 0);
}
int main() {
int sock = socket(AF_INET, SOCK_STREAM, 0);
struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_addr.s_addr = inet_addr("127.0.0.1");
server.sin_port = htons(12345);
if (connect(sock, (struct sockaddr *) &server, sizeof(server)) < 0) {
perror("Connect failed");
return 1;
}
while(1)
{
send_message(sock, "Hello, server!");
send_message(sock, "How are you?");
usleep(100000);
}
close(sock);
return 0;
}
(3)测试
gcc -Wall -o server server.c
gcc -Wall -o client client.c
./server
# 另启一终端运行client
./client
(4)server端输出
Received: Hello, server!
Received: How are you?
Received: Hello, server!
Received: How are you?
Received: Hello, server!
Received: How are you?
Received: Hello, server!
Received: How are you?
Received: Hello, server!
3. 结论
解决粘包问题的办法有很多,这是解决粘包问题的一种方法。