JAVA 实现扑克牌洗牌发牌 - (多线程方式)

概述:

昨天看了一个痘印,一个使用js实现的斗地主发牌。当时来了兴趣,就想着用JAVA实现一个发牌。虽然没有js配合前端页面那么炫酷。但也是整体实现了,全程自己的思路。就当是锻炼一下把。

说一下大概思路:

扑克牌斗地主。首先:

  • 需要一副扑克牌。扑克牌四种花色。红心,黑心,方块,和梅花。还有两张鬼牌 每种花色有13种不同大小的牌。
  • 发牌之前需要洗牌。简单点就是把牌的顺序打乱。
  • 首先要拿出三张牌作为底牌。剩余的牌用来发牌。

暂时想到的就这么多直接上代码把:

package cn.fllday.landlord;

/**
 * 创建枚举类,代表 扑克牌的花色
 * @author gssznb
 *
 */
public enum Type {

	RED,BLACK,SQUARE,PLUM,GHOST
	
	
}
package cn.fllday.landlord;

/**
 * 一副扑克牌中的每一张牌
 * @author gssznb
 *
 */
public class Brand {

	// 扑克牌的类型 : 红桃 黑桃 方块 
	private Type type;
	// 扑克牌的大小
	private Integer num;

	// 直接创建一个构造器用来 创建每一张扑克牌
	public Brand(Type type, Integer num) {
		super();
		this.type = type;
		this.num = num;
	}

	public Type getType() {
		return type;
	}

	public void setType(Type type) {
		this.type = type;
	}

	public Integer getNum() {
		return num;
	}

	public void setNum(Integer num) {
		this.num = num;
	}

	@Override
	public String toString() {
		return "Brand [type=" + type + ", num=" + num + "]";
	}	
}

一副扑克牌

package cn.fllday.landlord;

import java.util.List;
import java.util.ArrayList;
import java.util.Random;
import java.util.concurrent.ExecutionException;

/**
 * 创建一副 扑克牌
 * @author gssznb
 *
 */
public class Poker implements Runnable{
	private static Brand[][] playingCard =new Brand[5][13];	
	/**
	 * 创建 一副 扑克牌
	 * @return
	 */
	public static Brand[][] createPlayingCard() {
		
		for (int i = 0; i < playingCard.length - 1; i++) {
			for (int j = 0; j < playingCard[i].length; j++) {
				switch (i) {
				case 0:
					playingCard[i][j] = new Brand(Type.RED,new Integer(j));
					break;
				case 1:
					playingCard[i][j] = new Brand(Type.BLACK,new Integer(j));
					break;
				case 2:
					playingCard[i][j] = new Brand(Type.PLUM,new Integer(j));
					break;
				case 3:
					playingCard[i][j] = new Brand(Type.SQUARE,new Integer(j));
					break;
				default:
					break;
				}
			}
		}
		
		playingCard[4][0] = new Brand(Type.GHOST, 14);
		playingCard[4][1] = new Brand(Type.GHOST, 15);
		for (Brand[] brands : playingCard) {
			for (Brand brand : brands) {
				System.out.print(brand);
			}
			System.out.println();
		}
		return playingCard;
	}
	
	
	public static List<Brand> getCard(Brand[][] playingCard) {
		
		// 创建一个集合, 用作 存储底牌
		List<Brand> card = new ArrayList<>();
		// 创建一个计数器。 前三次拿出三张牌。用作底牌
		int count = 0;
		while (true) {
			int i = new Random().nextInt(5);
			int j = new Random().nextInt(13);
			Brand brand = playingCard[i][j];
			if (count < 3) {
				if (brand != null) {
					// 拿出的牌放入到底牌 集合中
					card.add(brand);
					count ++;
					// 将原来扑克牌拿出牌的哪个位置设置为空
					playingCard[i][j] = null;
				}
			}else {
				break;
			}	
		}
		return card;
	}
	
	/**
	 * 将取出三张底牌的剩余牌 拿出来  发放给三位玩家
	 * @param playingCard
	 * @return  返回 每一位玩家的手牌
	 */
	public static List<Brand> licensing(Brand[][] playingCard) {
		List<Brand> card = new ArrayList<>();
		while (true) {
			int i = new Random().nextInt(5);
			int j = new Random().nextInt(13);
			
			// 每一位玩家手中的牌少于 17 
			if (card.size() < 17) {
				// 对公共资源进行加锁。
				synchronized(playingCard) {
					// 获取一张卡牌
					Brand brand = playingCard[i][j];
					// 不为空就添加到玩家手牌中
					if (brand!=null) {
						card.add(brand);
						System.out.println(Thread.currentThread().getName() + ":" +brand);
						// 添加到手牌中,就将 该位置的卡牌设置为null
						playingCard[i][j] = null;
					}	
				}
				
			}else {
				break;
			}
		}
		return card;
	}
	
	@Override
	public void run() {
		List<Brand> licensing = licensing(playingCard);
	}
	
	public static void main(String[] args) throws InterruptedException, ExecutionException {
		System.out.println("初始化一副扑克牌======");
		Brand[][] pokers = createPlayingCard();
		System.out.println("洗牌并筛选出斗地主中需要剩余的三张底牌");
		List<Brand> card = getCard(pokers);
		System.out.println(card);
		System.out.println("发牌中。。。。");
		Poker poker1 = new Poker();
		Thread thread1 = new Thread(poker1);
		thread1.start();
		Thread thread2 = new Thread(poker1);
		thread2.start();
		Thread thread3 = new Thread(poker1);
		thread3.start();	
	}
}

这里使用实现了runnable 接口 。创建三个线程去争夺资源,每个线程代表三个玩家。忘记分配地主了。暂时先这样吧。哈哈哈 写完了突然发现还差个地主。考虑不周到嘻嘻。其实也简单。直接在抽取剩余三张底牌的时候,标记一张地主牌就可以了。

简单放下运行效果:

初始化一副扑克牌======
Brand [type=RED, num=0]Brand [type=RED, num=1]Brand [type=RED, num=2]Brand [type=RED, num=3]Brand [type=RED, num=4]Brand [type=RED, num=5]Brand [type=RED, num=6]Brand [type=RED, num=7]Brand [type=RED, num=8]Brand [type=RED, num=9]Brand [type=RED, num=10]Brand [type=RED, num=11]Brand [type=RED, num=12]
Brand [type=BLACK, num=0]Brand [type=BLACK, num=1]Brand [type=BLACK, num=2]Brand [type=BLACK, num=3]Brand [type=BLACK, num=4]Brand [type=BLACK, num=5]Brand [type=BLACK, num=6]Brand [type=BLACK, num=7]Brand [type=BLACK, num=8]Brand [type=BLACK, num=9]Brand [type=BLACK, num=10]Brand [type=BLACK, num=11]Brand [type=BLACK, num=12]
Brand [type=PLUM, num=0]Brand [type=PLUM, num=1]Brand [type=PLUM, num=2]Brand [type=PLUM, num=3]Brand [type=PLUM, num=4]Brand [type=PLUM, num=5]Brand [type=PLUM, num=6]Brand [type=PLUM, num=7]Brand [type=PLUM, num=8]Brand [type=PLUM, num=9]Brand [type=PLUM, num=10]Brand [type=PLUM, num=11]Brand [type=PLUM, num=12]
Brand [type=SQUARE, num=0]Brand [type=SQUARE, num=1]Brand [type=SQUARE, num=2]Brand [type=SQUARE, num=3]Brand [type=SQUARE, num=4]Brand [type=SQUARE, num=5]Brand [type=SQUARE, num=6]Brand [type=SQUARE, num=7]Brand [type=SQUARE, num=8]Brand [type=SQUARE, num=9]Brand [type=SQUARE, num=10]Brand [type=SQUARE, num=11]Brand [type=SQUARE, num=12]
Brand [type=GHOST, num=14]Brand [type=GHOST, num=15]nullnullnullnullnullnullnullnullnullnullnull
洗牌并筛选出斗地主中需要剩余的三张底牌
[Brand [type=RED, num=8], Brand [type=BLACK, num=4], Brand [type=SQUARE, num=4]]
发牌中。。。。
Thread-0:Brand [type=SQUARE, num=0]
Thread-0:Brand [type=RED, num=4]
Thread-0:Brand [type=SQUARE, num=8]
Thread-0:Brand [type=SQUARE, num=1]
Thread-0:Brand [type=RED, num=10]
Thread-0:Brand [type=BLACK, num=7]
Thread-0:Brand [type=BLACK, num=2]
Thread-0:Brand [type=BLACK, num=3]
Thread-0:Brand [type=PLUM, num=6]
Thread-0:Brand [type=SQUARE, num=3]
Thread-0:Brand [type=RED, num=7]
Thread-0:Brand [type=BLACK, num=11]
Thread-0:Brand [type=PLUM, num=8]
Thread-0:Brand [type=PLUM, num=11]
Thread-0:Brand [type=SQUARE, num=7]
Thread-0:Brand [type=BLACK, num=6]
Thread-0:Brand [type=RED, num=2]
Thread-1:Brand [type=PLUM, num=7]
Thread-1:Brand [type=RED, num=3]
Thread-1:Brand [type=BLACK, num=10]
Thread-1:Brand [type=PLUM, num=1]
Thread-1:Brand [type=SQUARE, num=11]
Thread-1:Brand [type=RED, num=12]
Thread-1:Brand [type=BLACK, num=0]
Thread-1:Brand [type=RED, num=1]
Thread-1:Brand [type=PLUM, num=10]
Thread-1:Brand [type=SQUARE, num=9]
Thread-1:Brand [type=BLACK, num=9]
Thread-1:Brand [type=GHOST, num=15]
Thread-1:Brand [type=SQUARE, num=12]
Thread-1:Brand [type=RED, num=0]
Thread-1:Brand [type=RED, num=5]
Thread-1:Brand [type=RED, num=11]
Thread-1:Brand [type=PLUM, num=5]
Thread-2:Brand [type=BLACK, num=5]
Thread-2:Brand [type=PLUM, num=3]
Thread-2:Brand [type=SQUARE, num=10]
Thread-2:Brand [type=BLACK, num=1]
Thread-2:Brand [type=SQUARE, num=6]
Thread-2:Brand [type=BLACK, num=8]
Thread-2:Brand [type=PLUM, num=12]
Thread-2:Brand [type=PLUM, num=9]
Thread-2:Brand [type=SQUARE, num=2]
Thread-2:Brand [type=BLACK, num=12]
Thread-2:Brand [type=PLUM, num=0]
Thread-2:Brand [type=GHOST, num=14]
Thread-2:Brand [type=PLUM, num=2]
Thread-2:Brand [type=RED, num=9]
Thread-2:Brand [type=SQUARE, num=5]
Thread-2:Brand [type=PLUM, num=4]
Thread-2:Brand [type=RED, num=6]

实现有返回结果的多线程方式

通过实现Callable<V> 泛型来指定 你需要返回的结果。变动不大。只是多线程的实现方式变了

package cn.fllday.landlord;

import java.util.List;
import java.util.ArrayList;
import java.util.Random;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;

/**
 * 创建一副 扑克牌
 * @author gssznb
 *
 */
public class Poker2 implements Callable<List<Brand>>{
	private static Brand[][] playingCard =new Brand[5][13];	
	/**
	 * 创建 一副 扑克牌
	 * @return
	 */
	public static Brand[][] createPlayingCard() {
		
		for (int i = 0; i < playingCard.length - 1; i++) {
			for (int j = 0; j < playingCard[i].length; j++) {
				switch (i) {
				case 0:
					playingCard[i][j] = new Brand(Type.RED,new Integer(j));
					break;
				case 1:
					playingCard[i][j] = new Brand(Type.BLACK,new Integer(j));
					break;
				case 2:
					playingCard[i][j] = new Brand(Type.PLUM,new Integer(j));
					break;
				case 3:
					playingCard[i][j] = new Brand(Type.SQUARE,new Integer(j));
					break;
				default:
					break;
				}
			}
		}
		
		playingCard[4][0] = new Brand(Type.GHOST, 14);
		playingCard[4][1] = new Brand(Type.GHOST, 15);
		for (Brand[] brands : playingCard) {
			for (Brand brand : brands) {
				System.out.print(brand);
			}
			System.out.println();
		}
		return playingCard;
	}
	
	
	public static List<Brand> getCard(Brand[][] playingCard) {
		
		// 创建一个集合, 用作 存储底牌
		List<Brand> card = new ArrayList<>();
		// 创建一个计数器。 前三次拿出三张牌。用作底牌
		int count = 0;
		while (true) {
			int i = new Random().nextInt(5);
			int j = new Random().nextInt(13);
			Brand brand = playingCard[i][j];
			if (count < 3) {
				if (brand != null) {
					// 拿出的牌放入到底牌 集合中
					card.add(brand);
					count ++;
					// 将原来扑克牌拿出牌的哪个位置设置为空
					playingCard[i][j] = null;
				}
			}else {
				break;
			}	
		}
		return card;
	}
	
	/**
	 * 将取出三张底牌的剩余牌 拿出来  发放给三位玩家
	 * @param playingCard
	 * @return  返回 每一位玩家的手牌
	 */
	public static List<Brand> licensing(Brand[][] playingCard) {
		List<Brand> card = new ArrayList<>();
		while (true) {
			int i = new Random().nextInt(5);
			int j = new Random().nextInt(13);
			
			// 每一位玩家手中的牌少于 17 
			if (card.size() < 17) {
				// 对公共资源进行加锁。
				synchronized(playingCard) {
					// 获取一张卡牌
					Brand brand = playingCard[i][j];
					// 不为空就添加到玩家手牌中
					if (brand!=null) {
						card.add(brand);
						System.out.println(Thread.currentThread().getName() + ":" +brand);
						// 添加到手牌中,就将 该位置的卡牌设置为null
						playingCard[i][j] = null;
					}	
				}
				
			}else {
				break;
			}
		}
		return card;
	}
	

	@Override
	public List<Brand> call() throws Exception {
		List<Brand> licensing = licensing(playingCard);
		return licensing;
	}
	public static void main(String[] args) throws InterruptedException, ExecutionException {
		System.out.println("初始化一副扑克牌======");
		Brand[][] pokers = createPlayingCard();
		System.out.println("洗牌并筛选出斗地主中需要剩余的三张底牌");
		List<Brand> card = getCard(pokers);
		System.out.println(card);
		System.out.println("发牌中。。。。");
		// 创建一个线程池
		ExecutorService pool = Executors.newFixedThreadPool(3);
		// 创建有返回值的任务
		List<Future> list = new ArrayList<>();
		for (int i =0;i < 3; i++) {
			Callable callable= new Poker2();
			Future f = pool.submit(callable);
			list.add(f);
		}
		pool.shutdown();
		// 获取所有并发任务的执行结果
		for (Future f : list) {
			System.out.println(f.isDone());
			if (f.isDone()) {
				Object o = f.get();
				System.out.println(o);
			}
		}
	}


}

 

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