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java自带的线程池的逻辑步骤主要以下几步 伪代码实现
提交任务
if(核心线程池已满){
if(任务队列已满){
if(线程池已满){
按照策略处理无法执行的任务
}else{
创建线程执行任务
}
}else{
将任务存储到任务队列
}
}else{
创建线程,执行任务
}
向线程池提交任务源码
public void execute(Runnable command) {
//运行的任务不可为空
if (command == null)
throw new NullPointerException();
int c = ctl.get();
//工作线程是否小于设定的核心工作线程数量
if (workerCountOf(c) < corePoolSize) {
//小于核心线程数量,添加新的工作线程,并将任务作为第一个任务给新线程执行
if (addWorker(command, true))
return;
c = ctl.get();
}
//如果线程池正在运行,并且任务成功加入任务队列
if (isRunning(c) && workQueue.offer(command)) {
int recheck = ctl.get();
//再检查一次线程池运行状态,如果线程池已关闭并且成功移除加入的任务,则回调拒绝任务策略
if (! isRunning(recheck) && remove(command))
reject(command);
else if (workerCountOf(recheck) == 0)
//如果工作线程没有,则创建新的工作线程,任务因为上面已经加入队列,所以这里直接创建新的工作线程
addWorker(null, false);
//如果任务加入队列失败,创建新的工作线程,如果创建失败,回调拒绝任务策略
} else if (!addWorker(command, false))
reject(command);
}
添加工作线程
private boolean addWorker(Runnable firstTask, boolean core) {
retry:
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
//如果线程池运行状态不是正在运行状态,并且不是 【状态为shutdown,任务为null 并且工作队列不为空】 情况 则添加新的工作线程失败
if (rs >= SHUTDOWN &&
! (rs == SHUTDOWN &&
firstTask == null &&
! workQueue.isEmpty()))
return false;
for (;;) {
int wc = workerCountOf(c);
//如果工作线程数量大于最大容量 或者大于核心线程数量 或大于最大设置的线程池允许数量,则不能创建新的工作线程
if (wc >= CAPACITY ||
wc >= (core ? corePoolSize : maximumPoolSize))
return false;
//通过cas线程安全的增加工作线程的数量,成功了则打断外循环
if (compareAndIncrementWorkerCount(c))
break retry;
c = ctl.get(); // Re-read ctl
//如果线程池运行状态改变了,则跳转到执行外循环执行
if (runStateOf(c) != rs)
continue retry;
//继续内循环原子方式增加工作线程的数量
// else CAS failed due to workerCount change; retry inner loop
}
}
//是否成功启动
boolean workerStarted = false;
//是否成功添加
boolean workerAdded = false;
Worker w = null;
try {
//创建一个新的 工作线程
w = new Worker(firstTask);
final Thread t = w.thread;
if (t != null) {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
// Recheck while holding lock.
// Back out on ThreadFactory failure or if
// shut down before lock acquired.
int rs = runStateOf(ctl.get());
if (rs < SHUTDOWN ||
(rs == SHUTDOWN && firstTask == null)) {
//如果线程提前启动了 认为是非法状态
if (t.isAlive()) // precheck that t is startable
throw new IllegalThreadStateException();
//添加到工作线程集合内
workers.add(w);
int s = workers.size();
//设置最大的线程池线程数量
if (s > largestPoolSize)
largestPoolSize = s;
//成功添加
workerAdded = true;
}
} finally {
mainLock.unlock();
}
if (workerAdded) {
//成功启动
t.start();
workerStarted = true;
}
}
} finally {
//添加失败,从集合移除新创建的工作线程,线程池线程数量线程安全的减1
if (! workerStarted)
addWorkerFailed(w);
}
return workerStarted;
}
Worker内部类
private final class Worker
extends AbstractQueuedSynchronizer
implements Runnable
{
private static final long serialVersionUID = 6138294804551838833L;
//执行任务的线程
final Thread thread;
//第一个执行的任务
Runnable firstTask;
//线程完成的任务数量
volatile long completedTasks;
Worker(Runnable firstTask) {
setState(-1); // inhibit interrupts until runWorker
this.firstTask = firstTask;
//创建新的线程
this.thread = getThreadFactory().newThread(this);
}
public void run() {
//真正执行任务的方法
runWorker(this);
}
protected boolean isHeldExclusively() {
return getState() != 0;
}
protected boolean tryAcquire(int unused) {
if (compareAndSetState(0, 1)) {
setExclusiveOwnerThread(Thread.currentThread());
return true;
}
return false;
}
protected boolean tryRelease(int unused) {
setExclusiveOwnerThread(null);
setState(0);
return true;
}
public void lock() { acquire(1); }
public boolean tryLock() { return tryAcquire(1); }
public void unlock() { release(1); }
public boolean isLocked() { return isHeldExclusively(); }
void interruptIfStarted() {
Thread t;
if (getState() >= 0 && (t = thread) != null && !t.isInterrupted()) {
try {
t.interrupt();
} catch (SecurityException ignore) {
}
}
}
}
执行任务
final void runWorker(Worker w) {
Thread wt = Thread.currentThread();
Runnable task = w.firstTask;
w.firstTask = null;
w.unlock(); // allow interrupts
boolean completedAbruptly = true;
try {
//任务不为空就一直执行,为空则线程执行结束,自然销毁 getTask()从阻塞队列获取任务,没有任务时会阻塞,并挂起当前线程,不会消耗CPU资源
while (task != null || (task = getTask()) != null) {
//获取锁,防止任务执行中被其他线程打断
w.lock();
//如果线程池状态为stop 并且线程不是中断状态 则打断执行线程
if ((runStateAtLeast(ctl.get(), STOP) ||
(Thread.interrupted() &&
runStateAtLeast(ctl.get(), STOP))) &&
!wt.isInterrupted())
wt.interrupt();
try {
//任务执行的前置操作 默认为空实现
beforeExecute(wt, task);
Throwable thrown = null;
try {
//执行任务
task.run();
} catch (RuntimeException x) {
thrown = x; throw x;
} catch (Error x) {
thrown = x; throw x;
} catch (Throwable x) {
thrown = x; throw new Error(x);
} finally {
//任务执行的后置操作 默认为空实现
afterExecute(task, thrown);
}
} finally {
task = null;
w.completedTasks++;
w.unlock();
}
}
completedAbruptly = false;
} finally {
processWorkerExit(w, completedAbruptly);
}
}
从阻塞队列获取执行任务
private Runnable getTask() {
boolean timedOut = false; // Did the last poll() time out?
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
//如果状态为 STOP TIDYING TERMINATED 状态 或者队列为空 则停止执行任务,销毁线程
//如果是SHUTDOWN状态 但是队列不为空,则继续将任务执行结束
if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
//更新线程池线程数量
decrementWorkerCount();
return null;
}
int wc = workerCountOf(c);
//如果线程数量大于核心线程数量 或者 允许核心线程超时销毁 则 从阻塞队列获取任务时设置超时时间
boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;
//如果线程超过线程池最大线程数量,并且队列是空的 或则线程数量大于1 则销毁线程
if ((wc > maximumPoolSize || (timed && timedOut))
&& (wc > 1 || workQueue.isEmpty())) {
if (compareAndDecrementWorkerCount(c))
return null;
continue;
}
try {
//如果是超时获取,则keepAliveTime时间后,线程仍然空闲,则销毁线程,否则一直阻塞等待直到有任务执行为止
Runnable r = timed ?
workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
workQueue.take();
if (r != null)
return r;
timedOut = true;
} catch (InterruptedException retry) {
timedOut = false;
}
}
}