在工厂模式中,我们在创建对象时不会对客户端暴露创建逻辑,并且是通过使用一个共同的接口来指向新创建的对象。把new对象的工作交给工厂类去执行。
1.先定义一个接口
package com.yecc.suanfa.factory;
/**
* Created by yecc on 2020/11/27 15:24
*/
public interface Shape {
void draw();
}
2.三个类继承接口
package com.yecc.suanfa.factory;
/**
* Created by yecc on 2020/11/27 15:24
*/
public class Rectangle implements Shape{
@Override
public void draw() {
System.out.println("Inside Rectangle::draw() method.");
}
}
package com.yecc.suanfa.factory;
/**
* Created by yecc on 2020/11/27 15:25
*/
public class Circle implements Shape {
@Override
public void draw() {
System.out.println("Inside Circle::draw() method.");
}
}
package com.yecc.suanfa.factory;
/**
* Created by yecc on 2020/11/27 15:25
*/
public class Square implements Shape {
@Override
public void draw() {
System.out.println("Inside Square::draw() method.");
}
}
3.创建工厂:
package com.yecc.suanfa.factory;
/**
* Created by yecc on 2020/11/27 15:26
*/
public class ShapeFactory {
//使用 getShape 方法获取形状类型的对象
public Shape getShape(String shapeType){
if(shapeType == null){
return null;
}
if(shapeType.equalsIgnoreCase("CIRCLE")){
return new Circle();
} else if(shapeType.equalsIgnoreCase("RECTANGLE")){
return new Rectangle();
} else if(shapeType.equalsIgnoreCase("SQUARE")){
return new Square();
}
return null;
}
}
4.测试:
package com.yecc.suanfa.factory;
/**
* Created by yecc on 2020/11/27 15:26
*/
public class FactoryPatternDemo {
public static void main(String[] args) {
ShapeFactory shapeFactory = new ShapeFactory();
//获取 Circle 的对象,并调用它的 draw 方法
Shape shape1 = shapeFactory.getShape("CIRCLE");
//调用 Circle 的 draw 方法
shape1.draw();
//获取 Rectangle 的对象,并调用它的 draw 方法
Shape shape2 = shapeFactory.getShape("RECTANGLE");
//调用 Rectangle 的 draw 方法
shape2.draw();
//获取 Square 的对象,并调用它的 draw 方法
Shape shape3 = shapeFactory.getShape("SQUARE");
//调用 Square 的 draw 方法
shape3.draw();
}
}