Cesium中绘制矩形,根据四角/对角坐标绘制矩形

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Cesium中绘制矩形,根据四角/对角坐标绘制矩形

import store from '@/store/index'
import * as Cesium from 'cesium'

export default function createReactangleArea(cesium: any) {
    const rectangleCoord: any = store.state.rectangle;

    return cesium.entities.add({
        name: 'ractangle area',
        rectangle: {
            coordinates: Cesium.Rectangle.fromCartesianArray([
                Cesium.Cartesian3.fromDegrees(rectangleCoord[0].Latitude, rectangleCoord[0].Longitude, rectangleCoord[0].Altitude),
                Cesium.Cartesian3.fromDegrees(rectangleCoord[1].Latitude, rectangleCoord[1].Longitude, rectangleCoord[1].Altitude),
                Cesium.Cartesian3.fromDegrees(rectangleCoord[2].Latitude, rectangleCoord[2].Longitude, rectangleCoord[2].Altitude),
                Cesium.Cartesian3.fromDegrees(rectangleCoord[3].Latitude, rectangleCoord[3].Longitude, rectangleCoord[3].Altitude),
            ]),
            material: Cesium.Color.WHITE.withAlpha(0.5),
        }
    })
}
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要实现cesium动态绘制矩形,可以使用Cesium的Primitive API和MouseEvents。具体步骤如下: 1. 创建矩形entity并添加到场景。 ``` var entity = viewer.entities.add({ rectangle: { coordinates: Cesium.Rectangle.fromDegrees(-100.0, 20.0, -90.0, 30.0), material: Cesium.Color.RED.withAlpha(0.5), outline: true, outlineColor: Cesium.Color.BLACK } }); ``` 2. 获取鼠标左键按下和移动事件,并更新矩形坐标。 ``` var startPosition; var mouseHandler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas); mouseHandler.setInputAction(function(movement) { startPosition = movement.position; }, Cesium.ScreenSpaceEventType.LEFT_DOWN); mouseHandler.setInputAction(function(movement) { if (Cesium.defined(startPosition)) { var endPosition = movement.position; var startCartesian = viewer.scene.camera.pickEllipsoid(startPosition, viewer.scene.globe.ellipsoid); var endCartesian = viewer.scene.camera.pickEllipsoid(endPosition, viewer.scene.globe.ellipsoid); if (Cesium.defined(startCartesian) && Cesium.defined(endCartesian)) { var startCartographic = Cesium.Cartographic.fromCartesian(startCartesian); var endCartographic = Cesium.Cartographic.fromCartesian(endCartesian); var west = Math.min(startCartographic.longitude, endCartographic.longitude); var east = Math.max(startCartographic.longitude, endCartographic.longitude); var south = Math.min(startCartographic.latitude, endCartographic.latitude); var north = Math.max(startCartographic.latitude, endCartographic.latitude); entity.rectangle.coordinates = Cesium.Rectangle.fromDegrees(west, south, east, north); } } }, Cesium.ScreenSpaceEventType.MOUSE_MOVE); ``` 3. 获取鼠标左键松开事件,结束矩形绘制。 ``` mouseHandler.setInputAction(function(movement) { startPosition = undefined; }, Cesium.ScreenSpaceEventType.LEFT_UP); ``` 这样,当用户按下鼠标左键并移动时,就可以动态绘制矩形

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