UDP实现点对点聊天(多线程)-服务器端
//**********操作步骤********************//
//1、编译:gcc UDPM.c -lws2_32 -lmycon -lwinmm -o UDPM.exe
//2、运行:UDPM
#include <stdio.h>
#include <winsock2.h>
#include <mycon.h>
int isrunning = 1;
struct sockaddr_in clientaddr;
int naddrlen = sizeof(clientaddr);
char recvData[256];
char sendData[256];
SOCKET serversocket;
void receive_msg();
int main(int argc, char *argv[])
{
set_title("基于UDP的简单的聊天程序服务器端");
set_size(80, 25);
cls();
printf("Bing室欢迎你!!");
//设定socket版本为2.2
WORD sockVersion = MAKEWORD(2, 2);
//初始化动态链接库ws2_32.dll
WSADATA wsaData;
if(WSAStartup(sockVersion, &wsaData) != 0)
{
return 0;
}
//创建socket套接字,指定使用UDP协议
serversocket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if(serversocket == INVALID_SOCKET)
{
printf("socket创建错误!");
return 0;
}
//填充相关地址信息,绑定ip地址、协议及端口
struct sockaddr_in serveraddr;
//使用TCP/IP协议栈
serveraddr.sin_family = AF_INET;
//将端口8888转换为网络字节序
serveraddr.sin_port = htons(6666)