MFC 控件随窗体大小变化而变化,按照缩放的比例来对控件大小进行调整
先在.h文件中声明变量
POINT old;
public:
void ReSize();
afx_msg void OnSize(UINT nType, int cx, int cy);
1、在OnInitDialog()获取控件得到大小以及原大小,方便进行比例调整
BOOL XXXXDlg::OnInitDialog(){
CRect rect;
GetClientRect(&rect); //取客户区大小
old.x = rect.right - rect.left;
old.y = rect.bottom - rect.top;
}
2、
void CPictureprocessingDlg::ChangeSize(UINT nID, int x, int y) //nID为控件ID,x,y分别为对话框的当前长和宽
{
CWnd *pWnd;
pWnd = GetDlgItem(nID);
if (pWnd != NULL) //判断是否为空,因为在窗口创建的时候也会调用OnSize函数,但是此时各个控件还没有创建,Pwnd为空
{
CRect rec;
pWnd->GetWindowRect(&rec); //获取控件变化前的大小
ScreenToClient(&rec); //将控件大小装换位在对话框中的区域坐标
rec.left = rec.left*x / m_rect.Width(); //按照比例调整空间的新位置
rec.top = rec.top*y / m_rect.Height();
rec.bottom = rec.bottom*y / m_rect.Height();
rec.right = rec.right*x / m_rect.Width();
pWnd->MoveWindow(rec); //伸缩控件
}
}
3、
//重设控件大小
void CPictureprocessingDlg::ReSize()
{
float fsp[4];
POINT Newp; //获取现在对话框的大小
CRect recta;
GetClientRect(&recta); //取客户区大小
Newp.x = recta.right - recta.left;
Newp.y = recta.bottom - recta.top;
fsp[0] = (float)Newp.x / old.x;
fsp[1] = (float)Newp.y / old.y;
fsp[2] = (float)Newp.y - old.y;
fsp[3] = (float)Newp.x - old.x;
CRect Rect;
int woc;
CPoint OldTLPoint, TLPoint; //左上角
CPoint OldBRPoint, BRPoint; //右下角
HWND hwndChild = ::GetWindow(m_hWnd, GW_CHILD); 取得第一个控件的句柄,用于遍历所有控件
while (hwndChild)
{
woc = ::GetDlgCtrlID(hwndChild);//取得ID
/*所有控件全都等比例扩大,除了上面的按钮*/
GetDlgItem(woc)->GetWindowRect(Rect);//获得相对于屏幕左上角的坐标
ScreenToClient(Rect);//将屏幕坐标转换成相对客户窗口左上角的坐标
OldTLPoint = Rect.TopLeft();
TLPoint.x = long(OldTLPoint.x * fsp[0]);//用比例得出左上角的x坐标
TLPoint.y = long(OldTLPoint.y * fsp[1]); //用比例得出左上角的y坐标
OldBRPoint = Rect.BottomRight();
BRPoint.x = long(OldBRPoint.x * fsp[0]); //用比例得出右下角的x坐标
BRPoint.y = long(OldBRPoint.y * fsp[1]);//用比例得出右下角的y坐标
Rect.SetRect(TLPoint, BRPoint);//设置最新的Rect
GetDlgItem(woc)->MoveWindow(Rect, TRUE);
hwndChild = ::GetWindow(hwndChild, GW_HWNDNEXT);//获得下一个控件的句柄
}
old = Newp;
}
void CPictureprocessingDlg::OnSize(UINT nType, int cx, int cy)
{
CDialogEx::OnSize(nType, cx, cy);
/*TODO: 在此处添加消息处理程序代码*/
GetClientRect(&m_rect); //最后要更新对话框的大小,当做下一次变化的旧坐标
if (nType == SIZE_RESTORED || nType == SIZE_MAXIMIZED)
{
ReSize();
}
}
4.
void CPictureprocessingDlg::OnSize(UINT nType, int cx, int cy)
{
CDialogEx::OnSize(nType, cx, cy);
/*TODO: 在此处添加消息处理程序代码*/
GetClientRect(&m_rect); //最后要更新对话框的大小,当做下一次变化的旧坐标
if (nType == SIZE_RESTORED || nType == SIZE_MAXIMIZED)
{
ReSize();
}
}
注意:最好把属性的Transperant改为TRUE