Q-Learning code

import numpy as np

r = np.matrix(
		[[-1, -1, -1, -1, 0, -1],
        [-1, -1, -1, 0, -1, 100],
		[-1, -1, -1, 0, -1, -1],
		[-1,  0,  0, -1, 0, -1],
		[0, -1, -1, 0, -1, 100],
		[-1, 0, -1, -1, 0, 100]])
q = np.zeros((6, 6))
gmma = 0.8
epsilion = 0.3
a = 0.2
for episode in range(1000):
	# give a random state of the agent , 0-5
	state = np.random.randint(0, 6)
	if state == 5:
		print(state, " reach directly")
	else:
		print(state, end="")
	# while the state is not reach the last goal 5
	while state != 5:
		# choose the possible actions, but we can not choose the 
		# action whose R[state, action] = -1
		#record the all possible actions, and the possible Q values
		possibleActions = []
		possibleQ = []
		# a for loop to choose the possible action
		for action in range(6):
			if r[state, action] >= 0:
				possibleActions.append(action)
				#record the possible q values, which will be used in 
				# update the Q matrix
				possibleQ.append(q[state, action])
		# choose the next action, epsilion= 0.4, 
		# means we have the possibility of 40 percent to choose random
		# and the 60 percent to choose the max
		action = -1
		if np.random.random() < epsilion:
			action = possibleActions[np.random.randint(0, len(possibleActions))]
		else:
			# epsilon--greedy, choose the maxQ action
			action = possibleActions[np.argmax(possibleQ)]
		# update the q value
		q[state, action] = 0.2 * (r[state, action] + gmma * q[action].max()) + 0.8 * q[state, action]
		# update the state
		state = action
		print("-->" + str(state), end="")
		if state == 5:
			print()
	if episode % 10 == 0 :
		print()
		print("Training episode: %d" % episode)
		print(q)
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Q-learning is a popular reinforcement learning algorithm used to solve Markov Decision Processes (MDPs). In Python, you can implement Q-learning using various libraries such as NumPy and TensorFlow. Here's a basic implementation of Q-learning in Python: ```python import numpy as np # Define the Q-learning function def q_learning(env, num_episodes, learning_rate, discount_factor, epsilon): # Initialize the Q-table num_states = env.observation_space.n num_actions = env.action_space.n Q = np.zeros((num_states, num_actions)) # Q-learning loop for episode in range(num_episodes): state = env.reset() done = False while not done: # Choose an action using epsilon-greedy policy if np.random.uniform() < epsilon: action = env.action_space.sample() else: action = np.argmax(Q[state]) # Perform the action and observe the next state and reward next_state, reward, done, _ = env.step(action) # Update the Q-table Q[state, action] += learning_rate * (reward + discount_factor * np.max(Q[next_state]) - Q[state, action]) state = next_state return Q # Example usage env = gym.make('your_environment') # Replace 'your_environment' with the name of your environment num_episodes = 1000 learning_rate = 0.1 discount_factor = 0.9 epsilon = 0.1 Q_table = q_learning(env, num_episodes, learning_rate, discount_factor, epsilon) ``` In this example, `env` represents the environment you want to train your agent on (e.g., a grid world). `num_episodes` is the number of episodes the agent will play to learn the optimal policy. `learning_rate` controls the weight given to the new information compared to the old information, while `discount_factor` determines the importance of future rewards. `epsilon` is the exploration rate that balances exploration and exploitation. Note that you need to install the required libraries (e.g., NumPy and gym) before running the code.

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