java中国象棋实例

import javax.swing.;
import java.awt.
;
import java.awt.event.*;

/**

  • 棋盘类
  • @author zjt

*/
public class ChessBoard extends JPanel implements MouseListener,
MouseMotionListener {
public ChessPoint point[][];
public int unitWidth, unitHeight;
private int x轴长, y轴长;
private int x, y;
private Image img;
protected Image pieceImg;
private boolean move = false;
public String 红方颜色 = “红方”, 黑方颜色 = “黑方”;
ChessPiece 红车1, 红车2, 红马1, 红马2, 红相1, 红相2, 红帅, 红士1, 红士2, 红兵1, 红兵2, 红兵3, 红兵4,
红兵5, 红炮1, 红炮2;
ChessPiece 黑车1, 黑车2, 黑马1, 黑马2, 黑将, 黑士1, 黑士2, 黑卒1, 黑卒2, 黑卒3, 黑卒4, 黑卒5, 黑象1,
黑象2, 黑炮1, 黑炮2;

int startX, startY;
int startI, startJ;
public boolean 红方走棋 = true, 黑方走棋 = false;
Rule rule = null;
public MakeChessManual record = null;

public ChessBoard(int w, int h, int r, int c) {
	setLayout(null);
	addMouseListener(this);
	addMouseMotionListener(this);
	Color bc = getBackground();
	unitWidth = w;
	unitHeight = h;
	x轴长 = r;
	y轴长 = c;

	point = new ChessPoint[r + 1][c + 1];

	for (int i = 1; i <= r; i++) {
		for (int j = 1; j <= c; j++) {
			point[i][j] = new ChessPoint(i * unitWidth, j * unitHeight,
					false);
		}
	}

	rule = new Rule(this, point);
	record = new MakeChessManual(this, point);

	img = Toolkit.getDefaultToolkit().getImage("board.jpg");
	pieceImg = Toolkit.getDefaultToolkit().getImage("piece.gif");
	
	红车1 = new ChessPiece("車", Color.red, bc, w - 4, h - 4, this);
	红车1.set棋子类别(红方颜色);
	红车2 = new ChessPiece("車", Color.red, bc, w - 4, h - 4, this);
	红车2.set棋子类别(红方颜色);
	红马1 = new ChessPiece("馬", Color.red, bc, w - 4, h - 4, this);
	红马1.set棋子类别(红方颜色);
	红马2 = new ChessPiece("馬", Color.red, bc, w - 4, h - 4, this);
	红马2.set棋子类别(红方颜色);
	红炮1 = new ChessPiece("炮", Color.red, bc, w - 4, h - 4, this);
	红炮1.set棋子类别(红方颜色);
	红炮2 = new ChessPiece("炮", Color.red, bc, w - 4, h - 4, this);
	红炮2.set棋子类别(红方颜色);
	红相1 = new ChessPiece("相", Color.red, bc, w - 4, h - 4, this);
	红相1.set棋子类别(红方颜色);
	红相2 = new ChessPiece("相", Color.red, bc, w - 4, h - 4, this);
	红相2.set棋子类别(红方颜色);
	红士1 = new ChessPiece("仕", Color.red, bc, w - 4, h - 4, this);
	红士1.set棋子类别(红方颜色);
	红士2 = new ChessPiece("仕", Color.red, bc, w - 4, h - 4, this);
	红士2.set棋子类别(红方颜色);
	红帅 = new ChessPiece("帅", Color.red, bc, w - 4, h - 4, this);
	红帅.set棋子类别(红方颜色);
	红兵1 = new ChessPiece("兵", Color.red, bc, w - 4, h - 4, this);
	红兵1.set棋子类别(红方颜色);
	红兵2 = new ChessPiece("兵", Color.red, bc, w - 4, h - 4, this);
	红兵2.set棋子类别(红方颜色);
	红兵3 = new ChessPiece("兵", Color.red, bc, w - 4, h - 4, this);
	红兵3.set棋子类别(红方颜色);
	红兵4 = new ChessPiece("兵", Color.red, bc, w - 4, h - 4, this);
	红兵4.set棋子类别(红方颜色);
	红兵5 = new ChessPiece("兵", Color.red, bc, w - 4, h - 4, this);
	红兵5.set棋子类别(红方颜色);

	黑将 = new ChessPiece("将", Color.black, bc, w - 4, h - 4, this);
	黑将.set棋子类别(黑方颜色);
	黑士1 = new ChessPiece("士", Color.black, bc, w - 4, h - 4, this);
	黑士1.set棋子类别(黑方颜色);
	黑士2 = new ChessPiece("士", Color.black, bc, w - 4, h - 4, this);
	黑士2.set棋子类别(黑方颜色);
	黑车1 = new ChessPiece("车", Color.black, bc, w - 4, h - 4, this);
	黑车1.set棋子类别(黑方颜色);
	黑车2 = new ChessPiece("车", Color.black, bc, w - 4, h - 4, this);
	黑车2.set棋子类别(黑方颜色);
	黑炮1 = new ChessPiece("炮", Color.black, bc, w - 4, h - 4, this);
	黑炮1.set棋子类别(黑方颜色);
	黑炮2 = new ChessPiece("炮", Color.black, bc, w - 4, h - 4, this);
	黑炮2.set棋子类别(黑方颜色);
	黑象1 = new ChessPiece("象", Color.black, bc, w - 4, h - 4, this);
	黑象1.set棋子类别(黑方颜色);
	黑象2 = new ChessPiece("象", Color.black, bc, w - 4, h - 4, this);
	黑象2.set棋子类别(黑方颜色);
	黑马1 = new ChessPiece("马", Color.black, bc, w - 4, h - 4, this);
	黑马1.set棋子类别(黑方颜色);
	黑马2 = new ChessPiece("马", Color.black, bc, w - 4, h - 4, this);
	黑马2.set棋子类别(黑方颜色);
	黑卒1 = new ChessPiece("卒", Color.black, bc, w - 4, h - 4, this);
	黑卒1.set棋子类别(黑方颜色);
	黑卒2 = new ChessPiece("卒", Color.black, bc, w - 4, h - 4, this);
	黑卒2.set棋子类别(黑方颜色);
	黑卒3 = new ChessPiece("卒", Color.black, bc, w - 4, h - 4, this);
	黑卒3.set棋子类别(黑方颜色);
	黑卒4 = new ChessPiece("卒", Color.black, bc, w - 4, h - 4, this);
	黑卒4.set棋子类别(黑方颜色);
	黑卒5 = new ChessPiece("卒", Color.black, bc, w - 4, h - 4, this);
	黑卒5.set棋子类别(黑方颜色);
	point[1][10].setPiece(红车1, this);
	point[2][10].setPiece(红马1, this);
	point[3][10].setPiece(红相1, this);
	point[4][10].setPiece(红士1, this);
	point[5][10].setPiece(红帅, this);
	point[6][10].setPiece(红士2, this);
	point[7][10].setPiece(红相2, this);
	point[8][10].setPiece(红马2, this);
	point[9][10].setPiece(红车2, this);
	point[2][8].setPiece(红炮1, this);
	point[8][8].setPiece(红炮2, this);
	point[1][7].setPiece(红兵1, this);
	point[3][7].setPiece(红兵2, this);
	point[5][7].setPiece(红兵3, this);
	point[7][7].setPiece(红兵4, this);
	point[9][7].setPiece(红兵5, this);

	point[1][1].setPiece(黑车1, this);
	point[2][1].setPiece(黑马1, this);
	point[3][1].setPiece(黑象1, this);
	point[4][1].setPiece(黑士1, this);
	point[5][1].setPiece(黑将, this);
	point[6][1].setPiece(黑士2, this);
	point[7][1].setPiece(黑象2, this);
	point[8][1].setPiece(黑马2, this);
	point[9][1].setPiece(黑车2, this);
	point[2][3].setPiece(黑炮1, this);
	point[8][3].setPiece(黑炮2, this);
	point[1][4].setPiece(黑卒1, this);
	point[3][4].setPiece(黑卒2, this);
	point[5][4].setPiece(黑卒3, this);
	point[7][4].setPiece(黑卒4, this);
	point[9][4].setPiece(黑卒5, this);

}

public void paintComponent(Graphics g) {
	super.paintComponent(g);

	int imgWidth = img.getWidth(this);
	int imgHeight = img.getHeight(this);// 获得图片的宽度与高度
	int FWidth = getWidth();
	int FHeight = getHeight();// 获得窗口的宽度与高度
	int x = (FWidth - imgWidth) / 2;
	int y = (FHeight - imgHeight) / 2;
	g.drawImage(img, x, y, null);

	for (int j = 1; j <= y轴长; j++) {
		g.drawLine(point[1][j].x, point[1][j].y, point[x轴长][j].x,
				point[x轴长][j].y);
	}
	for (int i = 1; i <= x轴长; i++) {
		if (i != 1 && i != x轴长) {
			g.drawLine(point[i][1].x, point[i][1].y, point[i][y轴长 - 5].x,
					point[i][y轴长 - 5].y);
			g.drawLine(point[i][y轴长 - 4].x, point[i][y轴长 - 4].y,
					point[i][y轴长].x, point[i][y轴长].y);
		} else {
			g.drawLine(point[i][1].x, point[i][1].y, point[i][y轴长].x,
					point[i][y轴长].y);
		}
	}

	g.drawLine(point[4][1].x, point[4][1].y, point[6][3].x, point[6][3].y);
	g.drawLine(point[6][1].x, point[6][1].y, point[4][3].x, point[4][3].y);
	g.drawLine(point[4][8].x, point[4][8].y, point[6][y轴长].x,
			point[6][y轴长].y);
	g.drawLine(point[4][y轴长].x, point[4][y轴长].y, point[6][8].x,
			point[6][8].y);

	for (int i = 1; i <= x轴长; i++) {
		g.drawString("" + i, i * unitWidth, unitHeight / 2);
	}
	int j = 1;
	for (char c = 'A'; c <= 'J'; c++) {
		g.drawString("" + c, unitWidth / 4, j * unitHeight);
		j++;
	}

}

/**鼠标按下事件*/
public void mousePressed(MouseEvent e) {
	ChessPiece piece = null;
	Rectangle rect = null;
	if (e.getSource() == this)
		move = false;
	if (move == false)
		if (e.getSource() instanceof ChessPiece) {
			piece = (ChessPiece) e.getSource();
			startX = piece.getBounds().x;
			startY = piece.getBounds().y;

			rect = piece.getBounds();
			for (int i = 1; i <= x轴长; i++) {
				for (int j = 1; j <= y轴长; j++) {
					int x = point[i][j].getX();
					int y = point[i][j].getY();
					if (rect.contains(x, y)) {
						startI = i;
						startJ = j;
						break;
					}

				}
			}
		}
}

public void mouseMoved(MouseEvent e) {
}

/**鼠标拖动事件*/
public void mouseDragged(MouseEvent e) {

	ChessPiece piece = null;
	if (e.getSource() instanceof ChessPiece) {
		piece = (ChessPiece) e.getSource();

		move = true;

		e = SwingUtilities.convertMouseEvent(piece, e, this);
	}

	if (e.getSource() == this) {
		if (move && piece != null) {
			x = e.getX();
			y = e.getY();
			if (红方走棋 && ((piece.棋子类别()).equals(红方颜色))) {
				piece.setLocation(x - piece.getWidth() / 2,
						y - piece.getHeight() / 2);
			}
			if (黑方走棋 && (piece.棋子类别().equals(黑方颜色))) {
				piece.setLocation(x - piece.getWidth() / 2,
						y - piece.getHeight() / 2);
			}
		}
	}
}

/**松开鼠标事件*/
public void mouseReleased(MouseEvent e) {
	ChessPiece piece = null;
	move = false;
	Rectangle rect = null;
	if (e.getSource() instanceof ChessPiece) {
		piece = (ChessPiece) e.getSource();
		rect = piece.getBounds();

		e = SwingUtilities.convertMouseEvent(piece, e, this);
	}
	if (e.getSource() == this) {
		boolean containChessPoint = false;
		int x = 0, y = 0;
		int m = 0, n = 0;
		if (piece != null) {
			for (int i = 1; i <= x轴长; i++) {
				for (int j = 1; j <= y轴长; j++) {
					x = point[i][j].getX();
					y = point[i][j].getY();
					if (rect.contains(x, y)) {

						containChessPoint = true;
						m = i;
						n = j;
						break;
					}

				}
			}
		}
		if (piece != null && containChessPoint) {
			Color pieceColor = piece.获取棋子颜色();
			if (point[m][n].isPiece()) {
				Color c = (point[m][n].getPiece()).获取棋子颜色();
				if (pieceColor.getRGB() == c.getRGB()) {
					piece.setLocation(startX, startY);

					(point[startI][startJ]).set有棋子(true);
				} else {
					boolean ok = rule.movePieceRule(piece, startI, startJ,
							m, n);
					if (ok) {
						ChessPiece pieceRemoved = point[m][n].getPiece();
						point[m][n].reMovePiece(pieceRemoved, this);
						point[m][n].setPiece(piece, this);
						(point[startI][startJ]).set有棋子(false);
						record.记录棋谱(piece, startI, startJ, m, n);
						record.记录吃掉的棋子(pieceRemoved);
						rule.isWine(pieceRemoved);
						if (piece.棋子类别().equals(红方颜色)) {
							红方走棋 = false;
							黑方走棋 = true;
						}
						if (piece.棋子类别().equals(黑方颜色)) {
							黑方走棋 = false;
							红方走棋 = true;
						}
						validate();
						repaint();
					} else {
						piece.setLocation(startX, startY);
						(point[startI][startJ]).set有棋子(true);
					}
				}

			} else {

				boolean ok = rule
						.movePieceRule(piece, startI, startJ, m, n);
				if (ok) {
					point[m][n].setPiece(piece, this);
					(point[startI][startJ]).set有棋子(false);
					record.记录棋谱(piece, startI, startJ, m, n);
					record.记录吃掉的棋子("没吃棋子");

					if (piece.棋子类别().equals(红方颜色)) {
						红方走棋 = false;
						黑方走棋 = true;
					}
					if (piece.棋子类别().equals(黑方颜色)) {
						黑方走棋 = false;
						红方走棋 = true;
					}
				} else {
					piece.setLocation(startX, startY);
					(point[startI][startJ]).set有棋子(true);
				}
			}
		}

		if (piece != null && !containChessPoint) {
			piece.setLocation(startX, startY);
			(point[startI][startJ]).set有棋子(true);
		}
	}
}

public void mouseEntered(MouseEvent e) {
}

public void mouseExited(MouseEvent e) {
}

public void mouseClicked(MouseEvent e) {
}

}

import javax.swing.;
import java.awt.
;
import java.awt.event.*;

/**

  • 棋子类

  • @author zjt
    */
    public class ChessPiece extends JLabel {
    String name; // 棋子名字
    Color backColor = null, foreColor;// 背景色和前景色
    String 颜色类别 = null;
    ChessBoard board = null;
    int width, height;// 大小

    public ChessPiece(String name, Color fc, Color bc, int width, int height,
    ChessBoard board) {// 构造棋子
    this.name = name;
    this.board = board;
    this.width = width;
    this.height = height;
    foreColor = fc;
    backColor = bc;
    setSize(width, height);
    setBackground(bc);
    addMouseMotionListener(board);
    addMouseListener(board);
    }

    // 绘制棋子
    public void paint(Graphics g) {
    g.drawImage(board.pieceImg, 2, 2, width-2, height-2, null);
    g.setColor(foreColor);
    g.setFont(new Font(“楷体”, Font.BOLD, 26));
    g.drawString(name, 7, height - 8);// 在棋子上绘制 “棋子名”
    g.setColor(Color.black);
    //g.drawOval(1, 1, width - 1, height - 1);
    float lineWidth = 2.3f;
    ((Graphics2D)g).setStroke(new BasicStroke(lineWidth));
    ((Graphics2D)g).drawOval(2, 2, width-2, height-2);
    }

    public int getWidth() {
    return width;
    }

    public int getHeight() {
    return height;
    }

    public String getName() {
    return name;
    }

    public Color 获取棋子颜色() {
    return foreColor;
    }

    public void set棋子类别(String 类别) {
    颜色类别 = 类别;
    }

    public String 棋子类别() {
    return 颜色类别;
    }
    }

/**

  • 棋点类

  • @author zjt
    /
    public class ChessPoint {
    /
    * 棋子坐标 */
    int x, y;

    /** 该坐标 是否有子*/
    boolean 有棋子;

    /** 改坐标的棋子 */
    ChessPiece piece = null;

    /** 坐标所属棋盘 */
    ChessBoard board = null;

    public ChessPoint(int x, int y, boolean boo) {
    this.x = x;
    this.y = y;
    有棋子 = boo;
    }

    public boolean isPiece() {
    return 有棋子;
    }

    public void set有棋子(boolean boo) {
    有棋子 = boo;
    }

    public int getX() {
    return x;
    }

    public int getY() {
    return y;
    }

    // 设置改点棋子
    public void setPiece(ChessPiece piece, ChessBoard board) {
    this.board = board;
    this.piece = piece;
    board.add(piece);
    int w = (board.unitWidth);
    int h = (board.unitHeight);
    piece.setBounds(x - w / 2, y - h / 2, w, h);// 棋子位置,宽度,高度
    有棋子 = true;
    board.validate();
    }

    public ChessPiece getPiece() {
    return piece;
    }

    public void reMovePiece(ChessPiece piece, ChessBoard board) {
    this.board = board;
    this.piece = piece;
    board.remove(piece);
    board.validate();
    有棋子 = false;
    }
    }

import javax.swing.;
import java.awt.
;
import java.awt.event.;
import java.io.
;
import java.util.LinkedList;

/**

  • 象棋主类

  • @author zjt
    */
    public class ChineseChess extends JFrame implements ActionListener {
    ChessBoard board = null;
    Demon demon = null;
    MakeChessManual record = null;
    Container con = null;
    JMenuBar bar;
    JMenu fileMenu;
    JMenuItem 制作棋谱, 保存棋谱, 演示棋谱;
    JFileChooser fileChooser = null;
    LinkedList 棋谱 = null;

    public ChineseChess() {
    bar = new JMenuBar();
    fileMenu = new JMenu(“中国象棋”);
    制作棋谱 = new JMenuItem(“制作棋谱”);
    保存棋谱 = new JMenuItem(“保存棋谱”);
    保存棋谱.setEnabled(false);
    演示棋谱 = new JMenuItem(“演示棋谱”);
    fileMenu.add(制作棋谱);
    fileMenu.add(保存棋谱);
    fileMenu.add(演示棋谱);
    bar.add(fileMenu);
    setJMenuBar(bar);
    setTitle(制作棋谱.getText());
    制作棋谱.addActionListener(this);
    保存棋谱.addActionListener(this);
    演示棋谱.addActionListener(this);
    board = new ChessBoard(45, 45, 9, 10);
    record = board.record;
    con = getContentPane();
    JSplitPane split = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, true,
    board, record);
    split.setDividerSize(5);
    split.setDividerLocation(460);
    con.add(split, BorderLayout.CENTER);
    addWindowListener(new WindowAdapter() {
    public void windowClosing(WindowEvent e) {
    System.exit(0);
    }
    });
    setVisible(true);
    setBounds(60, 20, 690, 540);
    fileChooser = new JFileChooser();
    con.validate();
    validate();
    }

    public void actionPerformed(ActionEvent e) {
    if (e.getSource() == 制作棋谱) {
    con.removeAll();
    保存棋谱.setEnabled(true);
    this.setTitle(制作棋谱.getText());
    board = new ChessBoard(45, 45, 9, 10);
    record = board.record;
    JSplitPane split = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT,
    true, board, record);
    split.setDividerSize(5);
    split.setDividerLocation(460);
    con.add(split, BorderLayout.CENTER);
    validate();
    }
    if (e.getSource() == 保存棋谱) {
    int state = fileChooser.showSaveDialog(null);
    File saveFile = fileChooser.getSelectedFile();
    if (saveFile != null && state == JFileChooser.APPROVE_OPTION) {
    try {
    FileOutputStream outOne = new FileOutputStream(saveFile);
    ObjectOutputStream outTwo = new ObjectOutputStream(outOne);
    outTwo.writeObject(record.获取棋谱());
    outOne.close();
    outTwo.close();
    } catch (IOException event) {
    }
    }
    }
    if (e.getSource() == 演示棋谱) {
    con.removeAll();
    con.repaint();
    con.validate();
    validate();
    保存棋谱.setEnabled(false);

     	int state = fileChooser.showOpenDialog(null);
     	File openFile = fileChooser.getSelectedFile();
     	if (openFile != null && state == JFileChooser.APPROVE_OPTION) {
     		try {
     			FileInputStream inOne = new FileInputStream(openFile);
     			ObjectInputStream inTwo = new ObjectInputStream(inOne);
     			棋谱 = (LinkedList) inTwo.readObject();
     			inOne.close();
     			inTwo.close();
     			ChessBoard board = new ChessBoard(45, 45, 9, 10);
     			demon = new Demon(board);
     			demon.set棋谱(棋谱);
     			con.add(demon, BorderLayout.CENTER);
     			con.validate();
     			validate();
     			this.setTitle(演示棋谱.getText() + ":" + openFile);
     		} catch (Exception event) {
     			JLabel label = new JLabel("不是棋谱文件");
     			label.setFont(new Font("隶书", Font.BOLD, 60));
     			label.setForeground(Color.red);
     			label.setHorizontalAlignment(SwingConstants.CENTER);
     			con.add(label, BorderLayout.CENTER);
     			con.validate();
     			this.setTitle("没有打开棋谱");
     			validate();
     		}
     	} else {
     		JLabel label = new JLabel("没有打开棋谱文件呢");
     		label.setFont(new Font("隶书", Font.BOLD, 50));
     		label.setForeground(Color.pink);
     		label.setHorizontalAlignment(SwingConstants.CENTER);
     		con.add(label, BorderLayout.CENTER);
     		con.validate();
     		this.setTitle("没有打开棋谱文件呢");
     		validate();
     	}
     }
    

    }

    public static void main(String args[]) {
    new ChineseChess();
    }
    }

import javax.swing.;
import java.awt.
;
import java.awt.event.;
import java.util.
;

/**

  • 演示棋谱类

  • @author zjt
    */
    public class Demon extends JPanel implements ActionListener, Runnable {
    public JButton replay = null, next = null, auto = null, stop = null;
    LinkedList 棋谱 = null;
    Thread 自动演示 = null;
    int index = -1;
    ChessBoard board = null;
    JTextArea text;
    JTextField 时间间隔 = null;
    int time = 1000;
    String 演示过程 = “”;
    JSplitPane splitH = null, splitV = null;

    public Demon(ChessBoard board) {
    this.board = board;
    replay = new JButton(“重新演示”);
    next = new JButton(“下一步”);
    auto = new JButton(“自动演示”);
    stop = new JButton(“暂停演示”);
    自动演示 = new Thread(this);
    replay.addActionListener(this);
    next.addActionListener(this);
    auto.addActionListener(this);
    stop.addActionListener(this);
    text = new JTextArea();
    时间间隔 = new JTextField(“1”);
    setLayout(new BorderLayout());
    JScrollPane pane = new JScrollPane(text);
    JPanel p = new JPanel(new GridLayout(3, 2));
    p.add(next);
    p.add(replay);
    p.add(auto);
    p.add(stop);
    p.add(new JLabel(“时间间隔(秒)”, SwingConstants.CENTER));
    p.add(时间间隔);
    splitV = new JSplitPane(JSplitPane.VERTICAL_SPLIT, pane, p);
    splitH = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, board, splitV);
    splitV.setDividerSize(5);
    splitV.setDividerLocation(400);
    splitH.setDividerSize(5);
    splitH.setDividerLocation(460);
    add(splitH, BorderLayout.CENTER);
    validate();
    }

    public void set棋谱(LinkedList 棋谱) {
    this.棋谱 = 棋谱;
    }

    public char numberToLetter(int n) {
    char c = ‘\0’;
    switch (n) {
    case 1:
    c = ‘A’;
    break;
    case 2:
    c = ‘B’;
    break;
    case 3:
    c = ‘C’;
    break;
    case 4:
    c = ‘D’;
    break;
    case 5:
    c = ‘E’;
    break;
    case 6:
    c = ‘F’;
    break;
    case 7:
    c = ‘G’;
    break;
    case 8:
    c = ‘H’;
    break;
    case 9:
    c = ‘I’;
    break;
    case 10:
    c = ‘J’;
    break;
    }
    return c;
    }

    public void actionPerformed(ActionEvent e) {
    if (e.getSource() == next) {
    index++;
    if (index < 棋谱.size()) {
    演示一步(index);
    } else {
    演示结束(“棋谱演示完毕”);
    }
    }
    if (e.getSource() == replay) {
    board = new ChessBoard(45, 45, 9, 10);
    splitH.remove(board);
    splitH.setDividerSize(5);
    splitH.setDividerLocation(460);
    splitH.setLeftComponent(board);
    splitH.validate();
    index = -1;
    text.setText(null);
    }
    if (e.getSource() == auto) {
    next.setEnabled(false);
    replay.setEnabled(false);
    try {
    time = 1000 * Integer.parseInt(时间间隔.getText().trim());
    } catch (NumberFormatException ee) {
    time = 1000;
    }

     	if (!(自动演示.isAlive())) {
     		自动演示 = new Thread(this);
     		board = new ChessBoard(45, 45, 9, 10);
     		splitH.remove(board);
     		splitH.setDividerSize(5);
     		splitH.setDividerLocation(460);
     		splitH.setLeftComponent(board);
     		splitH.validate();
     		text.setText(null);
     		自动演示.start();
     	}
    
     }
     if (e.getSource() == stop) {
     	if (e.getActionCommand().equals("暂停演示")) {
     		演示过程 = "暂停演示";
     		stop.setText("继续演示");
     		stop.repaint();
     	}
     	if (e.getActionCommand().equals("继续演示")) {
     		演示过程 = "继续演示";
     		自动演示.interrupt();
     		stop.setText("暂停演示");
     		stop.repaint();
     	}
     }
    

    }

    public synchronized void run() {
    for (index = 0; index < 棋谱.size(); index++) {
    try {
    Thread.sleep(time);
    } catch (InterruptedException e) {
    }
    while (演示过程.equals(“暂停演示”)) {
    try {
    wait();
    } catch (InterruptedException e) {
    notifyAll();
    }
    }
    演示一步(index);
    }
    if (index >= 棋谱.size()) {
    演示结束(“棋谱演示完毕”);
    next.setEnabled(true);
    replay.setEnabled(true);
    }
    }

    public void 演示一步(int index) {
    MoveStep step = (MoveStep) 棋谱.get(index);
    Point pStart = step.pStart;
    Point pEnd = step.pEnd;
    int startI = pStart.x;
    int startJ = pStart.y;
    int endI = pEnd.x;
    int endJ = pEnd.y;
    ChessPiece piece = (board.point)[startI][startJ].getPiece();
    if ((board.point)[endI][endJ].isPiece() == true) {
    ChessPiece pieceRemoved = (board.point)[endI][endJ].getPiece();
    (board.point)[endI][endJ].reMovePiece(pieceRemoved, board);
    board.repaint();
    (board.point)[endI][endJ].setPiece(piece, board);
    (board.point)[startI][startJ].set有棋子(false);
    board.repaint();
    } else {
    (board.point)[endI][endJ].setPiece(piece, board);
    (board.point)[startI][startJ].set有棋子(false);

     }
     String 棋子类别 = piece.棋子类别();
     String name = piece.getName();
     String m = "#" + 棋子类别 + name + ": " + startI + numberToLetter(startJ)
     		+ " 到 " + endI + numberToLetter(endJ);
     text.append(m);
     if (piece.棋子类别().equals(board.黑方颜色))
     	text.append("\n");
    

    }

    public void 演示结束(String message) {
    splitH.remove(board);
    splitH.setDividerSize(5);
    splitH.setDividerLocation(460);
    JLabel label = new JLabel(message);
    label.setFont(new Font(“隶书”, Font.BOLD, 40));
    label.setForeground(Color.blue);
    label.setHorizontalAlignment(SwingConstants.CENTER);
    splitH.setLeftComponent(label);
    splitH.validate();
    }
    }

import javax.swing.;
import java.awt.
;
import java.awt.event.*;
import java.util.LinkedList;

/**

  • 制作棋谱类

  • @author zjt
    */
    public class MakeChessManual extends JPanel implements ActionListener {
    JTextArea text = null;
    JScrollPane scroll = null;
    ChessBoard board = null;
    ChessPoint[][] point;
    LinkedList 棋谱 = null;
    LinkedList 吃掉的棋子 = null;
    JButton buttonUndo;
    int i = 0;

    public MakeChessManual(ChessBoard board, ChessPoint[][] point) {
    this.board = board;
    this.point = point;
    text = new JTextArea();
    scroll = new JScrollPane(text);
    棋谱 = new LinkedList();
    吃掉的棋子 = new LinkedList();
    buttonUndo = new JButton(“悔棋”);
    buttonUndo.setFont(new Font(“隶书”, Font.PLAIN, 18));
    setLayout(new BorderLayout());
    add(scroll, BorderLayout.CENTER);
    add(buttonUndo, BorderLayout.SOUTH);
    buttonUndo.addActionListener(this);
    }

    public char numberToLetter(int n) {
    char c = ‘\0’;
    switch (n) {
    case 1:
    c = ‘A’;
    break;
    case 2:
    c = ‘B’;
    break;
    case 3:
    c = ‘C’;
    break;
    case 4:
    c = ‘D’;
    break;
    case 5:
    c = ‘E’;
    break;
    case 6:
    c = ‘F’;
    break;
    case 7:
    c = ‘G’;
    break;
    case 8:
    c = ‘H’;
    break;
    case 9:
    c = ‘I’;
    break;
    case 10:
    c = ‘J’;
    break;
    }
    return c;
    }

    public void 记录棋谱(ChessPiece piece, int startI, int startJ, int endI,
    int endJ) {
    Point pStart = new Point(startI, startJ);
    Point pEnd = new Point(endI, endJ);
    MoveStep step = new MoveStep(pStart, pEnd);
    棋谱.add(step);

     String 棋子类别 = piece.棋子类别();
     String name = piece.getName();
     String m = "#" + 棋子类别 + name + ": " + startI + numberToLetter(startJ)
     		+ " 到 " + endI + numberToLetter(endJ);
     text.append(m);
     if (piece.棋子类别().equals(board.黑方颜色))
     	text.append("\n");
    

    }

    public void 记录吃掉的棋子(Object object) {
    吃掉的棋子.add(object);
    }

    public LinkedList 获取棋谱() {
    return 棋谱;
    }

    public void actionPerformed(ActionEvent e) {
    int position = text.getText().lastIndexOf("#");
    if (position != -1)
    text.replaceRange("", position, text.getText().length());
    if (棋谱.size() > 0) {
    MoveStep lastStep = (MoveStep) 棋谱.getLast();
    棋谱.removeLast();
    Object qizi = 吃掉的棋子.getLast();
    吃掉的棋子.removeLast();
    String temp = qizi.toString();
    if (temp.equals(“没吃棋子”)) {
    int startI = lastStep.pStart.x;
    int startJ = lastStep.pStart.y;
    int endI = lastStep.pEnd.x;
    int endJ = lastStep.pEnd.y;
    ChessPiece piece = point[endI][endJ].getPiece();

     		point[startI][startJ].setPiece(piece, board);
     		(point[endI][endJ]).set有棋子(false);
    
     		if (piece.棋子类别().equals(board.红方颜色)) {
     			board.红方走棋 = true;
     			board.黑方走棋 = false;
     		}
     		if (piece.棋子类别().equals(board.黑方颜色)) {
     			board.黑方走棋 = true;
     			board.红方走棋 = false;
     		}
     	} else {
     		ChessPiece removedPiece = (ChessPiece) qizi;
     		int startI = lastStep.pStart.x;
     		int startJ = lastStep.pStart.y;
     		int endI = lastStep.pEnd.x;
     		int endJ = lastStep.pEnd.y;
     		ChessPiece piece = point[endI][endJ].getPiece();
     		point[startI][startJ].setPiece(piece, board);
     		point[endI][endJ].setPiece(removedPiece, board);
     		(point[endI][endJ]).set有棋子(true);
    
     		if (piece.棋子类别().equals(board.红方颜色)) {
     			board.红方走棋 = true;
     			board.黑方走棋 = false;
     		}
     		if (piece.棋子类别().equals(board.黑方颜色)) {
     			board.黑方走棋 = true;
     			board.红方走棋 = false;
     		}
     	}
     }
    

    }
    }

import java.awt.Point;

/**

  • 走步类
  • @author zjt

*/
public class MoveStep implements java.io.Serializable {
public Point pStart, pEnd;

public MoveStep(Point p1, Point p2) {
	pStart = p1;
	pEnd = p2;
}

}

import javax.swing.*;

import java.awt.;
import java.awt.event.
;

/**

  • 走棋规则类

  • @author zjt
    */
    public class Rule {
    ChessBoard board = null;
    ChessPiece piece = null;
    ChessPoint point[][];
    int startI, startJ, endI, endJ;

    public Rule(ChessBoard board, ChessPoint point[][]) {
    this.board = board;
    this.point = point;
    }

    public void isWine(ChessPiece piece) {
    this.piece = piece;
    if (piece.getName() == “将” || piece.getName() == “帅”) {
    if (piece.颜色类别 == “红方”) {
    JOptionPane.showMessageDialog(null, “黑方 胜利!”);
    } else {
    JOptionPane.showMessageDialog(null, “红方 胜利!”);
    }
    }
    }

    public boolean movePieceRule(ChessPiece piece, int startI, int startJ,
    int endI, int endJ) {
    this.piece = piece;
    this.startI = startI;
    this.startJ = startJ;
    this.endI = endI;
    this.endJ = endJ;
    int minI = Math.min(startI, endI);
    int maxI = Math.max(startI, endI);
    int minJ = Math.min(startJ, endJ);
    int maxJ = Math.max(startJ, endJ);
    boolean 可否走棋 = false;
    if (piece.getName().equals(“车”)) {
    if (startI == endI) {
    int j = 0;
    for (j = minJ + 1; j <= maxJ - 1; j++) {
    if (point[startI][j].isPiece()) {
    可否走棋 = false;
    break;
    }
    }
    if (j == maxJ) {
    可否走棋 = true;
    }
    } else if (startJ == endJ) {
    int i = 0;
    for (i = minI + 1; i <= maxI - 1; i++) {
    if (point[i][startJ].isPiece()) {
    可否走棋 = false;
    break;
    }
    }
    if (i == maxI) {
    可否走棋 = true;
    }
    } else {
    可否走棋 = false;
    }

     } else if (piece.getName().equals("車")) {
     	if (startI == endI) {
     		int j = 0;
     		for (j = minJ + 1; j <= maxJ - 1; j++) {
     			if (point[startI][j].isPiece()) {
     				可否走棋 = false;
     				break;
     			}
     		}
     		if (j == maxJ) {
     			可否走棋 = true;
     		}
     	} else if (startJ == endJ) {
     		int i = 0;
     		for (i = minI + 1; i <= maxI - 1; i++) {
     			if (point[i][startJ].isPiece()) {
     				可否走棋 = false;
     				break;
     			}
     		}
     		if (i == maxI) {
     			可否走棋 = true;
     		}
     	} else {
     		可否走棋 = false;
     	}
    
     }else if (piece.getName().equals("马")) {
     	int xAxle = Math.abs(startI - endI);
     	int yAxle = Math.abs(startJ - endJ);
    
     	if (xAxle == 2 && yAxle == 1) {
     		if (endI > startI) {
     			if (point[startI + 1][startJ].isPiece()) {
     				可否走棋 = false;
     			} else {
     				可否走棋 = true;
     			}
     		}
     		if (endI < startI) {
     			if (point[startI - 1][startJ].isPiece()) {
     				可否走棋 = false;
     			} else {
     				可否走棋 = true;
     			}
     		}
    
     	}else if (xAxle == 1 && yAxle == 2) {
     		if (endJ > startJ) {
     			if (point[startI][startJ + 1].isPiece()) {
     				可否走棋 = false;
     			} else {
     				可否走棋 = true;
     			}
     		}
     		if (endJ < startJ) {
     			if (point[startI][startJ - 1].isPiece()) {
     				可否走棋 = false;
     			} else {
     				可否走棋 = true;
     			}
     		}
    
     	} else {
     		可否走棋 = false;
     	}
     } else if (piece.getName().equals("馬")) {
     	int xAxle = Math.abs(startI - endI);
     	int yAxle = Math.abs(startJ - endJ);
    
     	if (xAxle == 2 && yAxle == 1) {
     		if (endI > startI) {
     			if (point[startI + 1][startJ].isPiece()) {
     				可否走棋 = false;
     			} else {
     				可否走棋 = true;
     			}
     		}
     		if (endI < startI) {
     			if (point[startI - 1][startJ].isPiece()) {
     				可否走棋 = false;
     			} else {
     				可否走棋 = true;
     			}
     		}
    
     	}else if (xAxle == 1 && yAxle == 2) {
     		if (endJ > startJ) {
     			if (point[startI][startJ + 1].isPiece()) {
     				可否走棋 = false;
     			} else {
     				可否走棋 = true;
     			}
     		}
     		if (endJ < startJ) {
     			if (point[startI][startJ - 1].isPiece()) {
     				可否走棋 = false;
     			} else {
     				可否走棋 = true;
     			}
     		}
    
     	} else {
     		可否走棋 = false;
     	}
     } else if (piece.getName().equals("象")) {
     	int centerI = (startI + endI) / 2;
     	int centerJ = (startJ + endJ) / 2;
     	int xAxle = Math.abs(startI - endI);
     	int yAxle = Math.abs(startJ - endJ);
     	if (xAxle == 2 && yAxle == 2 && endJ <= 5) {
     		if (point[centerI][centerJ].isPiece()) {
     			可否走棋 = false;
     		} else {
     			可否走棋 = true;
     		}
     	} else {
     		可否走棋 = false;
     	}
     } else if (piece.getName().equals("相")) {
     	int centerI = (startI + endI) / 2;
     	int centerJ = (startJ + endJ) / 2;
     	int xAxle = Math.abs(startI - endI);
     	int yAxle = Math.abs(startJ - endJ);
     	if (xAxle == 2 && yAxle == 2 && endJ >= 6) {
     		if (point[centerI][centerJ].isPiece()) {
     			可否走棋 = false;
     		} else {
     			可否走棋 = true;
     		}
     	} else {
     		可否走棋 = false;
     	}
     } else if (piece.getName().equals("炮")) {
     	int number = 0;
     	if (startI == endI) {
     		int j = 0;
     		for (j = minJ + 1; j <= maxJ - 1; j++) {
     			if (point[startI][j].isPiece()) {
     				number++;
     			}
     		}
     		if (number > 1) {
     			可否走棋 = false;
     		} else if (number == 1) {
     			if (point[endI][endJ].isPiece()) {
     				可否走棋 = true;
     			}
     		} else if (number == 0 && !point[endI][endJ].isPiece()) {
     			可否走棋 = true;
     		}
     	} else if (startJ == endJ) {
     		int i = 0;
     		for (i = minI + 1; i <= maxI - 1; i++) {
     			if (point[i][startJ].isPiece()) {
     				number++;
     			}
     		}
     		if (number > 1) {
     			可否走棋 = false;
     		} else if (number == 1) {
     			if (point[endI][endJ].isPiece()) {
     				可否走棋 = true;
     			}
     		} else if (number == 0 && !point[endI][endJ].isPiece()) {
     			可否走棋 = true;
     		}
     	} else {
     		可否走棋 = false;
     	}
     } else if (piece.getName().equals("兵")) {
     	int xAxle = Math.abs(startI - endI);
     	int yAxle = Math.abs(startJ - endJ);
    
     	if (endJ >= 6) {
     		if (startJ - endJ == 1 && xAxle == 0) {
     			可否走棋 = true;
     		}
    
     		else {
     			可否走棋 = false;
     		}
     	} else if (endJ <= 5) {
     		if ((startJ - endJ == 1) && (xAxle == 0)) {
     			可否走棋 = true;
     		} else if ((endJ - startJ == 0) && (xAxle == 1)) {
     			可否走棋 = true;
     		} else {
     			可否走棋 = false;
     		}
     	}
     } else if (piece.getName().equals("卒")) {
     	int xAxle = Math.abs(startI - endI);
     	int yAxle = Math.abs(startJ - endJ);
    
     	if (endJ <= 5) {
     		if (endJ - startJ == 1 && xAxle == 0) {
     			可否走棋 = true;
     		} else {
     			可否走棋 = false;
     		}
     	} else if (endJ >= 6) {
     		if ((endJ - startJ == 1) && (xAxle == 0)) {
     			可否走棋 = true;
     		} else if ((endJ - startJ == 0) && (xAxle == 1)) {
     			可否走棋 = true;
     		} else {
     			可否走棋 = false;
     		}
     	}
     }
    
     else if (piece.getName().equals("士")) {
     	int xAxle = Math.abs(startI - endI);
     	int yAxle = Math.abs(startJ - endJ);
     	if (endI <= 6 && endI >= 4 && xAxle == 1 && yAxle == 1) {
     		可否走棋 = true;
     	} else {
     		可否走棋 = false;
     	}
     } else if (piece.getName().equals("仕")) {
     	int xAxle = Math.abs(startI - endI);
     	int yAxle = Math.abs(startJ - endJ);
     	if (endI <= 6 && endI >= 4 && xAxle == 1 && yAxle == 1) {
     		可否走棋 = true;
     	} else {
     		可否走棋 = false;
     	}
     } else if ((piece.getName().equals("帅"))
     		|| (piece.getName().equals("将"))) {
     	int xAxle = Math.abs(startI - endI);
     	int yAxle = Math.abs(startJ - endJ);
     	if (endI <= 6 && endI >= 4) {
     		if ((xAxle == 1 && yAxle == 0) || (xAxle == 0 && yAxle == 1)) {
     			可否走棋 = true;
     		} else {
     			可否走棋 = false;
     		}
     	} else {
     		可否走棋 = false;
     	}
     }
    
     return 可否走棋;
    

    }
    }

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