pygame 每次窗体中更新都要填充一次背景颜色,不然会滞留之前图片的颜色
import pygame
import sys
pygame.init()
size = width,height = 600,400
speed = [1,2]
BLACK = 0,0,0
screen = pygame.display.set_mode(size)
pygame.display.set_caption('Pygame 壁球')
ball = pygame.image.load('PYG02-ball.gif') #pygame 中导入的任何一个对象都是Surface对象
ballrect = ball.get_rect() # 在pygame 中覆盖图像的矩形对象 rect对象有重要属性:top bottom left right width height 坐标值
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
ballrect = ballrect.move(speed[0],speed[1])
print(ballrect)
if ballrect.left < 0 or ballrect.right > width:
speed[0] = -speed[0]
if ballrect.top < 0 or ballrect.bottom > height:
speed[1] = -speed[1]
screen.fill(BLACK) #将背景填充为黑色,不然之前的图片颜色还是存在
screen.blit(ball,ballrect) #将球放进矩形中
pygame.display.update()