Arduino-ESP8266库接口:ESP8266WebServer.h

ESP8266 Arduino:GitHub - esp8266/Arduino: ESP8266 core for Arduino

ESP8266 Arduino Core 文档:

Welcome to ESP8266 Arduino Core’s documentation! — ESP8266 Arduino Core documentationWelcome to ESP8266 Arduino Core’s documentation! — ESP8266 Arduino Core 3.0.2 documentation

人生最烦的事情,为啥不写注释。

namespace esp8266webserver {

template<typename ServerType>
class ESP8266WebServerTemplate;

}

#include "detail/RequestHandler.h"

namespace esp8266webserver {

template<typename ServerType>
class ESP8266WebServerTemplate
{
public:
  ESP8266WebServerTemplate(IPAddress addr, int port = 80);
  ESP8266WebServerTemplate(int port = 80);
  ~ESP8266WebServerTemplate();

  using ClientType = typename ServerType::ClientType;
  using RequestHandlerType = RequestHandler<ServerType>;
  using WebServerType = ESP8266WebServerTemplate<ServerType>;
  enum ClientFuture { CLIENT_REQUEST_CAN_CONTINUE, CLIENT_REQUEST_IS_HANDLED, CLIENT_MUST_STOP, CLIENT_IS_GIVEN };
  typedef String (*ContentTypeFunction) (const String&);
  using HookFunction = std::function<ClientFuture(const String& method, const String& url, WiFiClient* client, ContentTypeFunction contentType)>;

  void begin();
  void begin(uint16_t port);
  void handleClient();
  void close();
  void stop();

  bool authenticate(const char * username, const char * password);
  bool authenticateDigest(const String& username, const String& H1);
  void requestAuthentication(HTTPAuthMethod mode = BASIC_AUTH, const char* realm = NULL, const String& authFailMsg = String("") );

  typedef std::function<void(void)> THandlerFunction;
  void on(const Uri &uri, THandlerFunction handler);
  void on(const Uri &uri, HTTPMethod method, THandlerFunction fn);
  void on(const Uri &uri, HTTPMethod method, THandlerFunction fn, THandlerFunction ufn);
  void addHandler(RequestHandlerType* handler);
  void serveStatic(const char* uri, fs::FS& fs, const char* path, const char* cache_header = NULL );
  void onNotFound(THandlerFunction fn);  //called when handler is not assigned
  void onFileUpload(THandlerFunction fn); //handle file uploads
  void enableCORS(bool enable);

  const String& uri() const { return _currentUri; }
  HTTPMethod method() const { return _currentMethod; }
  ClientType& client() { return _currentClient; }
  HTTPUpload& upload() { return *_currentUpload; }

  // Allows setting server options (i.e. SSL keys) by the instantiator
  ServerType &getServer() { return _server; }

  const String& pathArg(unsigned int i) const; // get request path argument by number
  const String& arg(const String& name) const;    // get request argument value by name
  const String& arg(int i) const;          // get request argument value by number
  const String& argName(int i) const;      // get request argument name by number
  int args() const;                        // get arguments count
  bool hasArg(const String& name) const;   // check if argument exists
  void collectHeaders(const char* headerKeys[], const size_t headerKeysCount); // set the request headers to collect
  const String& header(const String& name) const; // get request header value by name
  const String& header(int i) const;       // get request header value by number
  const String& headerName(int i) const;   // get request header name by number
  int headers() const;                     // get header count
  bool hasHeader(const String& name) const;       // check if header exists
  const String& hostHeader() const;        // get request host header if available or empty String if not

  // send response to the client
  // code - HTTP response code, can be 200 or 404
  // content_type - HTTP content type, like "text/plain" or "image/png"
  // content - actual content body
  void send(int code, const char* content_type = NULL, const String& content = String(""));
  void send(int code, char* content_type, const String& content);
  void send(int code, const String& content_type, const String& content);
  void send(int code, const char *content_type, const char *content) {
    send_P(code, content_type, content);
  }
  void send(int code, const char *content_type, const char *content, size_t content_length) {
    send_P(code, content_type, content, content_length);
  }
  void send(int code, const char *content_type, const uint8_t *content, size_t content_length) {
    send_P(code, content_type, (const char *)content, content_length);
  }
  void send_P(int code, PGM_P content_type, PGM_P content);
  void send_P(int code, PGM_P content_type, PGM_P content, size_t contentLength);

  void setContentLength(const size_t contentLength);
  void sendHeader(const String& name, const String& value, bool first = false);
  void sendContent(const String& content);
  void sendContent_P(PGM_P content);
  void sendContent_P(PGM_P content, size_t size);
  void sendContent(const char *content) { sendContent_P(content); }
  void sendContent(const char *content, size_t size) { sendContent_P(content, size); }

  bool chunkedResponseModeStart_P (int code, PGM_P content_type) {
    if (_currentVersion == 0)
        // no chunk mode in HTTP/1.0
        return false;
    setContentLength(CONTENT_LENGTH_UNKNOWN);
    send_P(code, content_type, "");
    return true;
  }
  bool chunkedResponseModeStart (int code, const char* content_type) {
    return chunkedResponseModeStart_P(code, content_type);
  }
  bool chunkedResponseModeStart (int code, const String& content_type) {
    return chunkedResponseModeStart_P(code, content_type.c_str());
  }
  void chunkedResponseFinalize () {
    sendContent(emptyString);
  }

  // Whether other requests should be accepted from the client on the
  // same socket after a response is sent.
  // This will automatically configure the "Connection" header of the response.
  // Defaults to true when the client's HTTP version is 1.1 or above, otherwise it defaults to false.
  // If the client sends the "Connection" header, the value given by the header is used.
  void keepAlive(bool keepAlive) { _keepAlive = keepAlive; }
  bool keepAlive() { return _keepAlive; }

  static String credentialHash(const String& username, const String& realm, const String& password);

  static String urlDecode(const String& text);

  // Handle a GET request by sending a response header and stream file content to response body
  template<typename T>
  size_t streamFile(T &file, const String& contentType) {
    return streamFile(file, contentType, HTTP_GET);
  }

  // Implement GET and HEAD requests for files.
  // Stream body on HTTP_GET but not on HTTP_HEAD requests.
  template<typename T>
  size_t streamFile(T &file, const String& contentType, HTTPMethod requestMethod) {
    size_t contentLength = 0;
    _streamFileCore(file.size(), file.name(), contentType);
    if (requestMethod == HTTP_GET) {
      contentLength = _currentClient.write(file);
    }
    return contentLength;
  }

  static String responseCodeToString(const int code);

  void addHook (HookFunction hook) {
    if (_hook) {
      auto previousHook = _hook;
      _hook = [previousHook, hook](const String& method, const String& url, WiFiClient* client, ContentTypeFunction contentType) {
          auto whatNow = previousHook(method, url, client, contentType);
          if (whatNow == CLIENT_REQUEST_CAN_CONTINUE)
            return hook(method, url, client, contentType);
          return whatNow;
        };
    } else {
      _hook = hook;
    }
  }

protected:
  void _addRequestHandler(RequestHandlerType* handler);
  void _handleRequest();
  void _finalizeResponse();
  ClientFuture _parseRequest(ClientType& client);
  void _parseArguments(const String& data);
  int _parseArgumentsPrivate(const String& data, std::function<void(String&,String&,const String&,int,int,int,int)> handler);
  bool _parseForm(ClientType& client, const String& boundary, uint32_t len);
  bool _parseFormUploadAborted();
  void _uploadWriteByte(uint8_t b);
  int _uploadReadByte(ClientType& client);
  void _prepareHeader(String& response, int code, const char* content_type, size_t contentLength);
  bool _collectHeader(const char* headerName, const char* headerValue);

  void _streamFileCore(const size_t fileSize, const String & fileName, const String & contentType);

  static String _getRandomHexString();
  // for extracting Auth parameters
  String _extractParam(String& authReq,const String& param,const char delimit = '"') const;

  struct RequestArgument {
    String key;
    String value;
  };

  ServerType  _server;
  ClientType  _currentClient;
  HTTPMethod  _currentMethod = HTTP_ANY;
  String      _currentUri;
  uint8_t     _currentVersion = 0;
  HTTPClientStatus _currentStatus = HC_NONE;
  unsigned long _statusChange = 0;

  RequestHandlerType*  _currentHandler = nullptr;
  RequestHandlerType*  _firstHandler = nullptr;
  RequestHandlerType*  _lastHandler = nullptr;
  THandlerFunction _notFoundHandler;
  THandlerFunction _fileUploadHandler;

  int              _currentArgCount = 0;
  RequestArgument* _currentArgs = nullptr;
  int              _currentArgsHavePlain = 0;
  std::unique_ptr<HTTPUpload> _currentUpload;
  int              _postArgsLen = 0;
  RequestArgument* _postArgs = nullptr;

  int              _headerKeysCount = 0;
  RequestArgument* _currentHeaders = nullptr;

  size_t           _contentLength = 0;
  String           _responseHeaders;

  String           _hostHeader;
  bool             _chunked = false;
  bool             _corsEnabled = false;
  bool             _keepAlive = false;

  String           _snonce;  // Store noance and opaque for future comparison
  String           _sopaque;
  String           _srealm;  // Store the Auth realm between Calls

  HookFunction     _hook;
};

} // namespace

#include "ESP8266WebServer-impl.h"
#include "Parsing-impl.h"

using ESP8266WebServer = esp8266webserver::ESP8266WebServerTemplate<WiFiServer>;
using RequestHandler = esp8266webserver::RequestHandler<WiFiServer>;

  • 1
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值