题目链接
最小树形图讲解
一道最小树形图的裸题,我们只需要对于在同一学科的由高等级逐一指向低等级的边建为0权值即可,另外的边,建立成有向边即可。
#include <iostream>
#include <cstdio>
#include <cmath>
#include <string>
#include <cstring>
#include <algorithm>
#include <limits>
#include <vector>
#include <stack>
#include <queue>
#include <set>
#include <map>
#define lowbit(x) ( x&(-x) )
#define pi 3.141592653589793
#define e 2.718281828459045
#define INF 0x3f3f3f3f
using namespace std;
typedef unsigned long long ull;
typedef long long ll;
int N, M, a[55], b[55][501], num_V, num_E, tot;
struct Eddge
{
int u, v, val;
Eddge(int a=0, int b=0, int c=0):u(a), v(b), val(c) {}
}edge[250005];
int vis[1005], id[1005], pre[1005], in[1005];
int Dir_MST(int root, int V, int E)
{
int ans = 0;
while(true)
{
for(int i=0; i<V; i++) in[i] = INF;
for(int i=1; i<=E; i++)
{
int u = edge[i].u, v = edge[i].v;
if(u != v && edge[i].val < in[v])
{
in[v] = edge[i].val;
pre[v] = u;
}
}
for(int i=0; i<V; i++)
{
if(i == root) continue;
if(in[i] == INF) return -1;
}
int cnt = 0;
memset(id, -1, sizeof(id)); memset(vis, -1, sizeof(vis));
in[root] = 0;
for(int i=0; i<V; i++)
{
ans += in[i];
int v = i;
while(vis[v] != i && id[v] == -1 && v != root)
{
vis[v] = i;
v = pre[v];
}
if(v != root && id[v] == -1)
{
for(int u = pre[v]; u != v; u = pre[u]) id[u] = cnt;
id[v] = cnt++;
}
}
if(cnt == 0) break;
for(int i=0; i<V; i++) if(id[i] == -1) id[i] = cnt++;
for(int i=1; i<=E; i++)
{
int u = edge[i].u, v = edge[i].v;
edge[i].u = id[u]; edge[i].v = id[v];
if(id[u] != id[v]) edge[i].val -= in[v];
}
V = cnt;
root = id[root];
}
return ans;
}
void init()
{
num_E = num_V = 0;
}
int main()
{
while(scanf("%d%d", &N, &M) && (N || M))
{
init();
for(int i=1; i<=N; i++)
{
scanf("%d", &a[i]);
b[i][0] = ++num_V;
for(int j=1; j<=a[i]; j++)
{
b[i][j] = ++num_V;
edge[++num_E] = Eddge(num_V, num_V-1, 0);
}
}
for(int i=1, e1, e2, e3, e4, e5; i<=M; i++)
{
scanf("%d%d%d%d%d", &e1, &e2, &e3, &e4, &e5);
if(e2 == 0) edge[++num_E] = Eddge(0, b[e1][e2], 0);
edge[++num_E] = Eddge(b[e1][e2], b[e3][e4], e5);
}
printf("%d\n", Dir_MST(0, num_V + 1, num_E));
}
return 0;
}