策略模式案例

#define _CRT_SECURE_NO_WARNINGS
#include <iostream>
#include <vector>
#include <algorithm>
using namespace std;


//抽象武器策略
class WeaponStrategy
{
public:
	virtual void UseWaepon() = 0;
};

class Knife :public WeaponStrategy
{
public:
	virtual void UseWaepon()
	{
		cout << "使用匕首!" << endl;
	}
};

class AK47 :public WeaponStrategy
{
public:
	virtual void UseWaepon()
	{
		cout << "使用AK47!" << endl;
	}
};

class Character
{
public:
	void setWeapon(WeaponStrategy* weapon)
	{
		this->pWeapon = weapon;
	}
	void ThrowWeapon()
	{
		this->pWeapon->UseWaepon();
	}
	WeaponStrategy* pWeapon;
};


void test01()
{
	//创建角色
	Character* character = new Character;

	//武器策略
	WeaponStrategy* knife = new Knife;
	WeaponStrategy* ak47 = new AK47;

	character->setWeapon(knife);
	character->ThrowWeapon();

	character->setWeapon(ak47);
	character->ThrowWeapon();

	delete ak47;
	delete knife;
	delete character;
}

int main()
{
	test01();
	

	return 0;
}

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