今日笔记

1.今日笔记

代码如下(示例):

class Rect(object):
    '''创建球拍类'''
    def __init__(self,*args,**kw):
        #设置球拍颜色参数
        self.rect_color = (255,0,0)
        self.rect_length = 100
        self.rect_wide = 10
 
    def rectmove(self):
        #获取鼠标位置参数
        self.mouse_x,self.mouse_y = pygame.mouse.get_pos()
        #绘制球拍,限定横向边界                    
        if self.mouse_x >= self.window_length-self.rect_length//2:
            self.mouse_x = self.window_length-self.rect_length//2
        if self.mouse_x <= self.rect_length//2:
            self.mouse_x = self.rect_length//2
        pygame.draw.rect(self.game_window,self.rect_color,((self.mouse_x-self.rect_length//2),(self.window_wide-self.rect_wide),self.rect_length,self.rect_wide))
 
class Brick(object):
    def __init__(self,*args,**kw):
        #设置砖块颜色参数
        self.brick_color = (139,126,102)
        self.brick_list = [[1,1,1,1,1,1],[1,1,1,1,1,1],[1,1,1,1,1,1],[1,1,1,1,1,1],[1,1,1,1,1,1]]
        self.brick_length = 80
        self.brick_wide = 20
 
    def brickarrange(self):     
        for i in range(5):
            for j in range(6):
                self.brick_x = j*(self.brick_length+24)
                self.brick_y = i*(self.brick_wide+20)+40
                if self.brick_list[i][j] == 1:
                    #绘制砖块
                    pygame.draw.rect(self.game_window,self.brick_color,(self.brick_x,self.brick_y,self.brick_length,self.brick_wide))                   
                    #调用碰撞检测函数
                    self.ball_brick()                                       
                    if self.distanceb < self.radius:
                        self.brick_list[i][j] = 0
                        self.score += self.point
        #设置游戏胜利条件
        if self.brick_list == [[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0]]:
            self.win = self.win_font.render("You Win",False,(0,0,0))
            self.game_window.blit(self.win,(100,130))
            self.win_sign = 1
 
class Score(object):
    '''创建分数类'''
    def __init__(self,*args,**kw):      
        #设置初始分数
        self.score = 0
        #设置分数字体
        self.score_font = pygame.font.SysFont('arial',20)
        #设置初始加分点数
        self.point = 1
        #设置初始接球次数
        self.frequency = 0
 
    def countscore(self):
        #绘制玩家分数         
        my_score = self.score_font.render(str(self.score),False,(255,255,255))
        self.game_window.blit(my_score,(555,15))
 
class GameOver(object):
    '''创建游戏结束类'''
    def __init__(self,*args,**kw):
        #设置Game Over字体
        self.over_font = pygame.font.SysFont('arial',80)
        #定义GameOver标识
        self.over_sign = 0
 
class Win(object):
    '''创建游戏胜利类'''
    def __init__(self,*args,**kw):
        #设置You Win字体
        self.win_font = pygame.font.SysFont('arial',80)
        #定义Win标识
        self.win_sign = 0
 
class Collision(object):
    '''碰撞检测类'''
    #球与窗口边框的碰撞检测
    def ball_window(self):
        if self.ball_x <= self.radius or self.ball_x >= (self.window_length-self.radius):
            self.move_x = -self.move_x
        if self.ball_y <= self.radius:
            self.move_y = -self.move_y
 
    #球与球拍的碰撞检测
    def ball_rect(self):
        #定义碰撞标识
        self.collision_sign_x = 0
        self.collision_sign_y = 0
 
        if self.ball_x < (self.mouse_x-self.rect_length//2):
            self.closestpoint_x = self.mouse_x-self.rect_length//2
            self.collision_sign_x = 1
        elif self.ball_x > (self.mouse_x+self.rect_length//2):
            self.closestpoint_x = self.mouse_x+self.rect_length//2
            self.collision_sign_x = 2
        else:
            self.closestpoint_x = self.ball_x
            self.collision_sign_x = 3
 
        if self.ball_y < (self.window_wide-self.rect_wide):
            self.closestpoint_y = (self.window_wide-self.rect_wide)
            self.collision_sign_y = 1
        elif self.ball_y > self.window_wide:
            self.closestpoint_y = self.window_wide
            self.collision_sign_y = 2
        else:
            self.closestpoint_y = self.ball_y
            self.collision_sign_y = 3
        #定义球拍到圆心最近点与圆心的距离
        self.distance = math.sqrt(math.pow(self.closestpoint_x-self.ball_x,2)+math.pow(self.closestpoint_y-self.ball_y,2))
        #球在球拍上左、上中、上右3种情况的碰撞检测
        if self.distance < self.radius and self.collision_sign_y == 1 and (self.collision_sign_x == 1 or self.collision_sign_x == 2):
            if self.collision_sign_x == 1 and self.move_x > 0:
                self.move_x = - self.move_x
                self.move_y = - self.move_y
            if self.collision_sign_x == 1 and self.move_x < 0:
                self.move_y = - self.move_y
            if self.collision_sign_x == 2 and self.move_x < 0:
                self.move_x = - self.move_x
                self.move_y = - self.move_y
            if self.collision_sign_x == 2 and self.move_x > 0:
                self.move_y = - self.move_y
        if self.distance < self.radius and self.collision_sign_y == 1 and self.collision_sign_x == 3:
            self.move_y = - self.move_y
        #球在球拍左、右两侧中间的碰撞检测
        if self.distance < self.radius and self.collision_sign_y == 3:
            self.move_x = - self.move_x
 
    #球与砖块的碰撞检测
    def ball_brick(self):
        #定义碰撞标识
        self.collision_sign_bx = 0
        self.collision_sign_by = 0
 
        if self.ball_x < self.brick_x:
            self.closestpoint_bx = self.brick_x
            self.collision_sign_bx = 1
        elif self.ball_x > self.brick_x+self.brick_length:
            self.closestpoint_bx = self.brick_x+self.brick_length
            self.collision_sign_bx = 2
        else:
            self.closestpoint_bx = self.ball_x
            self.collision_sign_bx = 3
 
        if self.ball_y < self.brick_y:
            self.closestpoint_by = self.brick_y
            self.collision_sign_by = 1
        elif self.ball_y > self.brick_y+self.brick_wide:
            self.closestpoint_by = self.brick_y+self.brick_wide
            self.collision_sign_by = 2
        else:
            self.closestpoint_by = self.ball_y
            self.collision_sign_by = 3
        #定义砖块到圆心最近点与圆心的距离
        self.distanceb = math.sqrt(math.pow(self.closestpoint_bx-self.ball_x,2)+math.pow(self.closestpoint_by-self.ball_y,2))
        #球在砖块上左、上中、上右3种情况的碰撞检测
        if self.distanceb < self.radius and self.collision_sign_by == 1 and (self.collision_sign_bx == 1 or self.collision_sign_bx == 2):
            if self.collision_sign_bx == 1 and self.move_x > 0:
                self.move_x = - self.move_x
                self.move_y = - self.move_y
            if self.collision_sign_bx == 1 and self.move_x < 0:
                self.move_y = - self.move_y
            if self.collision_sign_bx == 2 and self.move_x < 0:
                self.move_x = - self.move_x
                self.move_y = - self.move_y
            if self.collision_sign_bx == 2 and self.move_x > 0:
                self.move_y = - self.move_y
        if self.distanceb < self.radius and self.collision_sign_by == 1 and self.collision_sign_bx == 3:
            self.move_y = - self.move_y
        #球在砖块下左、下中、下右3种情况的碰撞检测
        if self.distanceb < self.radius and self.collision_sign_by == 2 and (self.collision_sign_bx == 1 or self.collision_sign_bx == 2):
            if self.collision_sign_bx == 1 and self.move_x > 0:
                self.move_x = - self.move_x
                self.move_y = - self.move_y
            if self.collision_sign_bx == 1 and self.move_x < 0:
                self.move_y = - self.move_y
            if self.collision_sign_bx == 2 and self.move_x < 0:
                self.move_x = - self.move_x
                self.move_y = - self.move_y
            if self.collision_sign_bx == 2 and self.move_x > 0:
                self.move_y = - self.move_y
        if self.distanceb < self.radius and self.collision_sign_by == 2 and self.collision_sign_bx == 3:
            self.move_y = - self.move_y
        #球在砖块左、右两侧中间的碰撞检测
        if self.distanceb < self.radius and self.collision_sign_by == 3:
            self.move_x = - self.move_x
 
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 1
    评论
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值