Android基础 ---- 多媒体技术运用之图形处理

一、显示分辨率特别大的图片

  • 步骤:
    • 将图片转化为Bitmap类型(转换成位图后不会失真)
    • 获取手机分辨率
    • 获取图片分辨率
    • 获取比例大小,按照比例大的进行缩放
    • 显示图片
  • 代码实现:
    package com.chenzhaoyu.loadmaxpicturedemo;
    	
    import android.app.Activity;
    import android.graphics.Bitmap;
    import android.graphics.BitmapFactory;
    import android.os.Bundle;
    import android.util.Log;
    import android.view.View;
    import android.view.WindowManager;
    import android.widget.ImageView;
    	
    public class MainActivity extends Activity {
    	
    	private ImageView iv;
    	
    	@Override
    	 protected void onCreate(Bundle savedInstanceState) {
    	        super.onCreate(savedInstanceState);
    	        setContentView(R.layout.activity_main);
    	        iv = findViewById(R.id.iv);
    	 }
    	
    	public void click(View view) {
    	        // 【1】将图片转化为位图
    	        // 设置一个位图工厂
    	        BitmapFactory.Options opts = new BitmapFactory.Options();
    	        // 设置其属性,该属性如果为true,则bitmap为null,并且可以获取该位图的宽和高
    	        opts.inJustDecodeBounds = true;
    	        BitmapFactory.decodeResource(getResources(), R.drawable.back, opts);
    	
    	
    	        // 【2】获取手机分辨率
    	        WindowManager windowManager = (WindowManager) getSystemService(WINDOW_SERVICE);
    	        int phoneWidth = windowManager.getDefaultDisplay().getWidth();
    	        int phoneHeight = windowManager.getDefaultDisplay().getHeight();
    	        Log.i("MainActivity", phoneWidth + "");
    	        Log.i("MainActivity", phoneHeight + "");
    	
    	
    	        // 【3】获取图片分辨率
    	        int picWidth = opts.outWidth;
    	        int picHeight = opts.outHeight;
    	        Log.i("MainActivity", picWidth + "");
    	        Log.i("MainActivity", picHeight + "");
    	
    	
    	        // 【4】计算比例大小
    	        int scale = 1;
    	        int widthScale = picWidth / phoneWidth;
    	        int heightScale = picHeight / phoneHeight;
    	        if (widthScale >= heightScale && widthScale > scale) {
    	            scale = widthScale;
    	        }
    	        if (heightScale > widthScale && heightScale > scale) {
    	            scale = heightScale;
    	        }
    	        Log.i("MainActivity", scale + "");
    	
    	        // 【5】显示图片
    	        //按照缩放比进行显示
    	        opts.inSampleSize = scale;
    	        //按照缩放比解析位图
    	        opts.inJustDecodeBounds = false;
    	        Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.back, opts);
    	        iv.setImageBitmap(bitmap);
    	    }
    }
    



二、创建图形的副本

  • 步骤:
    • 将图片转化为Bitmap类型
    • 创建原图的副本(因为在原图上不能进行修改,因此必须创建副本)
      • 创建一个与原图大小一致的空白纸
      • 创建画笔
      • 将纸放在画板上
      • 开始制图
      • 操作绘制出来的图片
    • 将修改的图片展示出来
  • 代码实现:
    package com.chenzhaoyu.paintpicturedemo;
    	
    import android.app.Activity;
    import android.graphics.Bitmap;
    import android.graphics.BitmapFactory;
    import android.graphics.Canvas;
    import android.graphics.Color;
    import android.graphics.Matrix;
    import android.graphics.Paint;
    import android.os.Bundle;
    import android.view.MotionEvent;
    import android.view.View;
    import android.widget.ImageView;
    	
    public class MainActivity extends Activity {
    	
    	    private ImageView iv;
    	
    	    @Override
    	    protected void onCreate(Bundle savedInstanceState) {
    	        super.onCreate(savedInstanceState);
    	        setContentView(R.layout.activity_main);
    	
    	        iv = findViewById(R.id.iv);
    	
    	        //【1】创建副本
    	        //[1] 创建空白纸
    	        Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.paint);
    	        final Bitmap copyBitmap = bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), bitmap.getConfig());
    	        //[2] 创建画笔
    	        final Paint paint = new Paint();
    	        paint.setColor(Color.GREEN);
    	        paint.setStrokeWidth(10.0f);
    	        //[3] 创建画布
    	        final Canvas canvas = new Canvas(copyBitmap);
    	        //[4] 绘制图形
    	        canvas.drawBitmap(bitmap, new Matrix(), paint);
    	        iv.setImageBitmap(copyBitmap);
    	
    	        //【2】为控件设置触摸事件
    	        iv.setOnTouchListener(new View.OnTouchListener() {
    	            int startX = 0;
    	            int startY = 0;
    	
    	            @Override
    	            public boolean onTouch(View v, MotionEvent event) {
    	                int action = event.getAction();
    	                switch (action) {
    	                    //按下屏幕时事件
    	                    case MotionEvent.ACTION_DOWN:
    	                        startX = (int) event.getX();
    	                        startY = (int) event.getY();
    	                        break;
    	                    //离开屏幕时事件
    	                    case MotionEvent.ACTION_MOVE:
    	                        int endX = (int) event.getX();
    	                        int endY = (int) event.getY();
    	                        canvas.drawLine(startX, startY, endX, endY, paint);
    	                        iv.setImageBitmap(copyBitmap);
    	                        startX = endX;
    	                        startY = endY;
    	                        break;
    	                }
    	                return true;
    	            }
    	        });
    	    }
    }
    



三、画画板功能实现

  • 步骤:
    • 创建位图副本
      • 创建空白纸
      • 创建画笔
      • 创建画布
      • 绘制图形
    • 为ImageView控件设置触摸事件
  • 代码实现:
    package com.chenzhaoyu.paintpicturedemo;
    	
    import android.app.Activity;
    import android.graphics.Bitmap;
    import android.graphics.BitmapFactory;
    import android.graphics.Canvas;
    import android.graphics.Color;
    import android.graphics.Matrix;
    import android.graphics.Paint;
    import android.os.Bundle;
    import android.view.MotionEvent;
    import android.view.View;
    import android.widget.ImageView;
    	
    public class MainActivity extends Activity {
    	
    	    private ImageView iv;
    	
    	    @Override
    	    protected void onCreate(Bundle savedInstanceState) {
    	        super.onCreate(savedInstanceState);
    	        setContentView(R.layout.activity_main);
    	
    	        iv = findViewById(R.id.iv);
    	
    	        //【1】创建副本
    	        //[1] 创建空白纸
    	        Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.paint);
    	        final Bitmap copyBitmap = bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), bitmap.getConfig());
    	        //[2] 创建画笔
    	        final Paint paint = new Paint();
    	        paint.setColor(Color.GREEN);
    	        paint.setStrokeWidth(10.0f);
    	        //[3] 创建画布
    	        final Canvas canvas = new Canvas(copyBitmap);
    	        //[4] 绘制图形
    	        canvas.drawBitmap(bitmap, new Matrix(), paint);
    	        iv.setImageBitmap(copyBitmap);
    	
    	        //【2】为控件设置触摸事件
    	        iv.setOnTouchListener(new View.OnTouchListener() {
    	            int startX = 0;
    	            int startY = 0;
    	
    	            @Override
    	            public boolean onTouch(View v, MotionEvent event) {
    	                int action = event.getAction();
    	                switch (action) {
    	                    //按下屏幕时事件
    	                    case MotionEvent.ACTION_DOWN:
    	                        startX = (int) event.getX();
    	                        startY = (int) event.getY();
    	                        break;
    	                    //离开屏幕时事件
    	                    case MotionEvent.ACTION_MOVE:
    	                        int endX = (int) event.getX();
    	                        int endY = (int) event.getY();
    	                        canvas.drawLine(startX, startY, endX, endY, paint);
    	                        iv.setImageBitmap(copyBitmap);
    	                        startX = endX;
    	                        startY = endY;
    	                        break;
    	                }
    	                return true;
    	            }
    	        });
    	    }
    }
    



四、画笔的附加功能

  • 改变画笔颜色
    paint.setColor(Color.GREEN)
  • 改变画笔粗细
    paint.setStrokeWidth(10.0f)


五、刮刮乐应用实现

  • 代码实现:
    package com.chenzhaoyu.picturepratisedemo;
    
    import android.app.Activity;
    import android.graphics.Bitmap;
    import android.graphics.BitmapFactory;
    import android.graphics.Canvas;
    import android.graphics.Color;
    import android.graphics.Matrix;
    import android.graphics.Paint;
    import android.os.Bundle;
    import android.view.MotionEvent;
    import android.view.View;
    import android.widget.ImageView;
    
    public class MainActivity extends Activity {
    
        private Bitmap copyBitmap;
        private ImageView iv;
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_main);
    
            iv = findViewById(R.id.iv);
            Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.paint2);
            
            // 创建副本
            copyBitmap = bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), bitmap.getConfig());
            Paint paint = new Paint();
            Canvas canvas = new Canvas(copyBitmap);
            canvas.drawBitmap(bitmap, new Matrix(), paint);
            
            //设置上面一个ImageView的位图
            iv.setImageBitmap(copyBitmap);
    
            //为ImageView添加触摸事件
            iv.setOnTouchListener(new View.OnTouchListener() {
                @Override
                public boolean onTouch(View v, MotionEvent event) {
                    switch (event.getAction()) {
                        case MotionEvent.ACTION_MOVE:
                            for (int i = -7; i < 7; i++) {
                                for (int j = -7; j < 7; j++) {
                                    //绘制圆形
                                    if (Math.sqrt(i * i + j * j) < 7) {
                                        try {
                                            //绘制像素点,颜色为透明
                                            copyBitmap.setPixel((int) event.getX() + i, (int) event.getY() + j, Color.TRANSPARENT);
                                            iv.setImageBitmap(copyBitmap);
                                        } catch (Exception e) {
                                        }
                                    }
                                }
                            }
                            break;
                    }
                    return true;
                }
            });
        }
    }
    
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