自定义圆型图片

在values文件夹创建attrs.xml
<resources>
    <attr name="borderRadius" format="dimension" />
    <attr name="type">
        <enum name="circle" value="0" />
        <enum name="round" value="1" />
    </attr>


    <declare-styleable name="RoundImageView">
        <attr name="borderRadius" />
        <attr name="type" />
    </declare-styleable>
</resources>

import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Shader;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import android.os.Parcelable;
import android.util.AttributeSet;
import android.util.TypedValue;
import android.view.MotionEvent;
import android.view.PointerIcon;
import android.widget.ImageView;



/**
 * Created by zhangjunyou on 2018/4/13.
 */

public class RoundImageView extends ImageView {
    /**
     * 图片的类型,圆形or圆角
     */
    private int type;
    private static final int TYPE_CIRCLE = 0;
    private static final int TYPE_ROUND = 1;

    /**
     * 圆角大小的默认值
     */
    private static final int BODER_RADIUS_DEFAULT = 10;
    /**
     * 圆角的大小
     */
    private int mBorderRadius;

    /**
     * 绘图的Paint
     */
    private Paint mBitmapPaint;
    /**
     * 圆角的半径
     */
    private int mRadius;
    /**
     * 3x3 矩阵,主要用于缩小放大
     */
    private Matrix mMatrix;
    /**
     * 渲染图像,使用图像为绘制图形着色
     */
    private BitmapShader mBitmapShader;
    /**
     * view的宽度
     */
    private int mWidth;
    private RectF mRoundRect;

    public RoundImageView(Context context) {
        this(context, null);
    }

    public RoundImageView(Context context, AttributeSet attrs) {
        super(context, attrs);
        mMatrix = new Matrix();
        mBitmapPaint = new Paint();
        mBitmapPaint.setAntiAlias(true);

        TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.RoundImageView);

        mBorderRadius = a.getDimensionPixelSize(R.styleable.RoundImageView_borderRadius, (int) TypedValue
                .applyDimension(TypedValue.COMPLEX_UNIT_DIP, BODER_RADIUS_DEFAULT, getResources()
                        .getDisplayMetrics()));// 默认为10dp
        type = a.getInt(R.styleable.RoundImageView_type, TYPE_CIRCLE);// 默认为Circle
        a.recycle();
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        /**
         * 如果类型是圆形,则强制改变view的宽高一致,以小值为准
         */
        if (type == TYPE_CIRCLE) {
            mWidth = Math.min(getMeasuredWidth(), getMeasuredHeight());
            mRadius = mWidth / 2;
            setMeasuredDimension(mWidth, mWidth);
        }
    }

    /**
     * 初始化BitmapShader
     */
    private void setUpShader() {
        Drawable drawable = getDrawable();
        if (drawable == null) {
            return;
        }

        Bitmap bmp = drawableToBitamp(drawable);
        // 将bmp作为着色器,就是在指定区域内绘制bmp
        mBitmapShader = new BitmapShader(bmp, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
        float scale = 1.0f;
        if (type == TYPE_CIRCLE) {
            // 拿到bitmap宽或高的小值
            int bSize = Math.min(bmp.getWidth(), bmp.getHeight());
            scale = mWidth * 1.0f / bSize;

        } else if (type == TYPE_ROUND) {
            // 如果图片的宽或者高与view的宽高不匹配,计算出需要缩放的比例;缩放后的图片的宽高,一定要大于我们view的宽高;所以我们这里取大值;
            scale = Math.max(getWidth() * 1.0f / bmp.getWidth(), getHeight()
                    * 1.0f / bmp.getHeight());
        }
        // shader的变换矩阵,我们这里主要用于放大或者缩小
        mMatrix.setScale(scale, scale);
        // 设置变换矩阵
        mBitmapShader.setLocalMatrix(mMatrix);
        // 设置shader
        mBitmapPaint.setShader(mBitmapShader);
    }

    /**
     * drawable转bitmap
     *
     * @param drawable
     * @return
     */
    private Bitmap drawableToBitamp(Drawable drawable) {
        if (drawable instanceof BitmapDrawable) {
            BitmapDrawable bd = (BitmapDrawable) drawable;
            return bd.getBitmap();
        }
        int w = drawable.getIntrinsicWidth();
        int h = drawable.getIntrinsicHeight();
        Bitmap bitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas(bitmap);
        drawable.setBounds(0, 0, w, h);
        drawable.draw(canvas);
        return bitmap;
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        if (getDrawable() == null) {
            return;
        }
        setUpShader();

        if (type == TYPE_ROUND) {
            canvas.drawRoundRect(mRoundRect, mBorderRadius, mBorderRadius,
                    mBitmapPaint);
        } else {
            canvas.drawCircle(mRadius, mRadius, mRadius, mBitmapPaint);
            // drawSomeThing(canvas);
        }
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        // 圆角图片的范围
        if (type == TYPE_ROUND)
            mRoundRect = new RectF(0, 0, getWidth(), getHeight());
    }

    private static final String STATE_INSTANCE = "state_instance";
    private static final String STATE_TYPE = "state_type";
    private static final String STATE_BORDER_RADIUS = "state_border_radius";

    @Override
    protected Parcelable onSaveInstanceState() {
        Bundle bundle = new Bundle();
        bundle.putParcelable(STATE_INSTANCE, super.onSaveInstanceState());
        bundle.putInt(STATE_TYPE, type);
        bundle.putInt(STATE_BORDER_RADIUS, mBorderRadius);
        return bundle;
    }

    @Override
    protected void onRestoreInstanceState(Parcelable state) {
        if (state instanceof Bundle) {
            Bundle bundle = (Bundle) state;
            super.onRestoreInstanceState(((Bundle) state).getParcelable(STATE_INSTANCE));
            this.type = bundle.getInt(STATE_TYPE);
            this.mBorderRadius = bundle.getInt(STATE_BORDER_RADIUS);
        }
        try {
            super.onRestoreInstanceState(state);
        } catch (Exception e) {
        }
        state = null;

    }

    public void setBorderRadius(int borderRadius) {
        int pxVal = dp2px(borderRadius);
        if (this.mBorderRadius != pxVal) {
            this.mBorderRadius = pxVal;
            invalidate();
        }
    }

    public void setType(int type) {
        if (this.type != type) {
            this.type = type;
            if (this.type != TYPE_ROUND && this.type != TYPE_CIRCLE) {
                this.type = TYPE_CIRCLE;
            }
            requestLayout();
        }
    }

    public int dp2px(int dpVal) {
        return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,
                dpVal, getResources().getDisplayMetrics());
    }
}
布局
 
xmlns:app="http://schemas.android.com/apk/res-auto"
<com.myjddemo20180418.netutils.RoundImageView
    android:id="@+id/yicon"
    android:layout_width="100dp"
    android:layout_height="100dp"
    android:layout_margin="10dp"
    android:padding="20dp"
    app:borderRadius="60dp"
    app:type="round"
    android:src="@mipmap/ic_launcher" />

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值