文字版格斗游戏
简易版本
Role类
public class Role {
//写一个标准的javabean类
//1.声明变量
private String name;
private int blood;
//2.空参的构造方法,空参什么都不用写
public Role() {
}
//3.带参数的构造方法,没有返回类型,没有void
public Role(String name,int blood) {
this.name = name;
this.blood = blood;
}
//4.写get和set
//调用get方法可以获取到名字,所以get需要返回值。
public String getName() {
return name;
}
//调用set方法为传过来的参数设置一个值,需要形参
public void setName(String name) {
this.name = name;
}
public int getBlood() {
return blood;
}
public void setBlood(int blood) {
this.blood = blood;
}
//写一个攻击的方法,谁调用这个方法,就是谁去攻击谁,传过来的形参是被攻击者
public void attack(Role role) {
Random r = new Random();
int hurt = r.nextInt(20)+1;
int remainblood = role.getBlood()-hurt;
//对剩余血量一个见证,如果为负数,将血量置为0
remainblood = remainblood < 0?0:remainblood;
role.setBlood(remainblood);
System.out.println(this.getName()+"举起拳头,打了"+role.getName()+"一下,"+
"造成了"+hurt+"的伤害,"+role.getName()+"还剩"+role.getBlood()+"点血量");
}
}
Role测试
package test;
public class roleTeast {
public static void main(String args[]) {
Role r1 = new Role("乔峰",100);
Role r2 = new Role("张三",100);
//直到有一个血量为0 退出
while(true) {
r1.attack(r2);
if(r2.getBlood()==0) {
System.out.println(r1.getName()+"KO了"+r2.getName());
break;
}
r2.attack(r1);
if(r1.getBlood()==0) {
System.out.println(r2.getName()+"KO了"+r1.getName());
break;
}
}
}
}
优化版本
Role类
package test;
import java.util.*;
public class Role {
//写一个标准的javabean类
//1.声明变量
private String name;
private int blood;
private char gender;
private String face;
String boyfaces[]= {"英俊无比","猥琐至极"};
String girlfaces[]= {"漂亮美丽","温柔大方"};
String[] attacks_desc = {
"%s使出了一招【空心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。",
"%s使出了一招【游空探爪】,飞起一掌向%s拍去。"
};
String[] injureds_desc = {
"结果%s毫发无损",
"结果%s倒了下去",
};
//2.空参的构造方法,空参什么都不用写
public Role() {
}
//3.带参数的构造方法,没有返回类型,没有void
public Role(String name,int blood,char gender) {
this.name = name;
this.blood = blood;
this.gender = gender;
//脸根据性别随机选取
setFace(gender);
}
//4.写get和set
//调用get方法可以获取到名字,所以get需要返回值。
public char getGender() {
return gender;
}
//调用set方法为传过来的参数设置一个值,需要形参
public void setGender(char gender) {
this.gender = gender;
}
public String getFace() {
return face;
}
//调用set方法为传过来的参数设置一个值,需要形参
public void setFace(char gender) {
Random r = new Random();
if(gender=='男') {
int index = r.nextInt(boyfaces.length);
this.face = boyfaces[index];
}else if(gender=='女') {
int index = r.nextInt(girlfaces.length);
this.face = girlfaces[index];
}
else {
this.face = "外星长相";
}
}
public String getName() {
return name;
}
//调用set方法为传过来的参数设置一个值,需要形参
public void setName(String name) {
this.name = name;
}
public int getBlood() {
return blood;
}
public void setBlood(int blood) {
this.blood = blood;
}
//写一个攻击的方法,谁调用这个方法,就是谁去攻击谁,传过来的形参是被攻击者
public void attack(Role role) {
Random r = new Random();
int index = r.nextInt(attacks_desc.length);
//随机生成一招
String kufu = attacks_desc[index];
System.out.printf(kufu,this.getName(),role.getName());
System.out.println();
int hurt = r.nextInt(20)+1;
int remainblood = role.getBlood()-hurt;
//对剩余血量一个见证,如果为负数,将血量置为0
remainblood = remainblood < 0?0:remainblood;
role.setBlood(remainblood);
//受伤的描述
if(remainblood>=90) {
System.out.printf(injureds_desc[0],role.getName());
}
else {
System.out.printf(injureds_desc[1],role.getName());
}
System.out.println();
}
public void showRoleInfo() {
System.out.println("姓名为"+getName());
}
}
Role测试类
package test;
public class roleTeast {
public static void main(String args[]) {
Role r1 = new Role("乔峰",100,'男');
Role r2 = new Role("张三",100,'男');
//直到有一个血量为0 退出
while(true) {
r1.attack(r2);
if(r2.getBlood()==0) {
System.out.println(r1.getName()+"KO了"+r2.getName());
break;
}
r2.attack(r1);
if(r1.getBlood()==0) {
System.out.println(r2.getName()+"KO了"+r1.getName());
break;
}
}
}
}
仅供个人学习记录 ,以上学习内容均来自https://www.bilibili.com/video/BV17F411T7Ao?p=92&vd_source=91fcbb937f3e01251f81ce1e559ce73e