很基础的基于winsock的点到点代码编程

代码主要是别人的,有些改动
这是原文: https://www.cnblogs.com/darren45/p/4818867.html
服务器端的代码

#include<iostream>
#include<cstdlib>
#include<WinSock2.h>
#pragma comment(lib, "ws2_32.lib")
#define CONNECT_NUM_MAX 10
using namespace std;

int main()
{
	//加载套接字库
	WSADATA wsaData;
	int iRet = 0;
	iRet = WSAStartup(MAKEWORD(2, 2), &wsaData);
	if (iRet != 0)
	{
		cout << "WSAStartup(MAKEWORD(2, 2), &wsaData) execute failed!" << endl;;
		return -1;
	}
	if (2 != LOBYTE(wsaData.wVersion) || 2 != HIBYTE(wsaData.wVersion))
	{
		WSACleanup();
		cout << "WSADATA version is not correct!" << endl;
		return -1;
	}

	//创建套接字
	SOCKET serverSocket = socket(AF_INET, SOCK_STREAM, 0);
	if (serverSocket == INVALID_SOCKET)
	{
		cout << "serverSocket = socket(AF_INET, SOCK_STREAM, 0) execute failed!" << endl;
		system("pasue");
		return 0;
	}

	//初始化服务器地址族变量
	SOCKADDR_IN addrSrv;
	addrSrv.sin_addr.S_un.S_addr = htonl(INADDR_ANY);
	addrSrv.sin_family = AF_INET;
	addrSrv.sin_port = htons(6000);

	//绑定
	iRet = bind(serverSocket, (SOCKADDR*)&addrSrv, sizeof(SOCKADDR));
	if (iRet == SOCKET_ERROR)
	{
		cout << "bind(serverSocket, (SOCKADDR*)&addrSrv, sizeof(SOCKADDR)) execute failed!" << endl;
		system("pause");
		return 0;
	}


	//监听
	iRet = listen(serverSocket, CONNECT_NUM_MAX);
	if (iRet == SOCKET_ERROR)
	{
		cout << "listen(serverSocket, 10) execute failed!" << endl;
		system("pause");
		return 0;
	}

	//等待连接_接收_发送
	SOCKADDR_IN clientAddr;
	int len = sizeof(SOCKADDR);
	while (true)
	{
		SOCKET connSocket = accept(serverSocket, (SOCKADDR*)&clientAddr, &len);
		if (connSocket == INVALID_SOCKET)
		{
			cout << "accept(serverSocket, (SOCKADDR*)&clientAddr, &len) execute failed!" << endl;
			system("pause");
			return 0;
		}
		char sendBuf[100];
	    sprintf_s(sendBuf, "Welcome %s", inet_ntoa(clientAddr.sin_addr));
		send(connSocket, sendBuf, strlen(sendBuf) + 1, 0);

		char recvBuf[100];
		recv(connSocket, recvBuf, 100, 0);
		printf("%s\n", recvBuf);
		closesocket(connSocket);
	}
	system("pause");
	return 0;
}

客户端代码

#include<iostream>
#include <winsock2.h>
using namespace std;

#pragma comment(lib, "ws2_32.lib")
int main()
{
	//加载套接字库
	WSADATA wsaData;//wsaData存储返回的windows sockets数据
	int iRet = 0;
	iRet = WSAStartup(MAKEWORD(2, 2), &wsaData);
	if (iRet != 0)
	{
		cout << "WSAStartup(MAKEWORD(2, 2), &wsaData) execute failed!" << endl;
		system("pause");
		return 0;
	}
	//判断数据传输的正确性
	if (2 != LOBYTE(wsaData.wVersion) || 2 != HIBYTE(wsaData.wVersion))
	{
		WSACleanup();
		cout << "WSADATA version is not correct!" << endl;
		system("pause");
		return 0;
	}

	
	//AF_INET 遵守的一些网络协议 UDP, TCP
	//SOCK_STREAM 数据流
	SOCKET clientSocket = socket(AF_INET, SOCK_STREAM, 0);
	//判断创建套接字是否成功
	if (clientSocket == INVALID_SOCKET)
	{
		cout << "clientSocket = socket(AF_INET, SOCK_STREAM, 0) execute failed!" << endl;
		system("pause");
		return 0;
	}

	//初始化服务器端地址族变量
	SOCKADDR_IN srvAddr;
	//使用本机地址
	srvAddr.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
	srvAddr.sin_family = AF_INET;
	//端口号
	srvAddr.sin_port = htons(6000);

	//连接服务器
	while (true)
	{
		iRet = connect(clientSocket, (SOCKADDR*)&srvAddr, sizeof(SOCKADDR));
		if (0 != iRet)
		{
			cout << "connect failed!" << endl;
			cout << "please waitting" << endl;	
			Sleep(1000);
		}
		else
		{
			break;
		}
	}

	//接收消息
	char recvBuf[100];
	recv(clientSocket, recvBuf, 100, 0);
	printf("%s\n", recvBuf);

	//发送消息
	char sendBuf[100];
	sprintf_s(sendBuf, "Hello, This is %s", "client");
	send(clientSocket, sendBuf, strlen(sendBuf) + 1, 0);

	//清理
	closesocket(clientSocket);
	WSACleanup();
	system("pause");
	return 0;
}

用VS2017可能会出现预编译问题,设置一下就好了
在这里插入图片描述

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