《数据结构与算法分析》课程设计——贪吃蛇问题

中国矿业大学信控学院

补一下我之前在博客园发布的内容

 懒得调了,想复制完整代码直接复制最下面的,想复制分布代码去看我博客园链接吧

《数据结构与算法分析》课程设计——贪吃蛇问题 - 刷子zz - 博客园

一、问题描述#

以数据结构思想设计实现贪吃蛇小游戏。

二、需求分析#

首先需要考虑如何设计一个win运行窗口来实时显示结果

然后考虑到蛇的身子是一节一节的,此时最容易联想到的数据结构就是顺序表,链表,如果把蛇比做顺序表或者链表,在之后吃到食物的时候,身子肯定会变长,这就涉及到插入的操作,所以为了更高的效率,我们用链表实现我们的蛇的部分,最初我们把蛇身子按照四个结点打印在屏幕。

对于蛇的移动,在屏幕上面蛇的移动看起来是整个身子向前方平移一个单位,但是其原理是我们在屏幕的另一个地方把蛇从新打印一遍,又把之前的蛇身子去除掉。

对于食物的产生,随机的在地图中产生一个节点,在蛇的头坐标和食物的坐标重复的时候,食物消失,蛇的身子加长,也就是蛇的节点数增加一个。

蛇在其中的几种状态,正常状态:蛇头节点的坐标没有和墙的坐标以及自己身子的坐标重合,

被自己杀死:蛇头的坐标和蛇身子的坐标重合,

撞墙:蛇头的坐标和墙的坐标重合。

三、算法设计#

1.相关变量。#

1 1.相关变量。
2 int JudgeSum = 0;            //判断是否加快
3 int Pause = 200000000;       //暂停速度(移动速度)
4 int * PJ = &JudgeDirection;  //用指针传值判断移动方向
5 nakebody *end = NULL;        //尾节点

2.创建链表 #

贪吃蛇的身体如何保存是游戏的核心,所以我们需要用到链表来保存蛇的身体,这样就可以随时知道蛇身数据。

1 typedef struct Snakebody
2 {
3     int x, y;          //蛇身的坐标
4     struct Snakebody *next;//保存下一个蛇身的地址
5 }Snakebody;           //通过typedef将 Snakebody 替代 struct Snakebody

3.记录食物出现的坐标。#

1 typedef struct Snakexy
2 {
3     int x;
4     int y;
5 }Snakexy; //记录食物坐标

4.绘制初始界面和游戏地图。#

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 1 #include<Windows.h>
 2 #define HEIGHT  20  //设置地图高度
 3 #define WIDTH   40  //设置地图宽度
 4 #define PRINTF  printf("■");
 5 #define LINE    printf("\n");
 6 #define EMPTY   printf("  "); //因为这三个语句经常用,所以我就定义成了宏
 7 void Front();       //绘制初始界面
 8 void DeawMap();     //绘制地图
 9 
10 void Front()
11 {
12     SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE);//设置红色和蓝色相加
13     MoveCursor(18, 15);
14     printf("请等待......");
15     for (int i = 0; i <= 3000000000; i++) {}
16     system("cls");//清屏处理
17 }
18 void DeawMap()
19 {
20     for (int i = 0; i < WIDTH; i++)PRINTF LINE  //打印上边框
21         for (int i = 1; i < HEIGHT - 1; i++)          //打印左右边框
22         {
23             for (int j = 0; j < WIDTH; j++)
24             {
25                 if (j == 0 || j == WIDTH - 1 || j == WIDTH - 10)
26                 {
27                     PRINTF
28                         if (j == WIDTH - 1)LINE
29                 }
30                 else EMPTY
31             }
32         }
33     for (int i = 0; i < WIDTH; i++)PRINTF LINE  //打印下边框
34 }

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SetConsoleTextAttribute()函数是一个API设置字体颜色和背景色的函数。参数表中使用两个属性(属性之间用,隔开),不同于system(),SetConsoleTextAttribute()可以改变界面多种颜色,而system()只能修改为一种!。

5. 初始化蛇身,刚开始蛇不应该只要一个头,所以我们必须创建几个身体。#

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 1 Snakebody *Phead = NULL;    //存储着整个蛇身 不可更改
 2 Snakebody *Phead_1 = NULL;  //指向蛇身
 3 Snakebody *Pbady = NULL;    //创建节点
 4 void ISnake();             //初始化蛇身
 5 void ISnake()
 6 {
 7     for (int i = 0; i < 5; i++)//初始化蛇身拥有五个长度
 8     {
 9         Pbady = (Snakebody*)malloc(sizeof(Snakebody));//创建节点
10         Pbady->x = 5 - i;
11         Pbady->y = 5;
12         if (Phead == NULL)
13         {
14             Phead = Pbady;
15         }
16         else
17         {
18             end->next = Pbady;
19         }
20         Pbady->next = NULL;
21         end = Pbady;
22     }
23     Phead_1 = Phead;
24     while (Phead_1->next != NULL)//打印蛇身
25     {
26         MoveCursor(Phead_1->x, Phead_1->y);
27         PRINTF
28             Phead_1 = Phead_1->next;
29     }
30 }

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6.产生食物,随机产生食物,如果和蛇身体重合则再次随机产生食物。#

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 1 #include<time.h>
 2 int sum = 0;     //计算得分
 3 Snakexy * Food = NULL;          //保存食物位置
 4 void FoodRand();    //生成食物
 5 void FoodRand()
 6 {
 7     srand((int)time(0));
 8     int x = rand() % 27 + 2;//生成随机数
 9     int y = rand() % 17 + 2;
10     Phead_1 = Phead;
11     for (int i = 0; i <= 200; i++)
12     {
13         if (Phead_1->x == x && Phead_1->y == y)
14         {
15             x = rand() % 27 + 2;
16             y = rand() % 17 + 2;
17         }
18         else
19         {
20             Phead_1 = Phead_1->next;
21         }
22         if (Phead_1->next == NULL)
23         {
24             break;
25         }
26     }
27     MoveCursor(x, y);
28     PRINTF
29         Food = (Snakexy*)malloc(sizeof(Snakexy));
30     Food->x = x;
31     Food->y = y;
32     MoveCursor(33, 5);
33     printf("  ");
34     Showf();
35     sum++;
36     SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);// 蓝
37 }

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rand函数功能为获取一个伪随机数,如要产生[m,n]范围内的随机数num,可用int num=rand()%(n-m+1)+m;

7.游戏刷新和暂停 ,按回车可暂停游戏。#

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 1 int JudgeDirection = 4;   //判断方向
 2 void ControlMove();    //控制移动和暂停
 3 void ControlMove()
 4 {
 5     if (GetAsyncKeyState(VK_UP) && 0x8000)
 6     {
 7         if (JudgeDirection == 2)
 8         {
 9         }
10         else
11         {
12             JudgeDirection = 1;
13         }
14     }
15     if (GetAsyncKeyState(VK_DOWN) && 0x8000)
16     {
17         if (JudgeDirection == 1)
18         {
19         }
20         else
21         {
22             JudgeDirection = 2;
23         }
24     }
25     if (GetAsyncKeyState(VK_RIGHT) && 0x8000)
26     {
27         if (JudgeDirection == 3)
28         {
29         }
30         else
31         {
32             JudgeDirection = 4;
33         }
34     }
35     if (GetAsyncKeyState(VK_LEFT) && 0x8000)
36     {
37         if (JudgeDirection == 4)
38         {
39         }
40         else
41         {
42             JudgeDirection = 3;
43         }
44     }
45     if (GetAsyncKeyState(VK_RETURN) && 0x0D)//判断回车
46     {
47         while (1)
48         {
49             if (GetAsyncKeyState(VK_RETURN) && 0x0D)//再次回车退出死循环
50             {
51                 break;
52             }
53         }
54     }
55 }

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GetAsyncKeyState()确定用户当前是否按下了键盘上的一个键

8.显示分数和难度,更新分数和难度。#

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 1 int sum = 0;     //计算得分
 2 int Hard = 0;     //计算难度
 3 void Showf();                   //显分数以及难度
 4 void Showf()
 5 {
 6     SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_BLUE);// 蓝
 7     MoveCursor(33, 5);
 8     printf("得分:%d", sum);
 9     MoveCursor(33, 6);
10     printf("难度:%d", Hard);
11 }

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9.移动光标 ,游戏不闪的原因就是我们只绘制一次地图 然后用光标定点刷新目标点。#

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1 void MoveCursor(int x, int y); //移动光标
2 void MoveCursor(int x, int y)//设置光标位置(就是输出显示的开始位置)
3 {
4     COORD pos = { x * 2,y };
5     HANDLE output = GetStdHandle(STD_OUTPUT_HANDLE);//获得标准输出的句柄   
6     SetConsoleCursorPosition(output, pos); //设置光标位置
7 }

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COORD是Windows API中定义的一种结构体

 

10.检测,检测是否吃到食物,是否撞墙,是否撞到自己。#

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 1 void Jfood();     //检测是否吃到食物
 2 void Jwall();     //检测蛇头是否撞墙
 3 void Jsnake();     //检测蛇头是否撞到蛇身
 4 void Jfood()
 5 {
 6     Phead_1 = Phead;
 7     if (Phead_1->x == Food->x&&Phead_1->y == Food->y)
 8     {
 9         FoodRand();
10         JudgeSum += 1;
11         if (JudgeSum == 5)
12         {
13             JudgeSum = 0;//如果JudgeSum等于5则从新判断
14             Hard += 1;
15             Pause -= 20000000;//每成立一次循环减少20000000
16         }
17         while (Phead_1->next != NULL)
18         {
19             Phead_1 = Phead_1->next;
20         }
21         Snakebody *S = (Snakebody*)malloc(sizeof(Snakebody));
22         S->x = Food->x;
23         S->y = Food->y;
24         S->next = NULL;
25         Phead_1->next = S;
26         ControlMove();
27         MoveCursor(Phead_1->x, Phead_1->y);
28         PRINTF
29     }
30     //获取食物的坐标和蛇头做对比
31 }
32 void Jwall()
33 {
34     if (Phead->x == 0 || Phead->x == 29 || Phead->y == 0 || Phead->y == 19)
35     {
36         MoveCursor(10, 20);
37         SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);//设置红色
38         printf("抱歉,你撞到了自己,游戏结束!              ");
39         system("pause>nul");
40         exit(0);
41     }
42 }
43 void Jsnake()
44 {
45     Phead_1 = Phead->next;
46     while (Phead_1->next != NULL)
47     {
48         if ((Phead->x == Phead_1->x) && (Phead->y == Phead_1->y))
49         {
50             MoveCursor(10, 20);
51             SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);//设置红色
52             printf("抱歉,你撞到了自己,游戏结束!          ");
53             system("pause>nul");
54             exit(0);
55         }
56         Phead_1 = Phead_1->next;
57     }
58 }

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11.游戏循环#

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 1 void Move();     //游戏运行
 2 void Move()
 3 {
 4     while (1)
 5     {
 6         Phead_1 = Phead;
 7         while (Phead_1->next->next != NULL)
 8         {
 9             Phead_1 = Phead_1->next;
10         }
11         Phead_1->next = NULL;
12         for (int i = 0; i < Pause; i++) {}
13         ControlMove();
14         MoveCursor(Phead_1->x, Phead_1->y);
15         EMPTY
16             //上面为消除尾部
17             Snakebody *Phead_2 = (Snakebody*)malloc(sizeof(Snakebody));
18         if (*PJ == 1)
19         {
20             Phead_2->x = Phead->x;
21             Phead_2->y = Phead->y - 1;
22         }
23         if (*PJ == 2)
24         {
25             Phead_2->x = Phead->x;
26             Phead_2->y = Phead->y + 1;
27         }
28         if (*PJ == 3)
29         {
30             Phead_2->x = Phead->x - 1;
31             Phead_2->y = Phead->y;
32         }
33         if (*PJ == 4)
34         {
35             Phead_2->x = Phead->x + 1;
36             Phead_2->y = Phead->y;
37         }
38         Phead_2->next = Phead;
39         Phead = Phead_2;
40         MoveCursor(Phead_2->x, Phead_2->y);
41         PRINTF
42             Jfood();
43         Jwall();
44         Jsnake();
45         MoveCursor(40, 20);
46     }
47 }

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12.释放内存#

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 1 void Free();                    //释放内存
 2 void Free()
 3 {
 4     while (Phead->next != NULL)
 5     {
 6         Phead = Phead->next;
 7         free(Phead);
 8     }
 9     free(Phead);
10 }

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附录:完整代码#

#include<stdio.h>
#include<time.h>
#include<Windows.h>
#define HEIGHT  20  //设置地图高度
#define WIDTH   40  //设置地图宽度
#define PRINTF  printf("■");
#define LINE    printf("\n");
#define EMPTY   printf("  ");
typedef struct Snakebody
{
    int x, y;//身体的坐标
    struct Snakebody *next;//结构指针
}Snakebody;//先来创建保持身体的链表,贪吃蛇的核心代码就是该如何保存蛇的身体
typedef struct Snakexy
{
    int x;
    int y;
}Snakexy; //记录食物坐标
int sum = 0;     //计算得分
int JudgeSum = 0;    //判断是否加快
int Hard = 0;     //计算难度
int Pause = 200000000;   //暂停速度(移动速度)
int JudgeDirection = 4;   //判断方向
int * PJ = &JudgeDirection;  //用指针传值判断移动方向
Snakebody *Phead = NULL;  //存储着整个蛇身 不可更改
Snakebody *Phead_1 = NULL;  //指向蛇身
Snakebody *Pbady = NULL;  //创建节点
Snakebody *end = NULL;   //尾节点
Snakexy * Food = NULL;          //保存食物位置
void Front();                   //游戏开始页面1
void Jfood();     //检测是否吃到食物1
void Jwall();     //检测蛇头是否撞墙1
void Jsnake();     //检测蛇头是否撞到蛇身1
void ISnake();     //初始化蛇身1
void DeawMap();     //绘制地图1
void FoodRand();    //生成食物1
void ControlMove();    //控制移动和暂停1
void MoveCursor(int x, int y); //移动光标1
void Move();     //游戏运行1
void Showf();                   //显分数以及难度1
void Free();                    //释放内存
int main()
{
    Front();
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_GREEN);//绿
    DeawMap();
    Showf();
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);// 暗白
    MoveCursor(34, 10);
    printf("↑");
    MoveCursor(31, 11);
    printf("使用←↓→来控制");
    MoveCursor(31, 12);
    printf("蛇的移动,撞墙游");
    MoveCursor(31, 13);
    printf("戏结束,每5分增 ");
    MoveCursor(31, 14);
    printf("一个难度(速度)");
    ISnake();
    FoodRand();
    MoveCursor(40, 20);
    Move();
    return 0;
}
void Front()
{
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE);//设置红色和蓝色相加
    MoveCursor(18, 15);
    printf("请等待......");
    for (int i = 0; i <= 3000000000; i++) {}
    system("cls");
}
void DeawMap()
{
    for (int i = 0; i < WIDTH; i++)PRINTF LINE  //上边框
        for (int i = 1; i < HEIGHT - 1; i++)          //打印左右边框
        {
            for (int j = 0; j < WIDTH; j++)
            {
                if (j == 0 || j == WIDTH - 1 || j == WIDTH - 10)
                {
                    PRINTF
                        if (j == WIDTH - 1)LINE
                }
                else EMPTY
            }
        }
    for (int i = 0; i < WIDTH; i++)PRINTF LINE  //下边框
}
void MoveCursor(int x, int y)//设置光标位置(就是输出显示的开始位置)
{
    /*  COORD是Windows API中定义的一种结构体
    * typedef struct _COORD
    * {
    * SHORT X;
    * SHORT Y;
    * } COORD;
    *  */
    COORD pos = { x * 2,y };
    HANDLE output = GetStdHandle(STD_OUTPUT_HANDLE);//获得 标准输出的句柄
    SetConsoleCursorPosition(output, pos); //设置控制台光标位置
}
void FoodRand()
{
    srand((int)time(0));
    int x = rand() % 27 + 2;
    int y = rand() % 17 + 2;
    Phead_1 = Phead;
    for (int i = 0; i <= 200; i++)
    {
        if (Phead_1->x == x && Phead_1->y == y)
        {
            x = rand() % 27 + 2;
            y = rand() % 17 + 2;
        }
        else
        {
            Phead_1 = Phead_1->next;
        }
        if (Phead_1->next == NULL)
        {
            break;
        }
    }
    MoveCursor(x, y);
    PRINTF
        Food = (Snakexy*)malloc(sizeof(Snakexy));
    Food->x = x;
    Food->y = y;
    MoveCursor(33, 5);
    printf("  ");
    Showf();
    sum++;
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);// 蓝
}
void ControlMove()
{
    if (GetAsyncKeyState(VK_UP) && 0x8000)
    {
        if (JudgeDirection == 2)
        {
        }
        else
        {
            JudgeDirection = 1;
        }
    }
    if (GetAsyncKeyState(VK_DOWN) && 0x8000)
    {
        if (JudgeDirection == 1)
        {
        }
        else
        {
            JudgeDirection = 2;
        }
    }
    if (GetAsyncKeyState(VK_RIGHT) && 0x8000)
    {
        if (JudgeDirection == 3)
        {
        }
        else
        {
            JudgeDirection = 4;
        }
    }
    if (GetAsyncKeyState(VK_LEFT) && 0x8000)
    {
        if (JudgeDirection == 4)
        {
        }
        else
        {
            JudgeDirection = 3;
        }
    }
    if (GetAsyncKeyState(VK_RETURN) && 0x0D)
    {
        while (1)
        {
            if (GetAsyncKeyState(VK_RETURN) && 0x0D)
            {
                break;
            }
        }
    }
}
void ISnake()
{
    for (int i = 0; i < 5; i++)
    {
        Pbady = (Snakebody*)malloc(sizeof(Snakebody));
        Pbady->x = 5 - i;
        Pbady->y = 5;
        if (Phead == NULL)
        {
            Phead = Pbady;
        }
        else
        {
            end->next = Pbady;
        }
        Pbady->next = NULL;
        end = Pbady;
    }
    Phead_1 = Phead;
    while (Phead_1->next != NULL)
    {
        MoveCursor(Phead_1->x, Phead_1->y);
        PRINTF
            Phead_1 = Phead_1->next;
    }
}
void Move()
{
    while (1)
    {
        Phead_1 = Phead;
        while (Phead_1->next->next != NULL)
        {
            Phead_1 = Phead_1->next;
        }
        Phead_1->next = NULL;
        for (int i = 0; i < Pause; i++) {}
        ControlMove();
        MoveCursor(Phead_1->x, Phead_1->y);
        EMPTY
            //上面为消除尾部
            Snakebody *Phead_2 = (Snakebody*)malloc(sizeof(Snakebody));
        if (*PJ == 1)
        {
            Phead_2->x = Phead->x;
            Phead_2->y = Phead->y - 1;
        }
        if (*PJ == 2)
        {
            Phead_2->x = Phead->x;
            Phead_2->y = Phead->y + 1;
        }
        if (*PJ == 3)
        {
            Phead_2->x = Phead->x - 1;
            Phead_2->y = Phead->y;
        }
        if (*PJ == 4)
        {
            Phead_2->x = Phead->x + 1;
            Phead_2->y = Phead->y;
        }
        Phead_2->next = Phead;
        Phead = Phead_2;
        MoveCursor(Phead_2->x, Phead_2->y);
        PRINTF
            Jfood();
        Jwall();
        Jsnake();
        MoveCursor(40, 20);
    }
}
void Jfood()
{
    Phead_1 = Phead;
    if (Phead_1->x == Food->x&&Phead_1->y == Food->y)
    {
        FoodRand();
        JudgeSum += 1;
        if (JudgeSum == 5)
        {
            JudgeSum = 0;
            Hard += 1;
            Pause -= 20000000;
        }
        while (Phead_1->next != NULL)
        {
            Phead_1 = Phead_1->next;
        }
        Snakebody *S = (Snakebody*)malloc(sizeof(Snakebody));
        S->x = Food->x;
        S->y = Food->y;
        S->next = NULL;
        Phead_1->next = S;
        ControlMove();
        MoveCursor(Phead_1->x, Phead_1->y);
        PRINTF
    }
    //获取食物的坐标和蛇头做对比
}
void Jwall()
{
    if (Phead->x == 0 || Phead->x == 29 || Phead->y == 0 || Phead->y == 19)
    {
        MoveCursor(10, 20);
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);//设置红色
        printf("抱歉,你撞到了自己,游戏结束!              ");
        system("pause>nul");
        exit(0);
    }
}
void Jsnake()
{
    Phead_1 = Phead->next;
    while (Phead_1->next != NULL)
    {
        if ((Phead->x == Phead_1->x) && (Phead->y == Phead_1->y))
        {
            MoveCursor(10, 20);
            SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);//设置红色
            printf("抱歉,你撞到了自己,游戏结束!          ");
            system("pause>nul");
            exit(0);
        }
        Phead_1 = Phead_1->next;
    }
}
void Showf()
{
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_BLUE);// 蓝
    MoveCursor(33, 5);
    printf("得分:%d", sum);
    MoveCursor(33, 6);
    printf("难度:%d", Hard);
}
void Free()
{
    while (Phead->next != NULL)
    {
        Phead = Phead->next;
        free(Phead);
    }
    free(Phead);
}

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